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However, the matchmaker tries to first populate the matches with groups and then fills them up with solos when there's space. If you really wany to play FP, find a group to drop with - solo FP is PAINFUL for many, many reasons.
I am aware of that part but the numbers still dont make sense. A match is 24 players, so logically to me it should read X/24 but it doesnt, both numbers constantlly go up and down
solo FP should be the core experience and should be the focus of continuing development. the only thing that's painful is listening to ragers and tryhards who can't handle losing and think solo players have no right to play. teams are great but a person should never feel obligated to join a team to play factions. the only problem this game has really is ragers or those with a poor attitude. the devs have done well with the design. i'd like to see factions expanded and to be what most players are playing. so when a new player starts playing they can que right away into factions and have a good experience. the descriptor on the mode about it being for experienced players and requiring a full lance of skilled mechs is simply a warning to players so they know that's what most of the people there are. unless the devs are anti noob then noobs should never be discouraged or prevented from playing any mode. the mode just needs to be more noob friendly. primarily the players who play it need to be.
I've seen plenty of noobs like you describe disregard the warning and join anyway. Guess what happened? They commonly did not understand what was happening and expended all of their mechs by wave two, leaving the rest of the team undermanned. Then after predictably losing the match, they went to the forums to write salty threads on how experienced players should be nerfed, because teamwork and optimized builds are cheating.
Faction Play's core design is what makes it noob-unfriendly: they have a lot more chances to fail, and being noobs they fail at most of them.
They fail to understand the logistics of building a drop deck, adapt their deck to the map and mode (if they even have the mechs for that), conserve their mechs (instead of zerg rushing enemy firing lines solo), coordinate with their team (or even use comms - "♥♥♥♥ OFF, COMMS ARE DOWN AND WILL STAY DOWN" to quote one of them, it's a recurring sentiment) or understand when to focus on the objective (instead of wasting the final minutes of the match by pew-pewing at enemy mechs only to lose on timeout).
If you remove those elements you end up with Quick Play. So just ♥♥♥♥♥♥♥ go and play Quick Play instead, since you already have that mode.
And how do you propose to achieve that? Unless you define concrete problems and propose solutions, you're just whining for whining's sake.
You forget that PGI forced all teams larger than four to go to FP so that they can't faceroll you and your precious noobs in QP.
On solo's in FP, get a mic and just, for once, try to get in touch with Groups or Units playing faction play. Most of them are pretty laid back and nice people!