MechWarrior Online

MechWarrior Online

Statistiche:
UE4 vs Cryengine
Mechwarrior 5 is running on the UE4 engine some think is great others think that Piranha should stick with cryengine and update it to the new version pointing to star citizen and how aswome it looks.

well first off i think its great they went with UE4 i think is better for small dev teams and cryengine is alot harder to work with and that star citizen has alot of ex crytek dev teams working with them alowing better optimize the game. MWO runes pretty bad but i hope that MW5 will run better on UE4 because is more easy to optimize.

besides it looks like Crytek os going out of business
http://wccftech.com/crytek-employees-not-paid/

and how many AAA games are coming for cryengine ? besides star citizen ? its a dead engine
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Visualizzazione di 31-45 commenti su 53
Messaggio originale di SpaceNinjaPirate:
Messaggio originale di Vassago Rain:
I wonder how the pro-old man audience with their core 2 duos will react when they realize mechwarrior 5 requires an i5, DX11.1, 8 gigs of RAM, and at least a 600 series GPU to even run, all because of PGI's choice to switch to unreal 4.
That may be, but theoretically, developing it in Unreal 4 allows PGI to basically compile the game for consoles as well. So......

Developing it for cryengine also allowed them to 'compile for consoles,' and yet they never felt like it. A more proper way of saying it is, 'realized they could never pull it off, and pretended the
option wasn't there.'

Can't wait for 20 FPS, min settings mechwarrior 5 on xbone, proudly presented by PGI.
I love how Fallout 4 and Mechwarrior 5's trailer have the same graphics quality. Except that PGI still has a year+ of development... wait isn't FO4 a year old? But seriously, I'm looking forward to MW5, but I also expect PGI to be total peices of greedy ♥♥♥♥♥. Prepare yourselves for premo locked content, mech pack addons, weapon pack addons, and a horrible attempt to make it multiplayer (even though they already have multiplayer mechwarrior) I kinda understand why ISIS hates corporate America after seeing what PGI does to its fans. But here's hoping for a better future.
Messaggio originale di Asher:
I love how Fallout 4 and Mechwarrior 5's trailer have the same graphics quality. Except that PGI still has a year+ of development... wait isn't FO4 a year old? But seriously, I'm looking forward to MW5, but I also expect PGI to be total peices of greedy ♥♥♥♥♥. Prepare yourselves for premo locked content, mech pack addons, weapon pack addons, and a horrible attempt to make it multiplayer (even though they already have multiplayer mechwarrior) I kinda understand why ISIS hates corporate America after seeing what PGI does to its fans. But here's hoping for a better future.
Basically everything you mentioned in this post has been explicitly denied by the PGI pres. While I don't have unlimited faith in PGI, at least I believe what they say until I see something different.
Messaggio originale di Missing Spartan:
Current engine is CPU bound. Has nothing to do with your 1070.
Any Mechwarrior Game is a Game there the players Avatar must be able to spam hundreds of bulltes per minute from at least 12 weapons and each players avatar has 14 states of health (7 locations each with a value for armor and structure) movement vectors and a heat value that affects the mech + such things like battlemap ect...pp...
Any Game engine doing that kind of stuff will be CPU bound - at the server side and at the client side. ;-)
Messaggio originale di Alrik:
Messaggio originale di Missing Spartan:
Current engine is CPU bound. Has nothing to do with your 1070.
Any Mechwarrior Game is a Game there the players Avatar must be able to spam hundreds of bulltes per minute from at least 12 weapons and each players avatar has 14 states of health (7 locations each with a value for armor and structure) movement vectors and a heat value that affects the mech + such things like battlemap ect...pp...
Any Game engine doing that kind of stuff will be CPU bound - at the server side and at the client side. ;-)



Ummmm... Ok... No clue what you are trying to say in your statement... I'm thinking you don't understand what is meant by a Game is CPU bound...


