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Personally though I like ballistics. MRM, SRM then ballistics are my preferred weapon types. So my opinion may vary from yours.
https://steamcommunity.com/sharedfiles/filedetails/?id=2520790652
And this is my second one.
https://steamcommunity.com/sharedfiles/filedetails/?id=2520791673
The first one is the only one I've had any real success in though(have had some really great games in it, multiple with 1000+ damage), the laser one just tends to get eaten by ballistics.
MCII-B
(MCII-DS, hero, can't be bought for CBills)
MCII-1
MCII-2 (will have the highest mobility of all MCIIs after next week's patch)
4xC-LPL. Very simple build, albeit a bit vanilla and boring. Very good heat dissipation allows for manageable alpha if needed, otherwise, set 2 overlapping fire groups of 3 LPLs, then a chainfire group. Runs very cool. You can typically score 600+ damage while asleep and reach into 800+ to 1000+ on a good match. This is the least complicated assault I've ever played. It's like being an oversized heavy, but you have a massive heat dissipation advantage. This is a no nonsense money maker build for me.
The LPL can be directly swapped with C-ERPPCs. I've had success with that build, but it is hotter, and ghost heat alphas are not feasible. This is similar to the "meta" Grim Mech build, but with a bigger engine instead of more JJ.
MCII-2[mech.nav-alpha.com] This is actually one of the biggest splats in the game on the clan side. 88 damage alpha. 2xC-LB 20-X and 4xC-SRM 6. This is pretty much identical to the HGN-IIC splat build. You can switch to Artemis SRM-6 if you take half a ton off the legs and remove some heat sinks. This thing will unexist damaged mechs at close range. Medium mechs are basically popcorn.
The MCII-B isn't as good for big splat because it only has 2 missile slots, but it can run the "meta" dakka build. And I guess it has better hitbox because the 2 missile slots are CT.
I swapped because of ammo concerns, and range.