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beyond that could mount a RAC 5 or so.
Its just better in terms of bursting damage and as Medium mech you usually engage in bursts.
As I understand it weighing the rotary ac5 vs uac10 is weighing: higher sustained damage and crit seek but longer face time vs alpha and pinpoint but heavier and less sustained ... This about right?
That said.. the choice of your ballistic option is what you enjoy using. Knowing that uAC5 is flat out better, on average, than rAC5 doesn't mean that it's terribly unrewarding to use and rAC5 feels so much better.
Ultimately i am surprised nobody suggested a Gauss rifle. In the end your choice for ballistic on the mech depends largely on what fits your playstyle.
As for RAC/5 vs AC/10-variants. I'd take any of 10's over RAC/5. Rotary requires a lot of facetime to be effective and Enforcer is not the best mech for staring at the enemy for a prolonged durations.
Honestly, the only mech that comes to mind, which can be effective with single RAC/5 is Urbanmech. This pest is small enough to spread the damage like a boss by just moving and often enough is not a priority target, unlike the Enforcer.
i'd say for the more solo work a UAC 5 or a 10 of either (pending on if you like to gamble on jams) or a rac 5 where you know when it'll jam atleast for some of your better choices.
another possibility could be a UAC 2 with bigger energy and being long range support. the UAC 2 has the shortest jam duration so its a lot more forgiving in that department, coupled with maybe a heavy PPC or a pair of ER large and some meds in the torso and its a good mech from any position.
I can see it with cars that you'll first want a hothatch, something tidy and compact. But in a game about Battlemechs?
Do you like being the small guy? To have less guns and armor and ammo than the others?
Slow mechs punish for positioning mistakes much harder, light mechs are made of glass, mediums can survive a couple of derp moments, absorb some hits and still let you to catch up with your team/run away from enemy force. Piloting medium mech doesn't force you to lead the charge, so you can just support your team mates and still be useful enough.
So, versatile medium chassis is easiest to get used to, is relevant at any tier and is fun to play.
If the person likes to have his guns on target where it it wants and when it wants, while packing considerable punch, the medium mech is the way to go.
If you like to walk doing nothing useful for the most of the fight duration and then die to ganking pack in seconds, you may start learning the game by playing assaults, it is up to you.
nowadays i find myself enjoying using my medium mech as a 1 man super hero for lots of modes, including scouting. mediums for the most part jsut seem to have a good variety of hardpoint locations and arm styles to support all kinds of crazyness, like my BJ-2(L), i used to run it with twin heavy PPC and some SRM 2 launchers, later 4 RLs. nothing like 40 damage + lots of crit seaking damage to follow up with on a big guy.