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-Sharply downgrading visual quality after the beta
-$500 gold mechs
-Selling new mechs for real money in a broken, overpowered state followed a few months later by sharp nerfs (usually also nerfs to whatever weapons or equipment they worked best with)
-Seven years of dartboard balance done by people who don't play the game
-Seven years of a nonfunctional PSR system
-Completely abandoning faction play because even 8v8 or 12v12 arena shooter is too much for PGI to handle
-Seven years and match score still revolves entirely around raw damage, drastically underscoring people who play objectives or get kills efficiently
-Firing/shifting away literally every person who understands the MWO code, leading to
-Seven years of minimal substantial change, just random nerfs and buffs alongside a heavy helping of "pls buy mekpak"
-Chasing Russ' esports obsession with Solaris instead of fixing FP or soup queue (also now literally empty)
-Banning people from the official forums for disagreeing with dev opinions
-Banning a HUD mod to help colorblind people read the paper doll damage indicators
-Repeatedly promising to listen to community feedback, followed by implementing changes wholly unrelated to or directly in opposition to that feedback, followed by claims that the community feedback was listened to and didn't work
-Launching terrible patches (see prior points about lying re: community feedback and not playing their own game), later acknowledging that the patches were bad, refusing to roll them back for months after that point
-Abandoning MWO to make MW5
-After doing so, bending over for an Epic exclusivity deal for a bunch of extra cash
-MW5, despite sucking up all dev time and money, is still garbage inferior in every respect to MW4 Mercs despite being nearly twenty years newer
-Instead of just making another solid MechWarrior title from the get-go, tried to cash in on World of Tanks fever by turning the BattleTech setting into a crappy arena shooter and failed to even do that much effectively.
Living Legends is everything that we could have hoped for despite being a kinda janky fan project. It's got real combined-arms lore-friendly BattleTech combat with large teams over huge maps with long playtimes and respawns. It's got preset builds so it doesn't fall into the pit of chasing hyperefficient meta loadouts like MWO does.
PGI has had seven years to deliver not even a good product but just a moderately enjoyable one. They've spent it lying over and over, repeatedly failing to deliver, and trying desperately to squeeze more money out of us because they know that BattleTech fans who enjoy MechWarrior have no other options except for going back to replay the old titles again or playing LL with a few dozen other folks thanks to PGI's stranglehold on the IP.
The average playercount was solidly below 400 for six months from late 2019 on and only picked up when everyone suddenly had a bunch of free time stuck at home. Not 40,000, not 4,000, only 400 concurrent players. BattleTech has always been a pretty niche community, but back in the early days before PGI drove most of the playerbase away we averaged at least 1,500+ people online at once. That drop didn't happen because of competitive alternatives, it happened because PGI has no ♥♥♥♥♥♥♥ idea how to make a game, MWO was the first game they made that wasn't shovelware, and they've consistently mismanaged it across its entire lifespan.
They went into it with about the best scenario they could hope for: a core playerbase of diehard fans, most of whom are grown men with plenty of disposable income. All they had to do was make a fun game that stayed loyal to the spirit of the setting. If they'd tried at all they could have snowballed into something that peeks through the curtains at mainstream occasionally like 40K does. Instead they've got a dying game and a new game that was DOA.
some how a game that can barely make a match is worlds better? i just saw +1300 online the other day, there are 1077 right now.
and really get over the damn gold mechs.. If they wanted to add a platinum mech for 1k right now i would welcome it. Anyone that wants to buy it and has that kinda cash great.. Let um pick a bunch of mechs and get a great skin. The gold skin was nothing more than, hey, PGI here is some money because i support you. People that complain about things like that, that did absolutely nothing to give anyone a leg up. Just like all the people crying about mass effect legendary cashe.. Nothing to actually complain about, so lets complain about how someone else spends their money.
If you don't like the game that is fine, move on, life is to short. there are 1k's of players enjoying this game every day of the week.
His list might read that way, but its accurate.
https://en.wikipedia.org/wiki/MechWarrior:_Living_Legends
PGI has Microsoft send a C&D to the Living Legends Mod team after PGI acquired the license from MS, which pretty much killed Living Legends. Largely because Living Legends was more popular than MWO in the mechwarrior community, during the Beta.
Lots of people got banned by the Dev for just mentioning it, in those early days. Then Wandering Samurai, got the C&D and that was pretty much it for Living Legend.
It tried to come back a while ago, people did their best to try to revive it... but unfortunately its player numbers are just to slow to get it going again.
Unless, of course, that changed since i last checked, but last time i checked it struggled to fill a single match during prime time, despite people drumming up hype about it for like 2 weeks before.
Its overall a shame. LL was a better Mechwarrior game than MWO ever was.
Your so full of ♥♥♥♥ LOL you know nothing about Living legends and what happened to it.
LL was a crysis mod its makers stole the source code to crysis and made it based on mechwarrior 3 and its expansion Pirates moon .
I was there when it was made with help from the Mechwarrior 2 and mechwarrior 3 community which i was a part of. So dont tell BS dude Living legends was not a good game it never was and it was never finished.
Plus it played just like Mechwarrior3 and pirates moon did way to fast the mechs were x10 as agile and faster on the screen than MWO mechs and x5 faster than Mechwarrior4 mechs I played in LL the first time they put up the servers for it.
And after some of the mechwarrior2 and 3 community played it they quickly abandoned it in favor of Mechwarrior 4 which was just hitting the shelfs in stores. To be fair it was fun but was so buggy it would crash on missions and most mechwarrior players that tried it in multiplayer could not hit there enemys because they did not know how to LAG SHOOT so they uninstalled it.
A few old MechWarriors like me a Mechwarrior2 and Mechwarrior3 VET could play Living legends barely. And as far as it being better than MWO forget it it was not even close to the quality of MWO heck it was not even close to the quality of Mechwarrior4.
So dont come on this forum and say this crappola dude I may not have agreed with PGI on all things MWO related but dude your way out there somewhere on this topic.
Ahh, yeah, the famous Crytek heist of 2012... when a bunch of unwashed nerds stormed the Crytek officies and made off with source code for crysis in some mini coopers, driving through unfinished sewer systems to evade pursuit....
I do remember that one from the news. The shoot out with the cops was on air for days. But in the end, they got away and made that living legends mod. What heroes! To bad how it ended....
Of course you were. We all were... at least in spirit. As those brave souls then died in combined PGI and Microsoft raid... sending Seal Team 9 and a quarter... lead by captain bozo. It was a tragic day, for everyone. And the carnage... the absolute carnage when they blew up the server farm, taking out half of the livestock...
Rules that are a balancing problem in a boardgame tabletop shouldn't be transered to a first person shooter video game.
Talking about the Clan vs IX Engine stuff or the useless CASE in IS Mechs with XL Engines...
Or the stupid rule that you need more space for engine heat sinks if you go below an engine rating of 250...
Also other thing than Mechs are pretty op in the tabletop if you use them right, even considering that FASA made tanks more prone to critical motive hits.
no i disagree. its not a first person shooter video game. thats a generic term to describe all kinds of trash games i would never play. its a mechwarrior game. it should continue to be one. if it wasnt based on those rules and following them id play something else. im a mechwarrior fan. im not a fan of random trash shooter games. i dont want a great franchise changed and ruined. its great the way it is. i dont see the problem with mwo you suggest. i see a good mechwarrior game with alot of potential to be even more immersive and more of a battletech experience.