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https://mw5mercs.com/
Also' it's good news, because with Mech Warrior Online, people can get their PVP-on, and PVE/coop bunch (me included) can fillany play an official Mechwarrior game again.
Also, 2 more ''Mech'' themed games that seem to be rather good are on the horizon, both of them appear to be PVE focused as well, with a storyline campaign to boot. But they are turn-based (yet, still my cup of tea). I haven't named those other games, but I do that if it's requested.
..But prolly Mech Warrior 5 is going to my favourite, as far as I can tell now.
All good news, but just need patience* until all those games are released (especially Mech Warrior 5). Been so long since I've had a proper Mechwarrior experience :)
Beware of the hype. That's all I can really say about Mechwarrior 5.
Mech customizastion, missions to pick, and co-op when I want it. That's pretty much all I ask of the game.
If the demo videos are any indication, the cake will be fine. 'Good' is all I ask. If my expectations are exceeded, then great. Fantastic. Wonderful, even.
No need to get hyped, just remain quietly excited is the way to go, in my opinion.
Mechwarrior 5, from what I can tell, is going to be right up my alley, a honest-to-goodness ''proper/real-time'' Mech Warrior game along with the usual awesome costumisation and location-based damage (different parts of the mech can get damaged/destroyed, not just a health-bar).
Hopefully* there will be some sort of Campaign/Storyline to follow in MechWarrior 5 (like in the old Mech Warrior games of ye'olden days). I mean I'm certain that it would be a good game even without a storyline-campaign, but with such a feature, MW5 would prolly end up as my personal game of the year 2018.
But before even thinking about such things, first of all I hope that the ''core mechanics'' of the game are working fine, ofcourse.
Then a campaign (perhaps with some open-world elements to do more missions to further improve our mechs), and finally modability? IMHO that would be a mech Warrior fan's wet dream! :D
The other 2 ''Mech'' games but that are turn-based that I mentioned above are;
Battletech (As CommodusIV easily guessed)
And
Dualgear
I believe Battletech needs no explanation, as in no explanation as to why I'd be interested in it, because... it's Battletech heheh.
And Dualgear; because it kind of reminds me of the old turn-based Front Mission games, but this time releasing for PC/Steam (perhaps consoles as well, no idea).
I very much anticipate both of those games mentioned above, as they will scratch my turn-based mecha itch quite nicely. But the real icing of the cake is MW5.
MW5 because such games make me feel more like the ''pilot'' of a Mech instead of feeling like I am a commander sitting at a desk in some office somewhere, barking orders at my grunts. Dunno, the feeling is just different.
Anyways, looking forward to all those games, and thank you all for your replies. Any thoughts/ideas and suggestions etc. are still very much welcome on my account.
Cheers!
Trust what you see when it releases, not the marketing content. Even without skepticism, it is simply fact that what you see in a demo probably and most likely will change across development. A demo is merely a scripted scenario to loop you into an idea; if the idea is maintained across the game is often a very different question.
The way to go in my book is true neutral. PGI must surely know it made mistakes, and learned from them at least for the new game. But, you never know what happens behind the scenes of development unless you are there. Philosophies change greatly from subcommunity to subcommunity, and the same can hold true between communities and the developers of games.
If the game is good, great - they earned a bit of slack. If it is not, it is not surprising. It even has precedence. My outlook on a release is purely dependent on past record and whatever changes occured in the developers between Game A and Game B. I haven't been overall impressed with MWO's development cycle and the team is roughly the same, though better than originally.
Dear god man, don't even imply anything else! A Mechwarrior game without some form of campaign/storyline isn't much of a Mechwarrior game at all.
I can't imagine the game being interesting at all if it was 100% instant action, a completely unknown quality of AI and no MP functionality...
It looked like a giant robot stomping around, shooting weapons, and using jumpjets.
That's almost literally all we need from it, in terms of gameplay. That said, there's only rougly a year of development left, there isn't enough time to radically change the scope of the game, without putting on a massive delay. So, I expect the demo videos will be mostly representitive of the final product.
You know, a game that looks like, and plays like, a Mechwarrior game. ;p
That's true, but there's some things we know are going to be there, regardless.
We know the series, and most every Mechwarrior game is fundamentally identical in some regard. We also know the era, as well, so no clan tech, outside of mods (and possibly Wolf Dragoon salvage? I'd have to check the timeline to know if that could be a thing).
While true, we've seen what they've done with MWO, and we're (fairly) certain that MW5 is going to play quite similarly to that. You're on-point with your examples, but in all of them, they didn't have a game they were working on for years right before development, that was basically a multiplayer-only version of the next game they were making.
I am not sure that is a good thing, given how wrong MWO gets some of the elements. I mean i can life with it... but i know a lot of people that do not touch MWO because of them... all of them Battletech fans.
Playing MW4 also makes you realize how bad MWO really is. But that being said... i rather have MWO than what the proposal for MW5 was... with shields on mechs and whatnot, because before the community rebelled against Microsoft and they canned the project... man those were times when big Publishers actually didn't just push their nonsense ideas through, because some Investor demanded it. Just imagine how good Dawn of War 3 could have been if they had actually listened to the fans.
Sorry... where were we? Ahh yes... MWO... suitable, but not nearly as close to Mechwarrior as i would like it to be.