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The thing about SSRM... they can't be fired when they do not have a lock. So if you know there is a SSRM boat about... don't let them get a lock on you. Know how to shake your locks and take care of the SSRM boat by either letting your teammates deal with them, or by murdering them yourself while they desperately try to get a lock on you as you dance in and out of cover.
And you are not playing light mechs, in this game, for effortless matches, damage or even rewards. You are playing light mechs because you enjoy the uphill struggle.
My poor Viper on the other hand...
Still, compared to standard SRMs Streaks take up a lot of tonnage, have a slow fire rate, and spread damage all over the place. They are not effective against anything larger than a medium.
-2 of those situation were on the knife fighting build and the only safer option available on those cases would be to be completely passive way behind my teammate,it ripped my side torso in one go from 100% freshness while i was arm shielding.
-1 of those situation i had my CT ripped of its armor from a failed backdoor attempt i stayed on the target ~10 sec then gtfoed then was caught on midway back to my teammate by a SSRM JJ who ripped my ST while i was arm shielding on canyon network.
-the last situation was on river city from a backdoor attempt on the flea i was just next to the flaming building at G5(the right corner on the road when you look direction the water),the ssrm user was in diagonal in the water,i saw him immediately hit full stop button and reverse speed,missle went through the corner and killed my CT when i was in plain cover.
All of them killed me on a part with 100% freshness in one alpha.
So true and i even take extras step to make it even more of a struggle!
Except its in t3 so atleast -1.5 +1.5 game.
And in that case you need to let your team deal with the guy and go do something else. It sucks, but its not the only weapon system that can do this.
And that is sometimes the sour apple one has to bite into, when a mech is about that is dedicated to hardcounter you. Then you need to analyze its position on the battlefield and try to play around it as best as you can.
I know it sucks, but it is what it is. SSRM's are about the worst weapon system anyone can fit onto their mech... so let them have that one.. they are otherwise extremely useless. Especially when you are talking IS SSRM, which only have a 270meter range, compared to the increased range of the Clan SSRM (which they buy with less DPS)
Yeah,... i can imagine that. quad SSRM4's or 6s are enough damage to take off half a light mech. We are talking between 32 and 48 damage coming your way.
Yeah and we seem to be talking about Fleas and Locusts, 20 ton mechs.. Their Side torso, without quirks has <19 Armor and 10 Structure. A hit of 30 damage will do you in, due to using an XL reactor.
This is also why a dual heavy Gauss hit can delete you from the match in an Innersphere Light mech.
I feel your pain. Believe me, i do. it's supremely frustrating to turn the wrong corner and be out of the match before you even realized you made a mistake.
If you're a light it is super easy to break their LOS so they can't get a lock on you. If you have jumpjets use elevation to escape and come back to hunt them when they are distracted by someone else. Use your speed and maneuverability. Another option is to grab a light with ecm or stealth for protection against locks. If they have a tag but you are in a smaller light juke around they still have to keep the cursor on you to lock. If you don't have an ecm option find a teammate that has ecm and be around that mech when you need ecm cover. If it is clan streaks know that they have good range with those think to something like 380 or a little more, but they fire slow so use that. If it is IS streaks short range 270 but faster firing than clans so keep them away from you.
Some of the most deadly mechs in the game are lights in the hands of really skilled light pilots. I'm not one of those. I just know from experiencing of being picked apart by some of those good light pilots.
Some time you get unlucky and turn the wrong corner and die. Happens to me sometimes at every weight class.
SSRMs are a soft counter at best to lights. I've seen many ssrm boats die trying to maintain a lock, often because they are so distracted by the light they don't see they are being focused by the entire enemy team.
1m $ question: How do you deal with SSRM user when they litteraly jump on you out of nowhere when you are already busy?
I mean i'm used to the salt and in the outside it looks like i dont have fun if i'm not salty ,i even throw salt at myself for extra spice sometimes but dudes thoses situations in the OP were top premium quality holy salts....
And i respect that moreso if you did this at 300m+ in which case you merit a medal but those SSRM boat hunting specifically lights are the lowest life-form of the multiverse,then i take heavies and assault and i ignore them unless they are eager to present themselves to me as the first target on my path in which case i return their favor by respectfully core them out.
sometimes you're gonna get surprised and rolled, but aside from all the other good tips already said in this thread, i'm gonna say you need to work on your awareness so you see trouble coming in time to gtfo
i'm not trying to insult you or say git gud, but seriously be more aware, know your blindspots and how long it will take things that might be there to get on you, dont stick around longer than that, atleast not without rechecking, keep your head on a swivel between shots, its worth saying again DON'T stick around one spot for long.
as a light mobility is your life, there are times to stick a little longer than usual to get a kill, cripple a limb etc, but you gotta learn when to move
and yeah, if you're not willing to run ecm/stealth you will have to work harder to survive, its hillarious how much of a difference sensor lock makes regardless of streaks or other lock-on weapons, personally if your having troubles i would urge you to get a ecm/stealth light and run it until your more comfortable with lights in general, then move back into "real mens" lights
1°)I dont care about your so called "advices" those are the absolute basic understanding as how to play 20 tonner knife-fighter which i learned and acknowledge 3 years ago...
