MechWarrior Online

MechWarrior Online

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Zero Enna Jun 21, 2021 @ 9:25am
What's invalid with this loadout?
Hi, the last time i properly played MWO was in 2013, i thought i install it again for the lulz, check my mechs and i see that one of them has an "invalid loadout". but what's invalid there? i don't wanna strip everything, why doesn't it tell me what's wrong or in which part of the mech at least

https://steamcommunity.com/sharedfiles/filedetails/?id=2523283367
Originally posted by spartanspud:
It's almost definitely the armour distribution. The arms and side torsos of the stalker have had armour maximums changed. Put them down by a few points and then put them back up again and it should fix it.
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Showing 1-15 of 17 comments
Spineli Jun 21, 2021 @ 9:32am 
hmm just take away the armor in the back and front to halv or so than put it back on that worked fore me patch changes...
Last edited by Spineli; Jun 21, 2021 @ 9:32am
Zero Enna Jun 21, 2021 @ 9:35am 
Originally posted by Spineli:
hmm just take away the armor in the back and front to halv or so than put it back on that worked fore me patch changes...
is it because weight? because i was at 84.5t before and just added some, thought maybe the problem is that there's armor to spend and the weight limit isn't reached yet. but will try, thx
The author of this thread has indicated that this post answers the original topic.
spartanspud Jun 21, 2021 @ 9:35am 
It's almost definitely the armour distribution. The arms and side torsos of the stalker have had armour maximums changed. Put them down by a few points and then put them back up again and it should fix it.
Ishan451 Jun 21, 2021 @ 10:00am 
Originally posted by Zero Enna:
What's invalid with this loadout?

Armor was recently rebalanced for the Stalker and a few other mechs. Your armor values are illegal as result of it. Reduce your armor by a point and add it back on and it should be fine.


And on a side node... you have way to much armor in your back. Under no circumstance should you ever need more than 15 back armor, matter of fact, competitive builds use as little as 3 or 4.

If you still do need more than 15 back armor, then something about your play style is wrong, as you are making some grievous piloting errors
Last edited by Ishan451; Jun 21, 2021 @ 10:02am
Zero Enna Jun 21, 2021 @ 10:07am 
Originally posted by Ishan451:
Originally posted by Zero Enna:
What's invalid with this loadout?

Armor was recently rebalanced for the Stalker and a few other mechs. Your armor values are illegal as result of it. Reduce your armor by a point and add it back on and it should be fine.


And on a side node... you have way to much armor in your back. Under no circumstance should you ever need more than 15 back armor, matter of fact, competitive builds use as little as 3 or 4.

If you still do need more than 15 back armor, then something about your play style is wrong, as you are making some grievous piloting errors
as i said, last time i played was in 2013 or so, and that build back then was very effective. since it's quite the short range build, it did happen that someone's behind me and since i'm often playing alone, i can't rely on others to get these people away from my back. no idea if that's still the case
spartanspud Jun 21, 2021 @ 10:57am 
To be honest using the Stalker with SRMs is going to be brutal. It's painfully slow in terms of movement and turn speed. You would probably be better off using MRMs or maybe large lasers, unless you want to use LRMs.
I would probably knock the back armour down to around 10 in either case.
You look like you have the money to install a light engine as well so that would be worth investing in potentially.
Zero Enna Jun 21, 2021 @ 11:28am 
i'll have to take a look at that, i don't know either light engines nor mrm :D

but i always thought lrm are a waste on assault mech, that armor should stand in the frontline
spartanspud Jun 21, 2021 @ 11:34am 
Yeah I would agree with you there. MRMs are sort of like a shotgun. You fire and a stream of 10/20/30/40 unguided missiles fire up to 550 metres. (Without perks) MRMs are one of my favourite weapon types.

Light engines take up a couple slots in your side torso but also reduce the engine weight by 25%. XL engines reduce it by 50. XL if you lose a side torso you die. Light engines your top speed is reduced a bit and you lose some heat management. If you lose both sides you die. Most mechs tend to run Light Engines though because the tradeoffs are generally worth it. And if you lose both sides in most mechs you are a stick anyway so you can't really do anything. The only notable exception I can think of is the Crab27 but I am sure there are a couple others.

Pretty much universally 40 tons or below run XL engines though.

Clan XL functions like a light engine but reduces the engine weight by 50%.
Last edited by spartanspud; Jun 21, 2021 @ 11:34am
Zero Enna Jun 21, 2021 @ 11:38am 
yeah, clan xl i know. only 2 slots per side torso iirc and you don't die because you need 3 slots destroyed for the engine to blow up or so. that's why normal xl engines kill you with one torso gone

have to check these engines out then. but i'm, just like back then, already seriously turned off by that ghost heat crap that they put in the game...

i have to say though, unguided missiles at 550m doesn't sound like fun :-/
spartanspud Jun 21, 2021 @ 12:18pm 
Originally posted by Zero Enna:
yeah, clan xl i know. only 2 slots per side torso iirc and you don't die because you need 3 slots destroyed for the engine to blow up or so. that's why normal xl engines kill you with one torso gone

have to check these engines out then. but i'm, just like back then, already seriously turned off by that ghost heat crap that they put in the game...

i have to say though, unguided missiles at 550m doesn't sound like fun :-/

Honestly ghost heat isn't really a problem in my opinion. I only started playing in February so I don't know how it was before but it's very easy to play/build around it. You can use four PPCs but you just can't alpha with them without ghost heat. Just wait until some have finished firing then immediately fire the others in a different group or even just rapid tap a chain fire group.

As for the MRMs they're not everyone's cup of tea but generally I try to brawl.

