MechWarrior Online

MechWarrior Online

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Any reason why I would play this game over Living Legends?
Less mechs, absolutely no other vehicles, scummy monetization, scummy developers, a seemingly insurmountable META that demands real money or your teeth kicked in- this seems like Fee 2 Pay at it's absolute worst compared to them. Am I missing something? Am I misinformed?
Last edited by Yggdrasil Burnes; Mar 25, 2021 @ 8:01pm
Originally posted by cyäegha:
bearing in mind that i absolutely abhor the state MWO is in and think PGI need a firm kick in the shins

Originally posted by Yggdrasil Burnes:
Less mechs
quantitatively[wiki.mechlivinglegends.net] false[mech.nav-alpha.com]

Originally posted by Yggdrasil Burnes:
absolutely no other vehicles
good, living legends places too much emphasis on combined arms to the detriment of mechwarrior
and ♥♥♥♥ the shiva

Originally posted by Yggdrasil Burnes:
scummy monetization, scummy developers
eh, these are pretty much undeniable
fair, next

Originally posted by Yggdrasil Burnes:
a seemingly insurmountable META that demands real money or your teeth kicked in

the only hero chassis that are unequivocally the winningest variant are the K9, the IV-4 and the sleipnir, while oft-quoted ones like the scorch and deathstrike are certainly very good, they don't stand head-and-shoulders above the rest of their chassis' variants
of those, the only one that's really significant in the current meta is the sleipnir, the other two get absolutely bodied by FTP VL-5Ts and VGLs
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Showing 16-30 of 45 comments
🍮 Mar 27, 2021 @ 7:19pm 
i've not tried living legends and right now according the website there are 16 people playing. it may be great but with a population that low i'm not gonna bother. mwo has a larger pop and it's fun so idk why imperial dislikes it so much. the dev team not caring may be true based on the paint jobs on some of the mechs and some of the rumors ive heard but idk. why are they scummy or lying? since its the most active mw game its what i play. i hope it continues to be a good representation of the franchise. i've played all of the previous mw titles and this one is not bad compared to them. overall, im glad it exists and there are enough people to play with.
James Bondage Mar 27, 2021 @ 7:51pm 
Originally posted by intheforest:
-
It's honestly too many ♥♥♥♥♥♥♥ things to list out for someone who is either new to it or who hasn't been paying attention for the past six or seven years. Here's a very abbreviated list:

-Sharply downgrading visual quality after the beta
-$500 gold mechs
-Selling new mechs for real money in a broken, overpowered state followed a few months later by sharp nerfs (usually also nerfs to whatever weapons or equipment they worked best with)
-Seven years of dartboard balance done by people who don't play the game
-Seven years of a nonfunctional PSR system
-Completely abandoning faction play because even 8v8 or 12v12 arena shooter is too much for PGI to handle
-Seven years and match score still revolves entirely around raw damage, drastically underscoring people who play objectives or get kills efficiently
-Firing/shifting away literally every person who understands the MWO code, leading to
-Seven years of minimal substantial change, just random nerfs and buffs alongside a heavy helping of "pls buy mekpak"
-Chasing Russ' esports obsession with Solaris instead of fixing FP or soup queue (also now literally empty)
-Banning people from the official forums for disagreeing with dev opinions
-Banning a HUD mod to help colorblind people read the paper doll damage indicators
-Repeatedly promising to listen to community feedback, followed by implementing changes wholly unrelated to or directly in opposition to that feedback, followed by claims that the community feedback was listened to and didn't work
-Launching terrible patches (see prior points about lying re: community feedback and not playing their own game), later acknowledging that the patches were bad, refusing to roll them back for months after that point
-Abandoning MWO to make MW5
-After doing so, bending over for an Epic exclusivity deal for a bunch of extra cash
-MW5, despite sucking up all dev time and money, is still garbage inferior in every respect to MW4 Mercs despite being nearly twenty years newer
-Instead of just making another solid MechWarrior title from the get-go, tried to cash in on World of Tanks fever by turning the BattleTech setting into a crappy arena shooter and failed to even do that much effectively.

