MechWarrior Online
First match in a KDK-3
So, I finally got around to trying the KDK. Made an unelited KDK-3 dakka. Holy Crap! I did over 700 dmg in each of my first two matches. Beginners luck? I am sure it's not OP in any way, right? :steammocking:
< >
Сообщения 3145 из 56
Автор сообщения: deaconw
Thx, Maj_Cyric. No SB in my future but good points. I am using the CUAC5+10 build. No MLs tho. Maybe reduce ammo to fit them or ditch the TC? Also seems like that would be a bit hot...but I'm willing to try it.

On a KDK-3 a TC is't much use.. Unless you are running a quad LB10 build (for the extra crit chance)...

Here's my KDK-3 build.. The pair of MLs are back up weapons.. it can fire the MLs twice while double tapping with the UACs though before hitting the max heat threshold..
http://mwo.smurfy-net.de/mechlab#i=408&l=b5c61ca6660e10c3bb28c85a43edcd7955c7559f

I call my KDK-3 The "Baby Shaker", because it makes people cry like a ♥♥♥♥♥♥♥ baby and shakes the fuc out of their cockpit as I rip their mech apart...


But the MLs are for shooting down UAVs without having to enter into the range of UAV (quad SLs require you to stand nearly under the UAV and by then you are taking LRM hits)... and for those really good games where you use up all of your ammo.. Like these..
https://steamcommunity.com/sharedfiles/filedetails/?id=756489758
https://steamcommunity.com/sharedfiles/filedetails/?id=756489763
Otherwise once you run out of ammo, you are just an over sized target not able to deal any more damage..

With the UAC10 I only fire them at targets that are within 570ish meters out.. The damage drop off past Optimal range feels too harsh to use on targets past that range.. So i'll use the UAC5s and the MLs on stationary targets, or just the UAC5s on a moving target (burn time on the MLs doesn't allow for you a lead with the UACs if use them on a moving target)... The MLs also come in more handy with the added unjam times as well.. Although they don't seem to jam as often as they do on my NTG-B and Jade Kite...

Knowing the maps, and how and where the enemy will play are key when using the KDK-3.. Maps like Crimson, Mining, Bog, and River City are maps that the KDK-3 is able to really shine on... Open maps like Alpine and Polar, you mostly have wait for the brawling phase to start using any and all cover around you until you can get within 500m of your targets without taking too much long range damage from LRMs, PPCs, Gauss, and LLs before then...
Thx, Maj_Cyric. I am running this build:

http://mwo.smurfy-net.de/mechlab#i=408&l=7aa2092fe4cfbf27ddad5adb52dc9e1dda85839f

It was the first one on meta mechs. I'll try your build. Thx.
One match: 79 damage.
Next match: 1146 damage.

I'm a bit unreliable....:steammocking:
This is not balance. This is madness. Nerfed every single other mech and then they roll out these clan mechs and expect it to just balance out perfectly. Sick of PGI right now.
Автор сообщения: Ragnar RedHawk
This is not balance. This is madness. Nerfed every single other mech and then they roll out these clan mechs and expect it to just balance out perfectly. Sick of PGI right now.

I just stay sick of PGI...saves time and effort. :steammocking:
BTW, Maj_Cyric...I couldn't drive your build effectively...too hot.
Автор сообщения: deaconw
BTW, Maj_Cyric...I couldn't drive your build effectively...too hot.

Oh... Hmmm... I think we had two games together tonight.. i think... you had quite a high ping and you stated sorry for making us lose... even though we won both games.. I trying a new build on the CTF(L) I got since it's double XP.. So I was ellite ing it out... Anywho...

Now if you are using the MLs with the 4 UACs... yes... it can be... but 80% of the time you only use the UACs... I use 3 groups... Group 1 is Both UAC10s Group 2 Both UAC5s, and the 3rd group is the 2 MLs..... What I do is tap mouse button 1 then 2.. 1 then 2... Which are done with maybe a half of a second to a full second between hitting the other mouse button.. or at times i'll press both mouse buttons... There are times where you are double firing and times you don't... It's hard to fully explain properly.. For me it's instinctual.. depending on the target i'll use a different combo of mouse buttons 1&2.. The KDK-3 is like an oversized Gundam to me though.. I've got almost 600 games played in it and have a KDR of 3.45 in it... The KDK-3 is the same way the WHM-6D/7S is for me.. I don't even need to look at my heat level to know where it is at.. I just instinctively know based on the number of times i've fired and with what weapons i've used...... I've even started to drive my KDK-3 with my OR on like I do with my WHMs... It's all about the way you fire your UACs and the timing... Use the coolshots only at times when they are really needed... If push too hard past my heat and there is only one target i'll turn my OR off and allow a shutdown and stop any ammo explosions that might happen.. but then after 1 sec i'll OR again to start back up sooner so I don't allow for an easy HS on me, and if he's still active i'll then use a Coolshot and finish him off...


I'm also thinking that having a photographic memory also helps me in things mostly from my Heat tests I do with my Mechs on Tourmaline.. Which I when I test a build for heat scaling, i do this.. Pick Tourmaline, Turn Override on.. move in front of the atlas.. I alpha once at Atlas and subtract the the peek % from the base heat from the map.. allow it to return to normal base temp.. now fire alpha, and once they cooldown fire again, repeating until it hits hits 100%, while taking note how much internal damage and the speed of the heat dissipation.. Then i do it again with one extra Alpha.. take note how much damage I take.. I also start the test again and find untill 100% and see which weapons I can still use while keeping it around 100%... And I just commit all of that info to memory, which becomes 2nd nature to me like the back of my hand after 5 to 20 games with that build on the different maps...

