Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First read this: https://mwomercs.com/forums/topic/258136-sound-modding-warhorns/page__view__findpost__p__59♥♥♥♥6
And if you still want to modify your game.. you can find your installation folder by rightclicking Mechwarrior Online's entry and choose properties. Then go to the local files tab and click the "browse local files" button. It will take you to your installation folder.
From there you should know what to do according to the instructions of your mod.
Mod it on your own risk, as its a bannable offense.
The Community Manager post is quite clear on it not mattering why you mod the any part not listed in their post.
I am more than aware that people point out that PGI doesn't persue these type of modifications, but that doesn't change that officially they are a bannable offense because they break the TOS.
And all it takes is for them to get some sort of lawsuit due to copyright negligence for one of the mods or something, for them to auto ban everyone that logs in with a sound mod, to cover their behinds.
You want to sound mod your game? Sure go right ahead, but the official word is Sound Mods are against the TOS which makes it a bannable offense.
No, the devs have stated that sound packs are indeed a bannable offense, advantage or not. It's just up to whether or not they choose to inforce it, but they are against the TOS.
Basically it means "If we think your pack helps you cheat, then you get banned."
That's it. I've been aruging this topic on the forums for years, and have gotten mixed responses. And lol, copyright for someone using music they added? come on man, you're reaching there. Plenty of games such as fallout new vegas and fallout 4 have sound mods with copyrighted music, and the devs and player have not received any cease and desists, unless the said player/user is making money off of the mod/video, then that's when copyright comes in.
I've done sound mods for 1-3 years of my playing, and not once did I get banned.
https://mwomercs.com/forums/topic/256102-i-am-planning-a-ui-colorblind-mod-edit-oh-wait-im-not-allowed-to/page__view__findpost__p__5879388
You mean this post?
And again, I'll repeat myself. Basically saying "If we think your pack helps you cheat, then you get banned."
If you want me to go a step further, look no further than this.
https://mwomercs.com/forums/topic/107033-custom-modifications-to-the-mwo-game-client/
To break it down, I'll quote someone who previously talked on this topic;
A: We do not encourage the use of these types of modifications and in particular should we detect the use of any modification that does any of the following we reserve the right to suspend/ban the account responsible.
1) Alters visibility significantly from the original product to gain unfair tactical advantages
2 ) Changes game assets sounds, models, or maps, to gain tactical advantages
3) Attempts to circumvent the map selection process
d) Exploits bugs or existing game mechanics
But in other words, yes, Ishan, Sol, it is bannable, but more than likely it won't be because majority of sound mods made so far don't truly provide any advantage, like, 99% sure the sound mods made won't get you banned. I haven't ever heard of anyone getting banned for using one, have you?
you could even argue that they put you at a disadvantage, because most packs tend to make fire, especially laser fire, sound more homogenous, as opposed to the much more distinctive sounds already present in game, or change the perception of sound, such that fire can sound more muted or indistinct
and almost all of the packs have introduced sound glitches every now and then; haven's call-outs broke the soundwheel, as did zaku's physics(?) pack; it goes without saying that's disadvantageous
Honestly I've worked with pgi before and had talks with devs about this. It's a hush hush thing, or in other words, don't flash it around alot.
Basically why they do this is that they're afraid that people will begin to learn how to modify the client efficiently, which in turn will allow people to gain an unfair advantage, depending on the issue.
But that'll never happen as it takes alot of effort (which no one wants to do) and is generally full of issues and workarounds some people might not be able to figure out due to programming to make this game work has literally turned the coding of the game engine into alphabetical soup.
especially when almost all the most prominent streamers, who might as well be the face of the game - or at least the marketing team, in effect - are using soundpacks, it'd almost be poor form to ban little timmy for using a pack that baradul promoted and actively uses
PGI's spaghetti-code is security enough in and of itself it seems
that said, i have seen evidence of aimbotting, but i've never personally encountered anything that i could soundly blame on hacking, rather than odd side-effects of the netcode, or the strange nature of hitboxes and LOD, and certainly nothing that could reasonably be called 'armor-hacks' or whatever the choice boogeyman is doing the rounds
i mean, i did get into a 1v1 with an ACH that seemed to take way too much punishment, but i put that down to a combo of speccing the durability tree and the high likelihood that my shells were hitting non-critical components
You can call it reaching, but given that platforms such as Youtube are held accountable for what other people do with it, as well as Daybreak's Planetside 2 has had multiple instances of people trying to get to them because people were running radio via their proximity VOIP.... i wouldn't roundly dismiss the possibility of someone hitting PGI with a lawsuit for not protecting their copyright by allowing these Mods to be used.
The thing is, no matter how unlikely we think that is gonna happen, the chance is not 0. And PGI could just as well then implement a means to detect soundmods and just ban everyone to protect themselves from a lawsuit.
Is it likely? Who knows, but since the chance is not 0 you should be aware of the fact that what you are doing is a non enforced bannable offense and if Russ is getting up on the wrong side of bed tomorrow, he could ban everyone for it.
As you might have noticed, i gave the OP an answer on how they can mod their files, or rather find the location to mod them if they so desire.
I don't care if you mod your files. Its not my account that gets banned if PGI decides tomorrow to enforce it. And all "yeah its not allowed but if PGI would ever allow anything it would be that" and "they never enforce it" talk will not protect your account at that day.
So use at your own risk. That is all i was saying. And since we have a quote from a Community Manager, you will have to actually post a quote from someone higher up or more recent with an Admin tag that says "no its fine, you can sound mod", for this discussion to go anywhere beyond "use at your own risk".
but that's not even remotely close to how THIS sound mod is being used. With the spaghetti code that PGI has made for this game, no one is going to be even trying something like that.
I doubt Russ will want to offend his customers. Twitch Streamers have used sound mods frequently, even NGNG at one point was using sound mods. Videos pop up everyday or every so often using sound mods. Last time he tried waking up on the wrong side of the bed and banned/blocked someone on twitter he got flak for it because it was such a stupid decision.
I can go further, from Russ himself.
https://twitter.com/pBiggZz/status/689528297051549696?lang=en
And then I'll go another step further. NGNG Forums, a group partnered with MWO/PGI.
http://www.nogutsnogalaxy.net/forum/index.php?topic=4408.0
And another step, from a GM;
http://i.imgur.com/HOOLtTK.png
So, like I said, sound mods are fine so long as they don't provide any tactical advantage.
You do realize that this very picture tells you that if they catch you using a sound mod you will be banned, right?
That sentence doesn't say "should you make this changes to gain tactical advantages" that sentence lists a bunch of things including making modifications to sounds and to gain tactical advantages, that is why there is a comma after maps.
So thank you for clarifying and agreeing with me.
To conclude: Use sound mods on your own risk.
>change game asset sounds, models, or maps, to gain tactical advantages.
Look at how fast you responded too! So fast to jump on the train to say you're right. haha.
That's cool man. you keep doing you.
Yeah, look at that... a whole hour later.. twice, its like i am sitting here and pressing refresh hoping for your answer every 5 seconds...