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No. A lot of mechs don't look like they should. But on the other hand, they also improved a lot of the mechs overall aesthetic. So its a toss up.. depending on which Mech we are talking about, you can find me agreeing and disagreeing with you on liking or disliking the art design more than what it should have been based on the Books.
??? What are you talking about? How was that "more realistic" back then?
You call this realistic: https://abload.de/img/mw2formationuysi8.png
The missile launchers are bigger than the reactor and the cockpit.
And don't even get me started on the Marauder: http://www.localditch.com/mechwarrior/mech2/marauder.gif
What are you on about? What is an orange theme?
That Madcat looks silly with its gigantic LRM launchers. Just compare the size of those rocket holes to the size of the cockpit window and realize that an entire human being is seated behind that window, which means those missile tubes are close to the size of a car wheel.
don't get me started on the sarna stuff, makes me wonder if they were on crack when they drew those.
They butchered the Wolverine and the Raven.
Honestly, I kind of like them both.
I've only played MW 3 and MW 4. MW 3:s cinematic had realistic mechs in my opinion. MW 4 took it a step up with giving them a more "heavy" look which I really liked, especially the Mad Dog design. If you wonder what I'm talking about "Theme" I ment UI, MechWarrior 5 seems to have gone back to the green UI which Mechwarrior online doesn't have.
Yeah, Mechwarrior 5 has the canonical green UI. I think PGI made the UI different in MWO mainly in order to set it apart from the line of canonical Mechwarrior games.
They walk with weight, the move like a giant robot would have to, to stay upright... and they dont have any of those weird bendy ropey arms alot of the old designs used to have in art work and at least their legs can actually move unlike all the artwork ive seen on Sarna which would be physically incapable of actually bending or moving ouside of topeling the mech over instantly.
Also while ive often a fan of teh original styles in alot of IPs and tend to shy away from realism the old Mechwarrior designs do most of the time look goofy as all hell while teh MWO designs look 'cool'.
Seems like a majority prefer rather the old green design than the new one (MechWarrior Online Forum with fans of MechWarrior online): https://mwomercs.com/forums/topic/8324-mechwarrior-huds/
Because the Military used Monochrome displays in the past to save money. They didn't need a 256 RGB system to display simple text information.
Modern Military Displays allow the user to set their own colors. Red, Black and the like are equally common these days.
Its not a set 'standard' in military design. Its simply a result of not needing more than a monochrome display, and increasingly becoming more and more obsolete as newer designs (most designs are still pre LED display technology), get replaced with cheaper LED screens, since SVS (synthetic vision system) becomes more common, as the SVS allows more sensors to play together and generate a 3D image for the Pilot in question, unobstructed from smoke and fog and all those annoying visual problems.
Not to mention that we'll probably gonna be full on Drone Warfrare in a couple years anyway. Edit: But ultimately you'd still want a way to look out of your vehicle in case something fails and you cannot display anything anymore, but in general, Battlemechs don't use actual "vision" and HUD's... but technically a 360° Panorama vision. Akin to this: https://miro.medium.com/max/816/1*ToVzxM0QIMUV0v-l58zZOg.jpeg (arguably its broader, less distorted in the center and more squished in the sides)
Seems a little bit unfair...
IMHO the MWO Mechs make more sense / works better in game... it's mostly small details like the "useless" arms of the Cicada be designed to act as shield for the Torso, or the ladder on the Dragons left Torso...
The visible change of the Mechs shape if you downsize or remove Missle Launchers ect (like on the Timber Wolf) is also a big improvement.
What is missing is full arm movment (raising the Arm to fire over obstacles) or flipping Arms (Jaergermechs and Riflemans can flip their arm to fire at targets in their back) and simulation of criticals hits on Leg / Arm Actuator / Gyro...
Or "afterglow" for the weapon heat (instead of producing heat spikes the heat is applied over the cooldown of the weapon, smothing the build up/ down of the heat ).
Or heat & movment effects to the weapons precision...