You dont have these knowledge you dont get to do anything on a 20 tonner knife-fighter period,you people implicitly write to not take any risk but 20 tonner knife-fighter is to live on the razor's edge if you dont ride along you are a dead weight for your team period.
"Butbut my entire team was decimated by lights"...Your team sucks you have no idea where the dude went through to get those skills to trash your entire team with his piranas(or equivalent) he will do the same with a 20 tonner period,GIT GUD.
My OP related of an extraordinarly bad outcome happening in a ROWwhich happen effectively every blue moon and it was in night time when i played MWO the whole day(and almost the whole night),i also have some extraordinarly good outcome like having earlier on the same day on a t4 worthy game 850 damage on a skilled locust 3M full SPL 5 solo kill +3 kmdd when i cook myself from overheating with 4 enemy mech remaining,if i didnt cooked myself i could have finish the game with 8 kills 6 solo kills and 2 kmdd on 1k+ damage without strike after seeing how my mates fared while spectacting.And in december when i was still on t2 50%+,on game against verified maxed t1 youtuber like baradul the very very few time i took my skilled locust 3M SPL i did extremely well and the team win between 12/3 and 12/6 with 550 to 650 damage dealt without strike.
2°)SSRM boat FEAST on 2v1 engagement when a mate who R a target for the SSRM boat to lock before engaging,bonus doubled if the SSRM boat have JJ as a lot of map have some vertical cover the SSRM is relatively safe while the knife fighter light dont have any cover if they want to harass the SSRM boat mates.Meaning an SSRM boat will just pop out of cover and cover the minimum distance if needed AFTER AND ONLY AFTER THE SSRM BOAT HAVE A FULL LOCK ON ITS TARGET AND READY TO FIRE while the target can only have a rough estimate about the enemy forces(without any clue to enemy weaponry outside of its visible FOV before engagement).
Most of you guys are acting like the battlefield is 100% a known space and there is 00 unknown while its not true,if you wait for the battlefield to be 100% known space before doing anything you wouldnt even move out of your spawn of the entire match...and the SSRM boat FEAST on uncertainty of the battlefield while being lethal or cripple so much the weaponry of the target after one alpha to any mech lighter than 40 tons.
You are also implicitly writing the SSRM boat is full of weaknesses while its weaknesses is gone when remaining hidden and on a defensive stance.
After looking at the answer of some of you i wonder who is the real casual over here....
And Yall should play a 20 tonner knife fighter for a change to understand its reality....
And no comment about the ECM part,if you dont understand what is a joke or not i cant do anything for you....
By that logic any weapon could be considered OP simply because you're lacking in gameplay and is constantly putting yourself in a bad position.
I expected a throughout analysis on stream SRM damage and SRM Artemis, but what I got was just whining with no data at alll
Ok lets do some breakdown of what was said about SSRM BOAT.
"They need lock."
They can leech locks from mate from its safety of its hiding place and there is no warning before missiles fire.
"Only on t5"
Yeah cause in T1 every 40 tonner and below are all med pulse laser comp tryhard?Beside T5 SSRM boat use their platform in one the trashiest possible way.Hardly an argument....
"lights with lot of firepower"
Only when you catch SSRM boat with pants on their head and its a them issue.
"light used as a force multiplier of assault"
It might not protect you as much as you think,i lost count of time where i used my nova as a force multiplier for assault just to be hard focused instead of the assault who show up way before me, in t2 they are so thirsty for easy kills,enemy assault will more likely shrug off an alpha from an another assault to have a chance to have a shot at an easier target....
"not effective against anything higher than lights tonnage"
Excepts there is a bunch of medium below 40 tons so the weapon system is a one alpha trick pony against a full lance and a fair fight against the second lance while being useless at a one on one against the other 2 lances but still a safe and ok force multiplier against those 2 remaining lances.
"ThEre iS lOt Of cOUnteR fOr a liGHt"
I dont care how your T5 user fare,its not the weapon system faults if they dont use their SSRM boat in the most optimal way possible...tell me how to counter T1 player understanding their weapon system and playing hide and seek relying on its mate's lock to deliver its payload and OS you....
"You have tools to counter them use em..."
Except they have tools to counter-counter you and they dont even need to use them,you not a SSRM boat?Get a BAP and lock that pesky ECM ankle-cutter your SSRM boat will be happy to lend you a hand.
"Get some battle awaraness *proceed to list some random attribute*"
No ♥♥♥♥ sherlock it's the basic stuff to start faring at a basic level on what i like to use....
And then after my wall of text i get some premium crap.
Cyzxxikz instead of reading with your arse hole,use your eyes to comprehend text.
FriendWiTHGRIL ah yes why a casual should care about numbers WHEN ITS ALL ABOUT TACTICS USED
Keep quiet Spartan's potatoes.