My build does require proper lead and timing.. you don't just double click both UACs and spam fire at a target.. Time it.. if the target is shielding with an Arm use only the UAC5's then when he turns use all 4...

But also my KDK-3 is mastered, as is my SB and KDK-2.. It takes time to get used to it.. it took me about 20 games to get used to my WHM-7S after I changed the build from 2 LPLs and 4 MPLs to 3 LPL and 3 MLs.. After enough games you get a feel of how much heat you build up based on which weapons you use and the time delay between use....

Of the UACs I tend to run out of the UAC5 ammo before the UAC10s... I'm guessing that is because of the range I tend to engage at.. and i'll use my UAC10s on targets well within optimal range...

I"ll look into getting OBS and maybe start taking videos.. Perhaps a video might enlighten things...


Anywho.. my chicken nuggets are nearly finished and I must get them out of the oven..

Feel free to add me in game though.. MajCyric is my MWO handle..
Thx for the detail, Maj. I did see you in game. I lead a lot of games with a tagline, "I apologize in advance for our loss." Basically I am making fun of the matchmaker. LOL. It sometimes spawns some interesting followon conversations before the shooting starts...:steammocking:
You could also try this build... It's what a unit mate of mine uses... I haven't tried it myself though.. And I modified it with the added MLs... It uses quad LB10s with 2 MLs... LB's gen very very little heat.. So you can quad fire them with the MLs... It also wreaks any parts that little or open armor...

http://mwo.smurfy-net.de/mechlab#i=408&l=3299f2a715da3fbb7e660287e06ef3e4f1eac784
Автор сообщения: Maj_Cyric
You could also try this build... It's what a unit mate of mine uses... I haven't tried it myself though.. And I modified it with the added MLs... It uses quad LB10s with 2 MLs... LB's gen very very little heat.. So you can quad fire them with the MLs... It also wreaks any parts that little or open armor...

http://mwo.smurfy-net.de/mechlab#i=408&l=3299f2a715da3fbb7e660287e06ef3e4f1eac784

Thx, I did try that build sans lasers...seemed to lack punch. But I only tried it a few matches. May try it again. Saw a 2xGauss, 2xERPPC build yesterday that was one-shot wrecking stuff. I dislike the Gauss charge thing, tho.

Truthfully, I'm actually doing better in a KDK-4 brawler right now...lol.
Gauss/PPC build hard to do right. The main problem I am seeing with the KDK is that you can't really turn to shield like you can with a hih alpha mech. high DPS requires facing your opponent almost contiinuously. Maybe it's just me refusing to adapt to the playstyle required...still having fun with em, for the most part.
Автор сообщения: deaconw
Gauss/PPC build hard to do right. The main problem I am seeing with the KDK is that you can't really turn to shield like you can with a hih alpha mech. high DPS requires facing your opponent almost contiinuously. Maybe it's just me refusing to adapt to the playstyle required...still having fun with em, for the most part.
And this is what I'm having a problem with. I'm always wanting to shield, but if you have dakka, you have to make face time in order to do damage. And from what I've been noticing, KDKs are seen as the dominant threats on the battlefield and are usually focused early (if you get a competent team) so their life spans are much lower than other assaults. That's why my KDKs are staying in the stable for awhile... maybe at least until I suck less at being an assault pilot.
Отредактировано SpaceNinjaPirate; 26 ноя. 2016 г. в 20:43
Автор сообщения: SpaceNinjaPirate
Автор сообщения: deaconw
Gauss/PPC build hard to do right. The main problem I am seeing with the KDK is that you can't really turn to shield like you can with a hih alpha mech. high DPS requires facing your opponent almost contiinuously. Maybe it's just me refusing to adapt to the playstyle required...still having fun with em, for the most part.
And this is what I'm having a problem with. I'm always wanting to shield, but if you have dakka, you have to make face time in order to do damage. And from what I've been noticing, KDKs are seen as the dominant threats on the battlefield and are usually focused early (if you get a competent team) so their life spans are much lower than other assaults. That's why my KDKs are staying in the stable for awhile... maybe at least until I suck less at being an assault pilot.

I can rock in my Atlai...but yeah, I am a damage spong once the reds see me in the KDK.
Отредактировано deaconw; 26 ноя. 2016 г. в 20:53
OK, KDK-2,3, and 4 now mastered. Finally finding my stride in a couple of builds...thx for the helpful advice!
Автор сообщения: vandalhooch
Автор сообщения: deaconw

I have to admit it, hooch (abuh). You are correct. PGI is indeed such an incompetent developer they can't even correctly pull off their own scam on occassion. Thx for reminding us! :steammocking:

In other words when you said " Which supports one of my contentions that PGI purposefully buffs mechs when they are available for real dollars as a marketing strategy." you were just making stuff up as usual.

You once again show how dishonest you are.
lol
deaconw- "i hate PGI but let me continue to play the one and only game that supports them"
hows your mom's basement?
< >
Сообщения 3145 из 56
Показывать на странице: 1530 50

Дата создания: 21 ноя. 2016 г. в 23:53
Сообщений: 56