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PlatinumSun Jul 13, 2018 @ 4:30pm
How do I build a Stormcrow?
At the moment I have 13 small pulse with everything else heat sinks and one probe so I can have abit more range seeing as my small pulse are super short range.
Last edited by PlatinumSun; Jul 13, 2018 @ 5:21pm
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The golden days of the small pulse are gone, in my humble opinion. Look to another build entirely, though I don't have the chassis available to suggest which one.

Until the SPL was nerfed, I'd have suggested your current build (minus one laser), but there we have it, it was nerfed. And if what I hear is true, there's just going to be more around hte corner across the board.
Ishan451 Jul 13, 2018 @ 5:14pm 
Anything slower than 130kph is to slow for any weapon below 200m optimal range. There is virtually no reason to have 13 small pulse lasers regardless, as you get Ghostheat after 6. You might be able to make a case for 12.. in two weapon groups of 6.. but 13? There is no point for 13.


Try this one: SCR-PRIME(C)[mwo.smurfy-net.de]

Or this one: SCR-PRIME(C)[mwo.smurfy-net.de]

Or this one: SCR-PRIME(C)[mwo.smurfy-net.de]

Or this one: SCR-PRIME(C)[mwo.smurfy-net.de]

Or this one: SCR-PRIME(C)[mwo.smurfy-net.de]
Rincewind Jul 13, 2018 @ 6:54pm 
my stormcrow is 4xML + 4xSRM6.

try that its scary
Originally posted by Sword of Damocles+5:
Your right I got rid of the 13th one, Im doing much better with heat management with 3 groups of 4. Its a constant 3 barrels of pew pew.
Not advisable to spread your damage that way. 2 groups is already a delay, 3 not only breaks the symmetry you have the possibility of making, but also starts to make it a relatively trivial affair to spread out your gamage with the right mechs.
Originally posted by Sword of Damocles+5:
Originally posted by CommodusIV:
Not advisable to spread your damage that way. 2 groups is already a delay, 3 not only breaks the symmetry you have the possibility of making, but also starts to make it a relatively trivial affair to spread out your gamage with the right mechs.

I prefer the 3 groups. It allows me fire constantly but I have 2 groups of 6 set up too.
As long as you know the weaknesses and it otherwise works for you, then I suppose you're fine.

Although, if you do fire constantly, I do have to admit that I'm concerned about you actually spreading damage, or specifically, not doing that at all. Firing constantly instead of firing alphas means you take the brunt all the time, and thus die that much quicker in every match. The Stormcrow is not a chassis to be staring at the enemy all the time with.
Ishan451 Jul 14, 2018 @ 2:09pm 
Originally posted by Sword of Damocles+5:
So how should I pilot a Stormcrow? This is my first medium mech and I feel like im made of paper.

Originally posted by Ishan451:
Anything slower than 130kph is to slow for any weapon below 200m optimal range.

You pilot a stormcrow by not gimping yourself with a weapon loadout that doesn't work for your mech.

You either change to ER Small or ER Mediums or you will be in for a world of hurt. The Stormcrow simply doesn't have the speed to utilize a small pulse laser loadout.

And you pilot it by guarding the flank, flanking the enemy and provide support to your big guys.... and using lots and lots of cover.


If you want to run small pulse lasers on it, then you will have to tell us how you play that mech, because i have no idea how you plan to make that work.
Last edited by Ishan451; Jul 14, 2018 @ 2:13pm
Originally posted by Sword of Damocles+5:
Originally posted by CommodusIV:
As long as you know the weaknesses and it otherwise works for you, then I suppose you're fine.

Although, if you do fire constantly, I do have to admit that I'm concerned about you actually spreading damage, or specifically, not doing that at all. Firing constantly instead of firing alphas means you take the brunt all the time, and thus die that much quicker in every match. The Stormcrow is not a chassis to be staring at the enemy all the time with.

I see. So how should I pilot a Stormcrow? This is my first medium mech and I feel like im made of paper.
...and now you see the problem.

Continuous fire is your first one. You are paper. You're executing a high alpha (not really though, and to be honest, I hate using that build ever since it was nerfed to oblivion) and posess little strength. You are fast, but not that fast. Your role? In my estimation, it's a flanker. You go around the corner, beat the living ♥♥♥♥ out of the enemy's chassis, and return in cover. This is best done with two groups, one as close to the other as you can without ghost heat. Doing so and twisting while moving back will minimize exposure, allow you to survive and reposition, and deliver fast, effective damage. Basically, fire, draw a bit of fire, and harass. Harassment is probably your best strength, and with a build like that, you'll have to do it very carefully.

Or follow Ishan's suggestion and make life easier by choosing a more range effective build in the first place, allowing you to be far more flexible and thus useful.
Last edited by Shadow of the SPQR; Jul 14, 2018 @ 2:41pm
JC Jul 14, 2018 @ 2:42pm 
5 or 6 MPL's works well. Also ML+heavy's. If the changes on test go through, 3 ERLL's with a bunch of ERSL's in the arms would also work well. Right now i run 2 ERLL's+ERSL's because of the ghost heat.

Boomcrow also works but for me you gotta have the hero, i am so set in my ways of sheilding my right side i always loose my left arm with the standard ballistic slot but that is another topic, UAC+3 ERML's

Streak crow or SRM crow are also workable.
Last edited by JC; Jul 14, 2018 @ 2:44pm
PlatinumSun Jul 14, 2018 @ 2:44pm 
Originally posted by CommodusIV:
Originally posted by Sword of Damocles+5:

I see. So how should I pilot a Stormcrow? This is my first medium mech and I feel like im made of paper.
...and now you see the problem.

Continuous fire is your first one. You are paper. You're executing a high alpha (not really though, and to be honest, I hate using that build ever since it was nerfed to oblivion) and posess little strength. You are fast, but not that fast. Your role? In my estimation, it's a flanker. You go around the corner, beat the living ♥♥♥♥ out of the enemy's chassis, and return in cover. This is best done with two groups, one as close to the other as you can without ghost heat. Doing so and twisting while moving back will minimize exposure, allow you to survive and reposition, and deliver fast, effective damage. Basically, fire, draw a bit of fire, and harass. Harassment is probably your best strength, and with a build like that, you'll have to do it very carefully.

Or follow Ishan's suggestion and make life easier by choosing a more range effective build in the first place, allowing you to be far more flexible and thus useful.

Im doing 6 MPL.
Originally posted by Sword of Damocles+5:
Originally posted by CommodusIV:
...and now you see the problem.

Continuous fire is your first one. You are paper. You're executing a high alpha (not really though, and to be honest, I hate using that build ever since it was nerfed to oblivion) and posess little strength. You are fast, but not that fast. Your role? In my estimation, it's a flanker. You go around the corner, beat the living ♥♥♥♥ out of the enemy's chassis, and return in cover. This is best done with two groups, one as close to the other as you can without ghost heat. Doing so and twisting while moving back will minimize exposure, allow you to survive and reposition, and deliver fast, effective damage. Basically, fire, draw a bit of fire, and harass. Harassment is probably your best strength, and with a build like that, you'll have to do it very carefully.

Or follow Ishan's suggestion and make life easier by choosing a more range effective build in the first place, allowing you to be far more flexible and thus useful.

Im doing 6 MPL.
A more range effective alternative that gives you pretty good firing time.
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Date Posted: Jul 13, 2018 @ 4:30pm
Posts: 10