MechWarrior Online

MechWarrior Online

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MechWarrior Online VR ?
With a 100% interactive cockpit. When could we see this ?!
Last edited by Magnus Aurelius, Bright Lord; Jan 19, 2019 @ 12:09am
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Showing 1-15 of 22 comments
Maddermax Jan 19, 2019 @ 1:26am 
In Mechwarrior online? Likely not going to happen at this point - there’s only so much that they can do with the engine they have at the moment.

But, and it is a big but, Mechwarrior 5 which comes out this year and they were going to try to have VR support in built. I can’t say if it’s confirmed it’s going to, but considering it’s in a much more modifiable engine and will have 3rd party Mod support, I’m pretty hopeful that it will get it one way or another.
Ishan451 Jan 19, 2019 @ 2:42am 
Originally posted by Hobotango:
With a 100% interactive cockpit. When could we see this ?!

https://en.wikipedia.org/wiki/BattleTech_Centers

Already happened. Was so popular, they went bankrupt.
Last edited by Ishan451; Jan 19, 2019 @ 2:43am
brownie689 (Banned) Jan 19, 2019 @ 11:49am 
Mechwarrior 5 will NOT have VR support. Nobody plays VR games. It's not popular enough.
EpicToasterDog Jan 19, 2019 @ 11:55am 
glad some other company already did it because i doubt the company who made mwo could do it properly https://store.steampowered.com/app/334540/Vox_Machinae/
Zerrok Jan 19, 2019 @ 7:11pm 
Originally posted by EpicToasterDog:
glad some other company already did it because i doubt the company who made mwo could do it properly https://store.steampowered.com/app/334540/Vox_Machinae/

omg they took the damage display panel too. i cant imagine piloting a fast mech tho. i think to be a viable battletech game it need to ditch non-armlocking. who knows...
Yeah I own Vox Machinea, its the best we can get on VR so far
Captain Worthy Jan 20, 2019 @ 4:25pm 
You can get software which streams the screen into your vr goggles. Head tracking also works. The game does not have a virtual cockpit though but that would not work in such a fast paced game anyways.

Vox Machinae hardly plays anything like MWO at all. It's a vr gimmick game first and a mech sim after that.
Alrik Jan 21, 2019 @ 3:08pm 
Originally posted by brownie689:
Mechwarrior 5 will NOT have VR support. Nobody plays VR games. It's not popular enough.
Yes, any article telling otherwise is fake news...
https://uploadvr.com/mechwarrior-5-mercenaries-designed-support-vr/

Also: MWO doesn't support TRACK IR because nobody use that... right ? ;-)
Nice article, good to know.
Given the crap fest that is the MWO engine and the skill level of the people who work with it... im gonna say...

Never.
Last edited by [88th] ColPresumptuous; Jan 22, 2019 @ 1:11pm
Captain Worthy Jan 23, 2019 @ 12:00am 
Originally posted by 88th ColPresumptuous:
Given the crap fest that is the MWO engine and the skill level of the people who work with it... im gonna say...

Never.

It's not designed to be a vr game, but vr goggles can be made to work on it with head tracking enabled.

I used a 20 dollar smartphone vr headset to test this and it works. You would ideally need a wired headset and at least full HD resolution, to avoid lag and poor image quality. My smartphone had only 720p support for this mode and I tried it wirelessly which was quite laggy. But for a 20 dollar price for the test, I got what I paid for. :steamhappy:

MW5 will have proper built-in support for VR headsets but I am not sure about a VR cockpit.
Alrik Jan 23, 2019 @ 11:43am 
Originally posted by 88th ColPresumptuous:
Given the crap fest that is the MWO engine and the skill level of the people who work with it... im gonna say...

Never.
The MWO Engine is from 2009* (CryEngine 3), Mechwarrior 5 will use the new Unreal 4 Engine, and that engine has build in VR features.
And with a fast Intel CPU (3+ GHz Quad Core i5 or i7) the MWO Engine runs well, even with Track IR enabled.
(Fun fact: the 1337-skilled CryEngine coders working at Star Citizen have broken the TrackIR support and can't or don't bother to fix it...)

*At the start of the MWO development the only aviable engines were the CryEngine 3 (2009) or Unreal 3 (2006) or ID Tech 5 (2011, but the first game RAGE was a bug fest).
71st_Mastiff Jan 24, 2019 @ 6:16am 
Originally posted by Ishan451:
Originally posted by Hobotango:
With a 100% interactive cockpit. When could we see this ?!

https://en.wikipedia.org/wiki/BattleTech_Centers

Already happened. Was so popular, they went bankrupt.
umm that was 1993 youre ttalking 15 years ago.
Ishan451 Jan 24, 2019 @ 3:52pm 
Originally posted by 71st_AH_Mastiff:
umm that was 1993 youre ttalking 15 years ago.

And your point? You think this is the first VR fad in video gaming? In the mid 90ties we even had Hollywood making movies about it, because VR was the new hotness.. and in the time of vector graphics the worse 'graphic' quality wasn't an issue, as people usually like to bring up when i mention this. The VFX1 cost as much as a good monitor, it cost $599 and 15 inch monitors went for about $400 and 17 inch monitors went for $900.

The early 90ties VR craze was just like the current VR craze, and it had the same issue it has today.... lack of installed userbase leading to nothing but tech demos and implementation of the same effect as ductaping your monitor to your face. You even had people make special shotvests that looked like a bullet proof vest, so you could have force feedback when you would get hit.

That was in a time everyone talked about it, movies featured it (most prominent example would be lawnmower man), and every games magazine praised it.... and despite these centers having better tech (the whole cockpit moved), it failed to be profitable.

Don't get me wrong, we were dreaming of going to those centers and imagining how awesome it would be to have Mechwarrior 2 and 3 as VR game... but ultimately VR went away, because it never caught on.

And i really doubt this game will be developed with VR in mind, even if the engine would support it in theory, i cannot believe that PGI would spend the development resources to make it a better experience than ducttaping your monitor to your face.
71st_Mastiff Jan 24, 2019 @ 8:54pm 
point is theres room for more VR...
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Date Posted: Jan 19, 2019 @ 12:09am
Posts: 22