MechWarrior Online

MechWarrior Online

View Stats:
Krelian Feb 17, 2018 @ 11:40pm
PVE in MechWarrior Online?
I am guessing that this game is primarily intended to be a PVP game.
But is there any PVE? Ok, so I am fairly certain that there is not going to be anything as grandiouse as a Storyline Campgaing or anything like that.

But I am thinking more in the line of Armored Warfare* and Star Conflict*.
Is there any team-based PVE gameplay akin to ''Quickplay'' and ''Faction Play'' modes in this game where the player-teams fight in coop-battles against NPC-driven mechs and such?
Thank you for your time.
Cheers.
Originally posted by Dakota:
No PvE in this game. The devs are making a secondary game called Mechwarrior 5: Mercenaries, in which its all PvE with some co-op, though that won't be done until either the end of the year or early next year, at least based on their scheduled dates.

https://mw5mercs.com/
< >
Showing 1-15 of 37 comments
The author of this topic has marked a post as the answer to their question.
Dakota Feb 18, 2018 @ 12:13am 
No PvE in this game. The devs are making a secondary game called Mechwarrior 5: Mercenaries, in which its all PvE with some co-op, though that won't be done until either the end of the year or early next year, at least based on their scheduled dates.

https://mw5mercs.com/
Krelian Feb 18, 2018 @ 12:20am 
@Dakota: Thank you for the prompt & informative answer, then!
Also' it's good news, because with Mech Warrior Online, people can get their PVP-on, and PVE/coop bunch (me included) can fillany play an official Mechwarrior game again.
Also, 2 more ''Mech'' themed games that seem to be rather good are on the horizon, both of them appear to be PVE focused as well, with a storyline campaign to boot. But they are turn-based (yet, still my cup of tea). I haven't named those other games, but I do that if it's requested.
..But prolly Mech Warrior 5 is going to my favourite, as far as I can tell now.

All good news, but just need patience* until all those games are released (especially Mech Warrior 5). Been so long since I've had a proper Mechwarrior experience :)
I know of Battletech, no idea what other game ya mention. Wouldn't hurt if ya said something, mods here range between lax to nonexistent, and at this point you do have precedence from my post :p

Beware of the hype. That's all I can really say about Mechwarrior 5.
DecadeRX Feb 18, 2018 @ 7:41am 
Originally posted by CommodusIV:
Beware of the hype. That's all I can really say about Mechwarrior 5.

Mech customizastion, missions to pick, and co-op when I want it. That's pretty much all I ask of the game.
Originally posted by DecadeRX:
Originally posted by CommodusIV:
Beware of the hype. That's all I can really say about Mechwarrior 5.

Mech customizastion, missions to pick, and co-op when I want it. That's pretty much all I ask of the game.
I'd add Instant Action and moddability in there, but yeah, that sounds like a good list. That said, I don't exactly trust PGI (though that's an issue I have with every developer these days) to produce a non-buggy product that has all those things done right on the first shot.
DecadeRX Feb 18, 2018 @ 10:40am 
Modability is icing on the cake. My bare minimum is 'please don't make the cake suck'.

If the demo videos are any indication, the cake will be fine. 'Good' is all I ask. If my expectations are exceeded, then great. Fantastic. Wonderful, even.

No need to get hyped, just remain quietly excited is the way to go, in my opinion.
Krelian Feb 18, 2018 @ 11:41am 
Greetings!
Mechwarrior 5, from what I can tell, is going to be right up my alley, a honest-to-goodness ''proper/real-time'' Mech Warrior game along with the usual awesome costumisation and location-based damage (different parts of the mech can get damaged/destroyed, not just a health-bar).

