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Either:
CN9-AH[mwo.smurfy-net.de]
20% AC20 cooldown quirk makes this one a beast.
The other option is this one:
CN9-AL[mwo.smurfy-net.de]
CN9-AL[mwo.smurfy-net.de]
Some people will argue against a light engine in them, and say you have to use a Standard engine, but 10kph more is definitely worth loosing the ability to zombie with the AL.
Also... i kept the AL for myself.. in the ER Large Laser build... and i have run XL engines on them. You can do it.... i don't recommend it. Every one is shooting your right side. Everyone. They all know the most dangerous part of a Centurion is its right arm.. so everyone tries to take that first.. and as result you will loose the right arm or right torso frequently, until you know how to shield better... so an XL is not recommended.
Wouldn't it be better to stick to one type of Mech, so you can fail yourself through Faction Warfare for more Mechbays.. i mean if you can stomach being pug stomped by "Guilds", you can make a drop deck and get to rank 2 in loyalities, which gives you a new mech bay.
So the question would be, what are your mechs so far?
So every 2 ranks gets you a mech bay? How many games does it take to get 2 ranks? Do I have to go the loyalist route too?
And faction play is not good then becuase I have no mic.
No... getting to 2nd rank in a faction gets you a mech bay. The idea is that once you get it, you switch to a different faction and grind 2nd rank there for another mech bay.
The 4G though gets a +25% velocity quirk for Ballistic weapons..
HBK-4G.. When this evil critter gets up on Heavy or an Assault, it'll shock the F.u.c out them with the 1st double tap from its UAC20 dealing 40 damage..
http://mwo.smurfy-net.de/mechlab#i=1&l=e540b5256c8a76e51acd89894b3c8b950ee111f1
As for the KDK-3..
Well there are a few "meta" loadouts... Most are still used by people that bring them out for fun..
When it was 1st released the UAC10's weren't ghost heat linked, so everyone was running quad UAC10's but it had ammo issues and would run out mid battle...
It was then the dual UAC10's and dual UAC5's with 2 or 4 MLs that was the most common Daka build... And with an XL400 lesser skilled players lacking in trigger control needed more ammo so they down tiered their engine for extra ammo.. But the KDK's speed is what sets it apart from the other Assaults, that and the high Torso mounts...
The next "meta" build is the quad LB10's.. at close range it's evil and very nasty, but at range the LB shots spread to much..
And the last "Meta" which is still being used by a few of the most skilled players, would be the dual PPC and dual Gauss.. Which since PPC and Gauss is ghost linked now a delayed shot with them is now needed..
With a XL400 and all 5 Speed tweak nodes, it will run 67.7 KPH which is the "new" 70kph...
My KDK-3 has used dual UAC5/10 with 2 MLs in the right arm since Day one of the release...
This is my build for it.. I call mine, the "Baby Shaker" Because its daka gives such a screen shake to its targets they cry foul and whine, giving them shaken baby syndrome...
http://mwo.smurfy-net.de/mechlab#i=408&l=47af0222001283c95e2c6d2a8fe43dd98c8015cd
You must be quite new to MWO then.. because not that long ago, You would need 3 of the same mech but of different variants and unlock the basic skills on all three to then unlock the elite skills in order to master them... MWO now is much less of a grind, and you get to pick what skills you want, rather than a cookie cut set of skills everyone else has for every mech...
Its only grindy if you play pokemon. If you find a mech you like, and enjoy playing.. like i do for instance my Raven, then its not grindy at all. You just play your favorite mech(s) and eventually you'll have enough money to buy another mech.
The problem is mostly right at the start, when you haven't found your favorite mech yet.
Keep in mind, if you do not use consumables (like airstrikes and cool shots - they are 40k a pop), but stick close to your team and work with your teammates, you should make 125 to 250k cbills per quickplay match, even without premium time.