The Quickdraw IV-4 is my favourite mech. You can get behind a hill pop up with the jets, fire a volley at enemies facing a different way then drop back to cover and reposition. Then, when the lines close you have a 60 damage alpha strike with a good cooldown that will tear through assaults with twin MRM30s. You can get 800+ damage and a couple solo kills relatively reliably. Plus it's got the armour and manoeuvrability to cope well in a brawl.

But again, it depends how you like to play. Some people love PPC sniping but I find it boring and underwhelming. I love MRMs but some people hate them.

If you're looking for idea I would suggest Baradul on YouTube. I started watching his Battletech videos and his MWO videos are what got me to finally try the game out after years of bad publicity.

As for the tabletop rules of three crits to the engine that's not how it works in game to my knowledge. You can't actually have your engine critted out. It's just one side for XL, both for clan or LFE and cored for standards results in destruction.
Last edited by spartanspud; Jun 21, 2021 @ 12:20pm
Zero Enna Jun 21, 2021 @ 12:29pm 
nah, ghost heat greatly took the fun out of some builds tbh. before people were running around with 6 ppcs, i had 4 because heat and it worked nice. or 6 large beams, was a nice build too, for me. now 6 large beams and you instantly shut down and take internal dmg. it was quite an awful decision by the devs :< i'll just link 2 vids from 2013, how i played the game back then (not that i was any good xD)

sadly i don't have a vid of the mlas+srm stalker xD

https://www.youtube.com/watch?v=wDgh1WnnWEU

https://www.youtube.com/watch?v=XAIWHJSyd1o

maybe i'll try some other stuff though... i still have an lrm catapult and a dragon standing around, those were quite fun too. 105km/h heavy mech with lasers :D
Last edited by Zero Enna; Jun 21, 2021 @ 12:30pm
spartanspud Jun 21, 2021 @ 12:37pm 
Originally posted by Zero Enna:
nah, ghost heat greatly took the fun out of some builds tbh. before people were running around with 6 ppcs, i had 4 because heat and it worked nice. or 6 large beams, was a nice build too, for me. now 6 large beams and you instantly shut down and take internal dmg. it was quite an awful decision by the devs :< i'll just link 2 vids from 2013, how i played the game back then (not that i was any good xD)

sadly i don't have a vid of the mlas+srm stalker xD

https://www.youtube.com/watch?v=wDgh1WnnWEU

https://www.youtube.com/watch?v=XAIWHJSyd1o

maybe i'll try some other stuff though... i still have an lrm catapult and a dragon standing around, those were quite fun too. 105km/h heavy mech with lasers :D

There's some mechs with HSL increases which lets you fire more for no heat additional penalty. Things like the Hunchback IIC or the Awesome. I am sure it took some fun builds away but it seems like a relatively fair balancing trade-off.

The idea of being shot twice from a KM away by 6 CERPPCs from one mech doesn't sound fun to me.

The LRM catapult should be decent for grinding. I used mine for that when I started. Haven't touched it for a while though.

There's a few dragon builds that can be fun though so I would say that's a good idea.
Zero Enna Jun 21, 2021 @ 12:48pm 
Originally posted by spartanspud:
Originally posted by Zero Enna:
nah, ghost heat greatly took the fun out of some builds tbh. before people were running around with 6 ppcs, i had 4 because heat and it worked nice. or 6 large beams, was a nice build too, for me. now 6 large beams and you instantly shut down and take internal dmg. it was quite an awful decision by the devs :< i'll just link 2 vids from 2013, how i played the game back then (not that i was any good xD)

sadly i don't have a vid of the mlas+srm stalker xD

https://www.youtube.com/watch?v=wDgh1WnnWEU

https://www.youtube.com/watch?v=XAIWHJSyd1o

maybe i'll try some other stuff though... i still have an lrm catapult and a dragon standing around, those were quite fun too. 105km/h heavy mech with lasers :D

There's some mechs with HSL increases which lets you fire more for no heat additional penalty. Things like the Hunchback IIC or the Awesome. I am sure it took some fun builds away but it seems like a relatively fair balancing trade-off.

The idea of being shot twice from a KM away by 6 CERPPCs from one mech doesn't sound fun to me.

The LRM catapult should be decent for grinding. I used mine for that when I started. Haven't touched it for a while though.

There's a few dragon builds that can be fun though so I would say that's a good idea.
what's hsl?
there was no clan tech back then, so no idea how CERPPC are. they mostly used 6 PPC because ER created more heat i think. and i loved seeing them on the other side because they usually shut down after their second alpha :D

i used 2 ERPPC and 2 PPC on mine + bigger engine and more heatsinks, was quite fun for sniping
spartanspud Jun 21, 2021 @ 12:54pm 
You can still do that, you just have to fire two then immediately after fire another two. It's not actually much different to how you were playing that laser stalker.

And HSL basically increases the ghost heat cap. To certain mechs can fire more of a weapon without hitting ghost heat. UAC20s for the H2C, PPCs for the awesome etc. In both of those cases they get +1 to the cap .
Zero Enna Jun 21, 2021 @ 12:58pm 
Originally posted by spartanspud:
You can still do that, you just have to fire two then immediately after fire another two. It's not actually much different to how you were playing that laser stalker.

And HSL basically increases the ghost heat cap. To certain mechs can fire more of a weapon without hitting ghost heat. UAC20s for the H2C, PPCs for the awesome etc. In both of those cases they get +1 to the cap .
ah, so it's just a specific gun for that chassis then... hmm...

i never had an awesome though i think... it's way too fridgelike, too easy to shoot parts off ^^
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Date Posted: Jun 21, 2021 @ 9:25am
Posts: 17