Hopefully* there will be some sort of Campaign/Storyline to follow in MechWarrior 5 (like in the old Mech Warrior games of ye'olden days). I mean I'm certain that it would be a good game even without a storyline-campaign, but with such a feature, MW5 would prolly end up as my personal game of the year 2018.
But before even thinking about such things, first of all I hope that the ''core mechanics'' of the game are working fine, ofcourse.
Then a campaign (perhaps with some open-world elements to do more missions to further improve our mechs), and finally modability? IMHO that would be a mech Warrior fan's wet dream! :D

The other 2 ''Mech'' games but that are turn-based that I mentioned above are;
Battletech (As CommodusIV easily guessed)
And
Dualgear

I believe Battletech needs no explanation, as in no explanation as to why I'd be interested in it, because... it's Battletech heheh.
And Dualgear; because it kind of reminds me of the old turn-based Front Mission games, but this time releasing for PC/Steam (perhaps consoles as well, no idea).

I very much anticipate both of those games mentioned above, as they will scratch my turn-based mecha itch quite nicely. But the real icing of the cake is MW5.
MW5 because such games make me feel more like the ''pilot'' of a Mech instead of feeling like I am a commander sitting at a desk in some office somewhere, barking orders at my grunts. Dunno, the feeling is just different.

Anyways, looking forward to all those games, and thank you all for your replies. Any thoughts/ideas and suggestions etc. are still very much welcome on my account.
Cheers!


Shadow of the SPQR Feb 18, 2018 @ 11:43am 
Originally posted by DecadeRX:
If the demo videos are any indication,
Many a time they are not. Demo videos were released for Rome 2 and Diablo 3 that had no bearing on the final product's details. Mechwarrior Online had sweeping promises at the start, particularly for CW, that have been haphazardly followed if at all.

Trust what you see when it releases, not the marketing content. Even without skepticism, it is simply fact that what you see in a demo probably and most likely will change across development. A demo is merely a scripted scenario to loop you into an idea; if the idea is maintained across the game is often a very different question.

The way to go in my book is true neutral. PGI must surely know it made mistakes, and learned from them at least for the new game. But, you never know what happens behind the scenes of development unless you are there. Philosophies change greatly from subcommunity to subcommunity, and the same can hold true between communities and the developers of games.

If the game is good, great - they earned a bit of slack. If it is not, it is not surprising. It even has precedence. My outlook on a release is purely dependent on past record and whatever changes occured in the developers between Game A and Game B. I haven't been overall impressed with MWO's development cycle and the team is roughly the same, though better than originally.

Originally posted by Krelian:
Hopefully* there will be some sort of Campaign/Storyline to follow in MechWarrior 5 (like in the old Mech Warrior games of ye'olden days). I mean I'm certain that it would be a good game even without a storyline-campaign, but with such a feature, MW5 would prolly end up as my personal game of the year 2018.
Dear god man, don't even imply anything else! A Mechwarrior game without some form of campaign/storyline isn't much of a Mechwarrior game at all.

I can't imagine the game being interesting at all if it was 100% instant action, a completely unknown quality of AI and no MP functionality...
Last edited by Shadow of the SPQR; Feb 18, 2018 @ 11:46am
DecadeRX Feb 18, 2018 @ 1:48pm 
Originally posted by CommodusIV:
Originally posted by DecadeRX:
If the demo videos are any indication,
Many a time they are not. Demo videos were released for Rome 2 and Diablo 3 that had no bearing on the final product's details. Mechwarrior Online had sweeping promises at the start, particularly for CW, that have been haphazardly followed if at all.

Trust what you see when it releases, not the marketing content. Even without skepticism, it is simply fact that what you see in a demo probably and most likely will change across development. A demo is merely a scripted scenario to loop you into an idea; if the idea is maintained across the game is often a very different question.

It looked like a giant robot stomping around, shooting weapons, and using jumpjets.

That's almost literally all we need from it, in terms of gameplay. That said, there's only rougly a year of development left, there isn't enough time to radically change the scope of the game, without putting on a massive delay. So, I expect the demo videos will be mostly representitive of the final product.