Which if that is the case i'll help enlighten to learn what that means... There are games which are CPU or GPU bound.. meaning the game uses one over the other.. SO since MWO is CPU/APU bound, You could have a $5000 Video card and a crappy intel i3 6100 Processor, and MWO will run like ♥♥♥♥♥♥.... A few examples... Arma is another CPU bound game... Witcher 3, and Metro Last Light are GPU bound games...
Messaggio originale di Alrik:
blob
The reason why MWO is CPU bound is that the hitboxes of every part of every Mech on the field need to be repositioning and accurately displayed based on their current animation state, while avoiding "warping". This is the primary factor which separates MWO from your generic FPS. Nothing more and nothing less.

On a side note: You might have noticed that the framerate is way better in testing grounds and scouting. This is because there are less Mechs on the map and (for testing grounds) they are not moving.
Ultima modifica da Die marodierende Flanierraupe; 4 gen 2017, ore 1:07
i have a i5 3570k oc to 4.2 ghz and 16 gb ram and my 1070 msi gaming x somtimes the fps dips down to as low as in the 40 ish is my cpu realy that bad ? maybe is should jump on ryzen when it comes.
Messaggio originale di Moregan:
i have a i5 3570k oc to 4.2 ghz and 16 gb ram and my 1070 msi gaming x somtimes the fps dips down to as low as in the 40 ish is my cpu realy that bad ? maybe is should jump on ryzen when it comes.

I wouldn't just buy a Ryzen CPU the day it is released for retail... DO your research first... Also 1st gen batch releases for anything always seem to have issues btw, plus it's still not known where the Ryzen chipset path(road) will go for Team Red... Might be a one way dead end street, might not (meaning will AMD make more and better chipsets for this line down the road).. But the Ryzen chipset does seem like it will go toe to toe with i7's... We'll just have to see what the price AMD is gonna put on Ryzen... If they ask too much like they have done before it will fail because people won't buy into it...
Star Citizen has switched to amazon's game engine, but it's based on cryengine with better back end support and more suited for use in multiplayer games.
Messaggio originale di Maj_Cyric:
Messaggio originale di Moregan:
i have a i5 3570k oc to 4.2 ghz and 16 gb ram and my 1070 msi gaming x somtimes the fps dips down to as low as in the 40 ish is my cpu realy that bad ? maybe is should jump on ryzen when it comes.

I wouldn't just buy a Ryzen CPU the day it is released for retail... DO your research first... Also 1st gen batch releases for anything always seem to have issues btw, plus it's still not known where the Ryzen chipset path(road) will go for Team Red... Might be a one way dead end street, might not (meaning will AMD make more and better chipsets for this line down the road).. But the Ryzen chipset does seem like it will go toe to toe with i7's... We'll just have to see what the price AMD is gonna put on Ryzen... If they ask too much like they have done before it will fail because people won't buy into it...
I'm waiting until reviewers have production samples in their hands and have verified the claims made by AMD before I make any decisions. As has been pointed out by some on other forums, AMD, during their presentation, pitted the Rizen against an Intel CPU known to be subpar for games, and they even used a game that was also known to be GPU bound (meaning the CPU was barely being used) and then asked if anyone could tell the difference in performance between the Intel system and AMD system. Kinda fishy tactics if you ask me... something that AMD has been known for in the past.

And as you say, price plays a lot into things as well.
Messaggio originale di Maj_Cyric:
Here..
Bingo.
Messaggio originale di Mithrandir:
Messaggio originale di TaintedLuck:
The cry engine was very good at making crysis look good but as said its not easy to work with

Absolutely, and no doubt it's been a big factor in all the failures and slow development of the MWO project. I think Star Citizen's progress would be further along too if they had chosen a different engine.
wrong. Mech Warrior Living Legends the mod for the orig Crysis had 10x the amount of content as this crap game. Dont blame a perfectly good platorm for the failures of this game
Cryengine is quite garbage compared to UE in my opinion. UE is much better optimised in my experience.
Messaggio originale di Spider-Mom:
Messaggio originale di Mithrandir:

Absolutely, and no doubt it's been a big factor in all the failures and slow development of the MWO project. I think Star Citizen's progress would be further along too if they had chosen a different engine.
wrong. Mech Warrior Living Legends the mod for the orig Crysis had 10x the amount of content as this crap game. Dont blame a perfectly good platorm for the failures of this game
The platform is very iffy and doesn't compliment the mess.
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Data di pubblicazione: 11 dic 2016, ore 8:12
Messaggi: 53