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In terms of the most effective regular 'mech, I'd have to say it's a tie between the Osteon as above or the Triskelion. The Triskelion is a 75t battlemech with 2xLRM-15 and 4xER-Mediums, but it's a tripod, so its 5/8 (85Kph) movement is often able to outdo lights, and it can torso twist omnidirectionally. It's dangerous in more scenarios than nearly any other 'mech, and really feels like a newline timberwolf.
Only 1 tank survived, along with the people on the dropship they came in on.
Oh course, this was the first time mechs were ever used in combat so they only went up against tanks and infantry, but it's likely that no single lance of mechs were ever responsible for as much lopsided death and destruction as they were in that single battle.
There is a reason why Clans in their Star structure equal 1 mech to 2 combat vechicles as a single Point ( also 2 aerospace fighters, 5 combat armor infantry and 25 conventional infantry ). Considering that clan tanks > IS tank, just like everything Clan. Do the math.
Also, this is just the Demo, a treaded Hunchback and filler for any ol' city-fighting tank lance. By comparison a Behemoth isn't just a threat to a mech, it's an entire mech torso tipped onto its stomach, given tracks and an angry crew told the general direction of the enemy.
And what about tanks? They have a grace of a brick, and are usualy slower than post-helm recovery mechs with more advanced engines. Very predictable targets for targeting computers. Yeah, they have a lot of armor, but beneath it is just 1 structure holding everything, from ammo to crew compartment. Destroy it and tank is done for. Better still breach armor and shoot some plasma to burn crew alive. Not to mention tanks don't have gyros, and concussions from heavy enemy fire is too often a thing.
And I admit to referencing MegaMek, but, uh, looking at the Behemoth's record sheet in here I see a whole five structure zones to deal with. And why would tanks have gyros anyway? They don't make piloting skill checks in regards to "staying upright" when hit, because they're a box on the ground, even Battletech admits they're inherently stable enough not to need to.
In fact, since I'm looking at MegaMek, easy comparison point: Battle Value 2.0 rates the AS7-D at 1897 BV, and the Behemoth's armoured variant at 1406 BV. The tank lags behind for sure, but not by all that much. That is to say, a duel between Atlas and Behemoth can genuinely go to the tank, somewhat readily even.
I mean, there is a reason that Mackie is kinda a meme answer ;)