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It all depends on the mech really.. perhaps if you add which mech you are thinking about people can help a bit more.
But the short answer is, Yes, you will most likely swap engines.
1- You have decent CT hitboxes AND CT/head firepower (like crabs) allowing you to still be useful with both STs removed. It is worthless to take a STD engine for survivability if your mech doesn't have Head/CT hardpoints.
2- You are trying to mount heavy gauss or double LB10 in a side torso and simply don't have the slots to run a more efficient engine.
And finally, standard engines save you from the BS heat spikes that occur on IS light and clan XL builds. The loss of a side torso while not deadly on its own still comes with a penalty to cooling and speed. When a mech near its heat threshold loses its side torso, the loss of heat capacity can instantly shut you down or kill you if overridden. I don't see the logic of having the shoulder of a mech transfer all of it's heat back into the chest the millisecond it gets blown off, but that's what PGI went with.
For the MAD 3R, you definitely don't meet reason number one, and you probably don't meet number two, so treat that thing to a light engine.
I am going to turn my PC back on so I can edit the builds into this comment.
Anyway, your friend is largely wrong. Light and XL engines give you huge weight savings allowing you to do more with your mechs without having a weak engine.
The crab 27B (I don't have the normal Crab 27 but they are near identical aside from some harpoint placement) is in fairness one of the few mechs I run with a standard engine so it can zombie. But honestly a light engine is pretty good on it so you can make it really zoom. Here is a build with and without a standard engine:
With Light: A<5:20k0|c?|Sg|i^p[0|i^|i^|i^q[0|i^|i^|i^rP0|c?|c?sP0|c?|c?t`0u`0vB0|c?w505050
Without: A<5:20k0|`b|c?p[0|i^|i^|i^|f?|AOq[0|i^|i^|i^rP0|c?|c?sP0|c?|c?t\0u\0v:0|c?w505050
The standard engine is 81kph which is respectable. But a light engine allows you to push it to 95.6 kph or 92.3 if you want to add an engine heat sink and add in the few extra points of armour that were unused. You do forgo the AMS though due to critical slot usage.
The Marauder 3R can do a few things. But the build I like best is the triple RAC2 build. Here is the build: AI5:20D1|Vg|i^|i^ph0|R@|R@|R@qh0|i^|i^r`0|F@|F@s`0|F@|F@to0|?P|?Puo0|?P|?Pv?0|?Pw808080
With a standard engine you go 5kph slower (putting you below 60 which is a very dangerous speed) and it removes an engine heat sink slot which can be a problem. Is it absolutely critical? Probably not. But 5kph is very noticeable. Especially when you consider that 5kph is about 8.5% extra speed Vs the standard engine.
Yeah, that is another thing, there is basically no point in using a standard engine if you can't still do something after losing both sides. Plus generally speaking if that happens you are about to die anyway.
Also losing a torso means you don't have as much moblity in an LFE. there are also dead side mechs, aka a mech with all weapons on one side. Those are prime candidate for STD engines.
In the case of the Crab, the best builds for it are MPL boats. Since boating MPLs isn't particularly heavy and the DHS takes up plenty of space for the tonnage it uses, you end up with a lot of leftover tonnage. This ends up going into the STD engine, which is especially useful since an LFE destruction heat spike can spell death if you're already hot. The STD engine also pairs very well with the Crab's great hitboxes, so you'll be able to soak up a lot of damage.
In the case of the Marauder 3R, it's build dependent. Two of the most common builds on the 3R are triple RAC2s and 2 LB10s. Triple RAC2s only take up 9 slots, so you can fit an LFE to save weight. Unfortunately, the 3R stacks all of its ballistic hardpoints on the right torso. This means that dual AC10s isn't possible, and the closest you can get is 2 LB10s. 2 LB10s take up the full 12 slots, so the only engine you can fit is a STD. In the end it depends on what you're going to run on it.
I say almost because of my 20 light mechs I think one urbie has a light engine on a build.
In general.. But there are always exceptions. though mechs on the lighter end of the weight class tend to take the LFE's and some of the heavier are better with STDs.
For instance there is a dead side bushwacker, Dragon, Griffin, HBK,, ect Or just tanky assaults like the atlas are prime STD mechs, The medium crab is another for all the reasons you stated. (i like the 5 MPL, 6 ERML and 3 ERLL builds myself, I gotta check my 3 LPL build since the changes) But they all work good.. There are even lights that are taking LFE's over XL's for a bit more survivalist.
As for a marauder i think i run mine with an STD, but i also have a ac20 in mine, I think the 2UAC10 builds run an LFE.
Also one last thing, if your looking for a certain engine let us know what engine you want, it's often better to buy a mech for the engine you need. It typically won't use the engine you want but you now get an engine and a new mech to play with :)
Others like the Stalker should never have an xl and should probably not have a le due to the penalties for losing a side. That one in particular has a low engine cap and almost too much available hard points. You run out of crit space before anything else just about.
No idea how many mechs this guy has. If he needs to refit something for an event... sometimes a standard engine may be useful. It's just best not to sell anything in this game.