MechWarrior Online

MechWarrior Online

View Stats:
Got any tips for mechwarrior 4 mercs?
So apprently you can still get the game for free, and I was wondering what are some tips for a player who only has played MWO?
< >
Showing 1-15 of 21 comments
Ishan451 Aug 21, 2017 @ 3:00pm 
Heatsinks actually work like Heatsinks in that game. And try to find the Mektek balance patch.
Last edited by Ishan451; Aug 21, 2017 @ 3:05pm
Originally posted by Ishan451:
Heatsinks actually work like Heatsinks in that game. And try to find the Mektek balance patch.
how is heatsinks different compared to MWO? Also I think my version comes with it.
Dakota Aug 21, 2017 @ 4:26pm 
The game's single player and has difficulty levels so you can basically do anything you want in that game and still do good, they even have invincibility and unlimited ammo if you want to be on super easy mode.

I usually just do challenge runs on highest difficulty using only stock mechs or only equipment that I get from salvage, or using just a light medium mech the entire time.

There's really not much of a wrong way to play it. If you want to go full try hard meta then just get a mech that can jump jet with some gauss and ERPPCs and blow enemies out of the water without them being able to fight back. Alternatively just run around with a super high powered brawler and roll stuff over up close.
Originally posted by Dakota:
The game's single player and has difficulty levels so you can basically do anything you want in that game and still do good, they even have invincibility and unlimited ammo if you want to be on super easy mode.

I usually just do challenge runs on highest difficulty using only stock mechs or only equipment that I get from salvage, or using just a light medium mech the entire time.

There's really not much of a wrong way to play it. If you want to go full try hard meta then just get a mech that can jump jet with some gauss and ERPPCs and blow enemies out of the water without them being able to fight back. Alternatively just run around with a super high powered brawler and roll stuff over up close.
any mods I should get?
Ishan451 Aug 21, 2017 @ 4:49pm 
Originally posted by Punished_Penguini:
how is heatsinks different compared to MWO?

Heatsinks in MWO offer dimishing returns, and Double Heatsinks, contrary to their name, are only 1,4 times as effective as regular Heatsinks.

All this is done in an effort to sell you cool shots.... well provide incentive to use cool shots. MW4 iirc, been a while, uses the proper heat mechanic, where if you have 3 heat sinks and fire a medium laser (generates 3 heat) your Mech's heat doesn't raise. Just like the table top you basically can take actions that generate a certain amount of heat "for free" with each heatsink, without getting hot.

So unlike MWO where firing a Large Laser will always drive up your heat, and then have it dissapate, in MW4, iirc, you will be able to keep firing that Large laser indefinitely.
Originally posted by Ishan451:
Originally posted by Punished_Penguini:
how is heatsinks different compared to MWO?

Heatsinks in MWO offer dimishing returns, and Double Heatsinks, contrary to their name, are only 1,4 times as effective as regular Heatsinks.

All this is done in an effort to sell you cool shots.... well provide incentive to use cool shots. MW4 iirc, been a while, uses the proper heat mechanic, where if you have 3 heat sinks and fire a medium laser (generates 3 heat) your Mech's heat doesn't raise. Just like the table top you basically can take actions that generate a certain amount of heat "for free" with each heatsink, without getting hot.

So unlike MWO where firing a Large Laser will always drive up your heat, and then have it dissapate, in MW4, iirc, you will be able to keep firing that Large laser indefinitely.
i see. I can see why they would change that in MWO,
Thndslz Aug 21, 2017 @ 4:53pm 
Heatsinks on MW4 is counted as double heatsinks no matter wich mech you making. Its just a number wich you can increase or decrease. All mechs got unflexible hardpoints and you must place a weapon with the same size of that hardpoint or smaller than that. Orange for Energy, Yellow for Balistics and Green for Missiles. Some mechs got Omni slots others got Energy-Missile, Missile-Balistic, Energy-Balistic. You'll catch that pretty quickly.

On the armor section always choose FF since the other 2 are ♥♥♥♥ (in my humble opinion).

On the optionals (ECM, LAMS, BAP, Jumpjets,...) arent worth it the tonnage on singleplayer. The mech speed is also dealt the same way heatsinks are.

Your mercs get better the more missions they get in, i usually go for ppl with high sensor skills (blind skills is a bonus) and ♥♥♥♥ gunnery and piloting since the later 2 can get up pretty fast. On later missions you can run anything you want but it must pack a punch, your mercs dont. On late game give them at very least a good heavy (Loki, Thor, BKnight, Argus can be found early midgame).

Your heat affect your speed and it will make your hud go shaky.