Living Legends is everything that we could have hoped for despite being a kinda janky fan project. It's got real combined-arms lore-friendly BattleTech combat with large teams over huge maps with long playtimes and respawns. It's got preset builds so it doesn't fall into the pit of chasing hyperefficient meta loadouts like MWO does.

PGI has had seven years to deliver not even a good product but just a moderately enjoyable one. They've spent it lying over and over, repeatedly failing to deliver, and trying desperately to squeeze more money out of us because they know that BattleTech fans who enjoy MechWarrior have no other options except for going back to replay the old titles again or playing LL with a few dozen other folks thanks to PGI's stranglehold on the IP.

The average playercount was solidly below 400 for six months from late 2019 on and only picked up when everyone suddenly had a bunch of free time stuck at home. Not 40,000, not 4,000, only 400 concurrent players. BattleTech has always been a pretty niche community, but back in the early days before PGI drove most of the playerbase away we averaged at least 1,500+ people online at once. That drop didn't happen because of competitive alternatives, it happened because PGI has no ♥♥♥♥♥♥♥ idea how to make a game, MWO was the first game they made that wasn't shovelware, and they've consistently mismanaged it across its entire lifespan.

They went into it with about the best scenario they could hope for: a core playerbase of diehard fans, most of whom are grown men with plenty of disposable income. All they had to do was make a fun game that stayed loyal to the spirit of the setting. If they'd tried at all they could have snowballed into something that peeks through the curtains at mainstream occasionally like 40K does. Instead they've got a dying game and a new game that was DOA.
JC Mar 27, 2021 @ 9:41pm 
Dude, steam count is about 1/3 of the total player base.. Your list reads like any bitter gamer. And player count is just who is on at any one time, there are still 30k+ active players like there has been for as long as i've been playing.. often going up to 40k or more.

some how a game that can barely make a match is worlds better? i just saw +1300 online the other day, there are 1077 right now.


and really get over the damn gold mechs.. If they wanted to add a platinum mech for 1k right now i would welcome it. Anyone that wants to buy it and has that kinda cash great.. Let um pick a bunch of mechs and get a great skin. The gold skin was nothing more than, hey, PGI here is some money because i support you. People that complain about things like that, that did absolutely nothing to give anyone a leg up. Just like all the people crying about mass effect legendary cashe.. Nothing to actually complain about, so lets complain about how someone else spends their money.


If you don't like the game that is fine, move on, life is to short. there are 1k's of players enjoying this game every day of the week.
Last edited by JC; Mar 27, 2021 @ 9:50pm
🍮 Mar 27, 2021 @ 10:35pm 
i get what youre saying imperial about living legends being closer to battletech and more inclusive with things other than mechs. also stock mech variants is alot of fun to play. we did that in NBT league back in mw2 also. i get that you can base a game around that and it works great. thats the kind of stuff we wanted and people were modding back in mw2. it was actually great fun even back then piloting elementals, tanks and all that stuff. i get that psr is broken. the rest of the list i dont have a problem with. it just sounds like typical game development. i have no problem with gold mechs either. why not sell cool stuff for alot of money? as long as it doesnt imbalance the game then im ok with it. its good for the devs to make money. that will result in more game development and continuation of the franchise. i can relate to wanting a more authentic battletech style experience. that's why i like factions the most.
Ishan451 Mar 28, 2021 @ 2:51am 
Originally posted by JC:
Your list reads like any bitter gamer.

