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Developing it for cryengine also allowed them to 'compile for consoles,' and yet they never felt like it. A more proper way of saying it is, 'realized they could never pull it off, and pretended the
option wasn't there.'
Can't wait for 20 FPS, min settings mechwarrior 5 on xbone, proudly presented by PGI.
Any Game engine doing that kind of stuff will be CPU bound - at the server side and at the client side. ;-)
Ummmm... Ok... No clue what you are trying to say in your statement... I'm thinking you don't understand what is meant by a Game is CPU bound...
Which if that is the case i'll help enlighten to learn what that means... There are games which are CPU or GPU bound.. meaning the game uses one over the other.. SO since MWO is CPU/APU bound, You could have a $5000 Video card and a crappy intel i3 6100 Processor, and MWO will run like ♥♥♥♥♥♥.... A few examples... Arma is another CPU bound game... Witcher 3, and Metro Last Light are GPU bound games...
On a side note: You might have noticed that the framerate is way better in testing grounds and scouting. This is because there are less Mechs on the map and (for testing grounds) they are not moving.
I wouldn't just buy a Ryzen CPU the day it is released for retail... DO your research first... Also 1st gen batch releases for anything always seem to have issues btw, plus it's still not known where the Ryzen chipset path(road) will go for Team Red... Might be a one way dead end street, might not (meaning will AMD make more and better chipsets for this line down the road).. But the Ryzen chipset does seem like it will go toe to toe with i7's... We'll just have to see what the price AMD is gonna put on Ryzen... If they ask too much like they have done before it will fail because people won't buy into it...
And as you say, price plays a lot into things as well.
https://youtu.be/Ic_5S5ymzy8