You know, a game that looks like, and plays like, a Mechwarrior game. ;p
martin77 Feb 18, 2018 @ 4:04pm 
Do the new game is based on the Unreal Engine instead on the Cry Engine? Oo
Originally posted by DecadeRX:
Originally posted by CommodusIV:
Many a time they are not. Demo videos were released for Rome 2 and Diablo 3 that had no bearing on the final product's details. Mechwarrior Online had sweeping promises at the start, particularly for CW, that have been haphazardly followed if at all.

Trust what you see when it releases, not the marketing content. Even without skepticism, it is simply fact that what you see in a demo probably and most likely will change across development. A demo is merely a scripted scenario to loop you into an idea; if the idea is maintained across the game is often a very different question.

It looked like a giant robot stomping around, shooting weapons, and using jumpjets.

That's almost literally all we need from it, in terms of gameplay. That said, there's only rougly a year of development left, there isn't enough time to radically change the scope of the game, without putting on a massive delay. So, I expect the demo videos will be mostly representitive of the final product.

You know, a game that looks like, and plays like, a Mechwarrior game. ;p
We'll see. Can't really pick apart something that there is still limited information for.
DecadeRX Feb 18, 2018 @ 7:18pm 
Originally posted by CommodusIV:
We'll see. Can't really pick apart something that there is still limited information for.

That's true, but there's some things we know are going to be there, regardless.

We know the series, and most every Mechwarrior game is fundamentally identical in some regard. We also know the era, as well, so no clan tech, outside of mods (and possibly Wolf Dragoon salvage? I'd have to check the timeline to know if that could be a thing).
Shadow of the SPQR Feb 18, 2018 @ 10:00pm 
Originally posted by DecadeRX:
Originally posted by CommodusIV:
We'll see. Can't really pick apart something that there is still limited information for.

That's true, but there's some things we know are going to be there, regardless.

We know the series, and most every Mechwarrior game is fundamentally identical in some regard. We also know the era, as well, so no clan tech, outside of mods (and possibly Wolf Dragoon salvage? I'd have to check the timeline to know if that could be a thing).
My question is how PGI will execute it. Fundementally different company with a poor PvE track record is what I see; that, and the fact over a decade has passed, leading to a very new era of design philosophies. In short, it will not only be a new company/approach, it will be a old game series that is catapulted into a new era, likely going to have as sharp as a distinction as Diablo 2 from Diablo 3 or Medieval 2 to Warhammer TW or Attila.
DecadeRX Feb 19, 2018 @ 6:31am 
Originally posted by CommodusIV:
My question is how PGI will execute it. Fundementally different company with a poor PvE track record is what I see; that, and the fact over a decade has passed, leading to a very new era of design philosophies. In short, it will not only be a new company/approach, it will be a old game series that is catapulted into a new era, likely going to have as sharp as a distinction as Diablo 2 from Diablo 3 or Medieval 2 to Warhammer TW or Attila.

While true, we've seen what they've done with MWO, and we're (fairly) certain that MW5 is going to play quite similarly to that. You're on-point with your examples, but in all of them, they didn't have a game they were working on for years right before development, that was basically a multiplayer-only version of the next game they were making.
Ishan451 Feb 19, 2018 @ 7:00am 
Originally posted by DecadeRX:
we're (fairly) certain that MW5 is going to play quite similarly to that.

I am not sure that is a good thing, given how wrong MWO gets some of the elements. I mean i can life with it... but i know a lot of people that do not touch MWO because of them... all of them Battletech fans.

Playing MW4 also makes you realize how bad MWO really is. But that being said... i rather have MWO than what the proposal for MW5 was... with shields on mechs and whatnot, because before the community rebelled against Microsoft and they canned the project... man those were times when big Publishers actually didn't just push their nonsense ideas through, because some Investor demanded it. Just imagine how good Dawn of War 3 could have been if they had actually listened to the fans.

Sorry... where were we? Ahh yes... MWO... suitable, but not nearly as close to Mechwarrior as i would like it to be.
Last edited by Ishan451; Feb 19, 2018 @ 7:04am
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Feb 17, 2018 @ 11:40pm
Posts: 37