His list might read that way, but its accurate.
Yeah, MWO is definitely wasted potential, no one would deny that. That doesn't make other games magically better. I can't even find this game you're talking about on google. You'd literally have to give me the link because of how obscure this so called "better-than-MWO" game you're trying to convince me into.
Ishan451 Mar 28, 2021 @ 10:36am 
Originally posted by Friends with Benedicts:
I can't even find this game you're talking about on google.
I find that a bit hard to believe. It comes up just fine when you google Mechwarrior Living Legends... but here have a wikipedia link:

https://en.wikipedia.org/wiki/MechWarrior:_Living_Legends

Didn't knew it was a mech warrior franchise. I just typed living legends then a bunch of other stuff appeared. Try it yourself.
Last edited by Friends with Benedicts; Mar 28, 2021 @ 11:36am
Ishan451 Mar 28, 2021 @ 11:53am 
Not an official franchise entry, but an award winning mod project at a time when the franchise lay dormant. Some would even claim that it's success invigorated the interest in the franchise and allowed MWO to exist in the first place.

PGI has Microsoft send a C&D to the Living Legends Mod team after PGI acquired the license from MS, which pretty much killed Living Legends. Largely because Living Legends was more popular than MWO in the mechwarrior community, during the Beta.

Lots of people got banned by the Dev for just mentioning it, in those early days. Then Wandering Samurai, got the C&D and that was pretty much it for Living Legend.

It tried to come back a while ago, people did their best to try to revive it... but unfortunately its player numbers are just to slow to get it going again.

Unless, of course, that changed since i last checked, but last time i checked it struggled to fill a single match during prime time, despite people drumming up hype about it for like 2 weeks before.

Its overall a shame. LL was a better Mechwarrior game than MWO ever was.
Last edited by Ishan451; Mar 28, 2021 @ 11:57am
Deviantdemigodz Mar 28, 2021 @ 4:14pm 
Originally posted by Ishan451:
Not an official franchise entry, but an award winning mod project at a time when the franchise lay dormant. Some would even claim that it's success invigorated the interest in the franchise and allowed MWO to exist in the first place.

PGI has Microsoft send a C&D to the Living Legends Mod team after PGI acquired the license from MS, which pretty much killed Living Legends. Largely because Living Legends was more popular than MWO in the mechwarrior community, during the Beta.

Lots of people got banned by the Dev for just mentioning it, in those early days. Then Wandering Samurai, got the C&D and that was pretty much it for Living Legend.

It tried to come back a while ago, people did their best to try to revive it... but unfortunately its player numbers are just to slow to get it going again.

Unless, of course, that changed since i last checked, but last time i checked it struggled to fill a single match during prime time, despite people drumming up hype about it for like 2 weeks before.

Its overall a shame. LL was a better Mechwarrior game than MWO ever was.

Your so full of ♥♥♥♥ LOL you know nothing about Living legends and what happened to it.
LL was a crysis mod its makers stole the source code to crysis and made it based on mechwarrior 3 and its expansion Pirates moon .

I was there when it was made with help from the Mechwarrior 2 and mechwarrior 3 community which i was a part of. So dont tell BS dude Living legends was not a good game it never was and it was never finished.

Plus it played just like Mechwarrior3 and pirates moon did way to fast the mechs were x10 as agile and faster on the screen than MWO mechs and x5 faster than Mechwarrior4 mechs I played in LL the first time they put up the servers for it.
And after some of the mechwarrior2 and 3 community played it they quickly abandoned it in favor of Mechwarrior 4 which was just hitting the shelfs in stores. To be fair it was fun but was so buggy it would crash on missions and most mechwarrior players that tried it in multiplayer could not hit there enemys because they did not know how to LAG SHOOT so they uninstalled it.

A few old MechWarriors like me a Mechwarrior2 and Mechwarrior3 VET could play Living legends barely. And as far as it being better than MWO forget it it was not even close to the quality of MWO heck it was not even close to the quality of Mechwarrior4.

So dont come on this forum and say this crappola dude I may not have agreed with PGI on all things MWO related but dude your way out there somewhere on this topic.
Last edited by Deviantdemigodz; Mar 28, 2021 @ 4:16pm
Ishan451 Mar 28, 2021 @ 6:19pm 
Originally posted by Deviantdemigodz:
Your so full of ♥♥♥♥ LOL you know nothing about Living legends and what happened to it.
LL was a crysis mod its makers stole the source code to crysis and made it based on mechwarrior 3 and its expansion Pirates moon .