Of course it will feel super grindy if you are looking just on your cbill gains, instead of actually enjoying the game you play. I mean i notice it for myself.... i burnt like nearly 50 million on new engines and such when i came back... broke the bank. I mean, i am back to 20 million... still i am leveling like 4 mechs right now... and it feels like i am barely making cbills, because every 8000xp i am converting skill points for 450k cbills. Its like i am making no progress at all.. or so it feels. The thing is... if i play my already skilled mechs... i am making like a million in an hour, easily.
Just keep all your stuff. If you get weapons and such.. don't sell them... down the line you might need them for another mech or something.
If you play 100 matches you'll get a new Mechbay in November, due to the current ongoing event (loyality rewards)...
Also, as i mentioned in my previous post, if you play faction warfare, take a contract with a House and win or loose you get Faction Reputation. At faction reputation level 2 and i believe 7 you get a Mechbay.. and that is for EVERY faction. So if you want, you can get a contract with say Steiner and once you reach level 2, you wait till the contract expires and take a contract with Davion... you will keep the Mechbay you have from Steiner, and can work for one towards Liao.
You don't have to... but seeing as you already have an Innersphere mech... you probably want to go Innersphere first.
Other than that, every other week or so is an Event.. quite a few of these events have rewards such as Mechs (usually comes with a Mechbay) or MC (safe until a 50% off on Mechbays), or like 2 (?) weeks ago... where we got supply keys, to open Supply Caches from the event, which also (can) contain MC and mechbays.
In general they are quite generous with their events.
Here is what you do.... you do the same thing you do in quickplay... you listen to the people that have coms... and you attach yourself to the first of your assaults you see. And you play his little helper, hoping that he has more of a plan than you do.
As you continue to get more experience, you will be able to be that assault. Spawn in, as something with long range fire power, unless someone says they want to do a light rush (unlikely).
So you take your thunderbolt... fit it with ER weapons.. Large laser or PPC... and you stick to your team and snipe the hell out of the enemy, while staying with your team. And then as the match progresses, you pick something suitable for the situation you found yourself in.
Have a brawler, have a long range mech..something that can deal with light/medium mechs... and you should be good.
http://mwo.smurfy-net.de/mechlab#i=28&l=f3992cd7cae0971057ebe2618df7f84eb3b46105
Note the wicked high heat efficiency. You basically don't stop firing those ERLL.
The other centurion I'd recommend is the D variant with an LBX-10. The thing has such cooldown quirks for it that you're firing it nearly twice as fast.
It's one of the most comprehensive collections of guides relating to builds and skill tree paths that I've ever seen.
Best of luck!
the grind vanishes if you spend the slightest amount of money. 7 or 15 bucks Is about all you need. Just buy some MC, and grab bays as needed, if a sale hits stock up. I checked your profile, you got 70+ games,, (some pretty good ones too! :P) lossen those purse strings a tiny bit.
FTP is really Free to Try and this one is pretty easy on the wallet.
as for no mic, serriously man,, Spend 3 bucks.. https://www.newegg.com/Product/Product.aspx?Item=9SIA9083AZ3238&cm_re=mic-_-9SIA9083AZ3238-_-Product
I get having a budget, trust me i wait for sales for almost every game i ever purchase, but 15 bucks will get you a mic and a bunch of bays.. A good hero, like a medium on sale is also a great purchase. You can play this game on the cheep, but you really should spend a few bucks to get you started.
there is also a new event system coming, which i'm sure will have some free bays for event rewards, they always do. Also Black friday is just around the corner, and they always have MC on sale, Mech bays for 50% off, as well as heroes too. Just save that MC for a nice sale i'll bet you will earn some in the coming months through events. October always has nice events
But if you raelly want a nice headset/mic combo, check out this set, It is the best headset i've owned in 20+ years. I got mine on sale for 60 bucks with a copy of the new tom clancy game (50 dollar game, but i gave away the code) But these have incredible sound, and a very solid mic and are made of metal, lightweight and fit people well with large heads. https://www.newegg.com/Product/Product.aspx?Item=N82E16826738003&cm_re=hyperx_cloud_ii-_-26-738-003-_-Product
So Centy: The Wang (hero, real $$$) mech is half decent however i would not advocate buying this with real money given the far better value of othe rmechs.