ON WEAPONS SIDE

For your lances give them a Laser boat with at least 70 heatsink efficiency. Using balistics/missiles on their mechs is 90% a waste of tonnage.

IS lasers are your best buddies when it comes to balancing damage and heat. Unless i need for a specific mission or setup i dont use Clan ER Lasers. Using IS Lasers can save you more tonnage on heatsinks than adding for Clan ones.

MPL rocks on certain mechs (Nova Cat Im looking at you).

LRMs dont have minimum range, theyre amazing. ATM, SRM (this one also heats up the enemy mech), Rockets and Arrow4, Artemis versions o LRM and Arrow4 are good since Artemis Missiles lock on pretty fast. Never use ATMextended/CSTRK/INFERNO theyre ♥♥♥♥.


On ballistics is all about clan since they got less tonnage than the IS counterpart. Never use HyperAC theyre crap.

All variations of AC2/AC5 except rotary are great early game and pretty crap even massed late game.

AC10 is a solid weapon, AC20 not so much. LBX10 and 20 are amazing weapons you'll be surprised on how many cockpit kill you can get with these. UAC10 is also good, overshadowed by LBX10. UAC20 is a monster... MONSTER pack 2 of these and you be CTing anything in less than 20seconds.

Cant say much for Gauss since i dont like them minus the HeavyGauss, thats a beast of a gun.

My love on ballistics tho is for the LongTom one is overkill and 2 its just too much fun, too bad you cant run those on missions since your teammates usually hug the enemy.

Close and personal is your best approach with balistics, the hitboxes are iffy at best. There are times you hit the dead center of a Fafnir and the game register a side torso shot.

Theres no linked ammo for balistics or missiles, you need to put ammo in each armament (they come with the basic 1ton in them for no cost).

Dakota Aug 21, 2017 @ 5:12pm 
Originally posted by Punished_Penguini:
Originally posted by Dakota:
The game's single player and has difficulty levels so you can basically do anything you want in that game and still do good, they even have invincibility and unlimited ammo if you want to be on super easy mode.

I usually just do challenge runs on highest difficulty using only stock mechs or only equipment that I get from salvage, or using just a light medium mech the entire time.

There's really not much of a wrong way to play it. If you want to go full try hard meta then just get a mech that can jump jet with some gauss and ERPPCs and blow enemies out of the water without them being able to fight back. Alternatively just run around with a super high powered brawler and roll stuff over up close.
any mods I should get?

The mektek mekpak mod is pretty standard and should come with it if you downloaded it from somewhere rather than using an original CD. Otherwise I haven't used any mods in the game other than that one, its rather extensive.
Originally posted by Dakota:
Originally posted by Punished_Penguini:
any mods I should get?

The mektek mekpak mod is pretty standard and should come with it if you downloaded it from somewhere rather than using an original CD. Otherwise I haven't used any mods in the game other than that one, its rather extensive.
ah ok. I believe my version comes with it. Are there any texture mods?
Dakota Aug 21, 2017 @ 5:14pm 
Originally posted by Punished_Penguini:
Originally posted by Dakota:

The mektek mekpak mod is pretty standard and should come with it if you downloaded it from somewhere rather than using an original CD. Otherwise I haven't used any mods in the game other than that one, its rather extensive.
ah ok. I believe my version comes with it. Are there any texture mods?

I know there are texture mods out there somewhere, but I never looked into getting any myself and have no idea if anyone is even hosting them anywhere anymore.
Originally posted by Dakota:
Originally posted by Punished_Penguini:
ah ok. I believe my version comes with it. Are there any texture mods?

I know there are texture mods out there somewhere, but I never looked into getting any myself and have no idea if anyone is even hosting them anywhere anymore.
ah ok.
A Good Joe Aug 23, 2017 @ 7:37am 
Fafnir, is all you need to know bruh :D
3 clan LBX20 will blow the ♥♥♥♥ out of anything at short range.
Lagy_Paladin Aug 23, 2017 @ 12:32pm 
Its mechanics are alot more fun than this game, thats about all.

Originally posted by Ishan451:
Heatsinks actually work like Heatsinks in that game. And try to find the Mektek balance patch.
well we may not agree that CSM auto cannon needs nerfed, but at least we agree ghost heat is bad.
Last edited by Lagy_Paladin; Aug 23, 2017 @ 2:30pm
Originally posted by Andrew:
Its mechanics are alot more fun than this game, thats about all.

Originally posted by Ishan451:
Heatsinks actually work like Heatsinks in that game. And try to find the Mektek balance patch.
well we may not agree that CSM auto cannon needs nerfed, but at least we agree ghost heat is bad.
I do admit being spoiled by this game is making it hard for me to play mw4
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Aug 21, 2017 @ 2:47pm
Posts: 21