Ahh, yeah, the famous Crytek heist of 2012... when a bunch of unwashed nerds stormed the Crytek officies and made off with source code for crysis in some mini coopers, driving through unfinished sewer systems to evade pursuit....

I do remember that one from the news. The shoot out with the cops was on air for days. But in the end, they got away and made that living legends mod. What heroes! To bad how it ended....

Originally posted by Deviantdemigodz:
I was there when it was made with help from the Mechwarrior 2 and mechwarrior 3 community which i was a part of.

Of course you were. We all were... at least in spirit. As those brave souls then died in combined PGI and Microsoft raid... sending Seal Team 9 and a quarter... lead by captain bozo. It was a tragic day, for everyone. And the carnage... the absolute carnage when they blew up the server farm, taking out half of the livestock...
Morte Wulfe Mar 30, 2021 @ 6:33pm 
Originally posted by Ishan451:
Originally posted by Yggdrasil Burnes:
Less mechs, absolutely no other vehicles, scummy monetization, scummy developers, a seemingly insurmountable META that demands real money or your teeth kicked in-

Nothing about the Meta demands real money or your teeth kicked in, the rest is correct.

Originally posted by Yggdrasil Burnes:
Am I missing something? Am I misinformed?

Yes, you seem to be misinformed about the payment model and the fact that MWO at least has something that resembles a population, were as the last time i checked out living legends it struggled to get 10 people on at the same time.

Originally posted by NamelessOne:
The people who complained about the pay to win probably bought the cheapest spider and got deleted by a hero mech running a bad meme build.

The first mech i had in this game was a spider. Piloting a spider is no reason to complain. Of course, you have to play to your strengths.
Haven't played in awhile, but still remember using my spider with a jenner and taking down a Stalker like a pack of wolves nipping at its heels!
Alrik Apr 3, 2021 @ 8:15am 
Originally posted by Tranquil1:
i get what youre saying imperial about living legends being closer to battletech and more inclusive with things other than mechs.
Being too close to Battletech is one of the problems of MWO.
Rules that are a balancing problem in a boardgame tabletop shouldn't be transered to a first person shooter video game.
Talking about the Clan vs IX Engine stuff or the useless CASE in IS Mechs with XL Engines...
Or the stupid rule that you need more space for engine heat sinks if you go below an engine rating of 250...
Also other thing than Mechs are pretty op in the tabletop if you use them right, even considering that FASA made tanks more prone to critical motive hits.
🍮 Apr 3, 2021 @ 12:19pm 
Originally posted by Alrik:
Rules that are a balancing problem in a boardgame tabletop shouldn't be transered to a first person shooter video game.
Talking about the Clan vs IX Engine stuff or the useless CASE in IS Mechs with XL Engines...
Or the stupid rule that you need more space for engine heat sinks if you go below an engine rating of 250...
Also other thing than Mechs are pretty op in the tabletop if you use them right, even considering that FASA made tanks more prone to critical motive hits.

no i disagree. its not a first person shooter video game. thats a generic term to describe all kinds of trash games i would never play. its a mechwarrior game. it should continue to be one. if it wasnt based on those rules and following them id play something else. im a mechwarrior fan. im not a fan of random trash shooter games. i dont want a great franchise changed and ruined. its great the way it is. i dont see the problem with mwo you suggest. i see a good mechwarrior game with alot of potential to be even more immersive and more of a battletech experience.
Last edited by 🍮; Apr 3, 2021 @ 12:20pm
Dyex Apr 3, 2021 @ 1:38pm 
Why not just don't complain about MWO being a FPS and play Battletech on steam if you want to you know, play battletech game?
Last edited by Dyex; Apr 3, 2021 @ 1:38pm
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Date Posted: Mar 25, 2021 @ 7:54pm
Posts: 45