CB mechs: you really want to build the Cent around the right arm ballistic mount. Everything else then comes down to speed vs durability, lasers vs SRM. Keep all your weapons synergising with the ballistic (commonly AC10/20, LB10x) in terms of range and cooldown.
Keep in mind that the cent requires good torso twist to be viable (right arm is a target, left arm is shield) and a guerilla fighter mindset (in and out or circle strafe where able).
Personally i'd suggest an asassin. It's a very different mech, much faster, about as tanky, much slower, rips mechs in half.
AS-21 or whatever has the 6missile hardpoints.
If you really need brawly McBrawlerson medium mech, look to the bushwacker.
It's squat, multiple variants are viable and good for both brawl and long support if you should prefer, and it sucks up damage like a sponge.
If you want something heavier, perhaps an orion, roughneck, thunderbolt, orion IIC, ebonjag, linebacker.... the heavy bracket is far more open to a similar style and they're not that much slower (especially if you go clan who have c-XL default and you need to lose both shoulders before death.
Not quite... I think it's rank 2-6-10 or something. There are multiple tiers of loyalty that give out MB, but of course it gets more and more difficult. It is probably more viable to switch to 2 in the short term, but just remember: if you switch loyalties you suffer a loyalty penalty up front, and also for every mech you kill who is pledged to the house you abandoned. This costs reputation, but only within the bracket you currently hold for that abandoned house.
eg:
join davion. grind to rank 2. abandon davion (up front penalty and successive kill penalties). you can not drop past rank 2, only lose whatever XP you had in the rank 2 bracket.
Other sources of Mechbays:
-purchase through store (occasional MB sale and/or MC sale)
-frequently given out in monthly events (just need to be playing, and satisfy criteria);
-yearly rewards program (sometimes requires a dollar spend, check eligibility for this year, its currently open)
-loot boxes (may require you to spend money on keys, would recommend that you just buy MB from the store outright as a cost/benefit scenario, but if you get one while fishing something else then great).
You are missing the point why he is asking about the Centurion. The Centurion was never superceded as the best training mech. No other Medium teaches you to properly Torso Twist and shield your valuables like the Centurion.
Especially not the Assassin.
Loyalists get a Bay at Rank 2, 6, 10, 14, and 18...
Here is the current patch notes on FW rewards
https://mwomercs.com/news/2016/04/1525-patch-notes-1465-19apr2016#loyalist
Those changes were done to stop players from contract jumping once they hit rank 2 and got the mechbay and then canceled their contract, pay the 1 million c-bill fine, and wait 3 days to then repeat with another faction..
The ASN-21 has 4 M-HP's 2 in each ST.. they are very very fast and nimble mechs and can jump nearly as well as Viper mech.. But their legs are their weakness like the Crab.. and can be easy to kill if you can aim and lead a target well enough... It isn't a very "noob" friendly mech..
The ASN-27 and Darkdeath though, are very nasty with Stealth armor.. They have the speed to BnZ in at a target and be gone out of sight to turn it off to cool down, and then repeat...
The BSW-P1 is one the best IS medium mechs that boats SRM's.. And it is much tanker then the ASN, as it can roll damage like the MAD heavy mech does and can be annoyingly hard to kill...
Wait for the battle to get in brawling range 300m, then go in an wreck heavies lights assaults whatever you like, it can deal mid to late game. dont bother trading early game at mid to long range because you havent got the pin point damage. unless your target is distracted then ac20 only. other than the hunchie nothing will put single 20 pinpoint damage ac20 rounds down range faster.