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I can't reliably hit fast mechs with PPC so they're not really for me.
Doesn't PPC also have some bonus power like disabling ECM or something?
dont know what fit your style better, but i usually choose lasers, pulse lasers have a short duration beam, so you can use a Large Pulse Laser instead of PPC for example...
Lasers have to be on the spot for their entire beam duration to do their damage. If you want you can draw a line with your lasers on the snow next time you are in Polar. You will notice that it doesn't draw a line but several "circles", that is because Lasers are a Damage over Time weapon.
To do all the 10 damage you have to keep that beam from the first second to the last second on the enemy, and preferable on the same part of the enemy, regardless of their movement. With a burntime of upwards of a second, you can imagine its gonna be hard to keep the beam on the enemy for that long. This is of course a mixed blessing, as you can start shooting and then move the beam onto the enemy and still do some damage, even though you would have missed.
Some damage is better than no damage, right?
PPCs on the other hand... well when the projectile hits it does all the damage at the location it hit. It will also turn off ECM temporarily.
Of course, if your aim is just slightly off, PPCs will not hit. To compound the issue many PPCs have a minimum range of 90meters. PPCs are not a replacement for Lasers, but they have their uses.
LLaser or LPulse deal their damage over time, so it is more likely that you will spread their damage all over a moving target.
You can compare them like a RAC compare to a normal IS AC, one deals damage for several seconds but you have to face the enemy, the other deals instant damage and you can turn your torso away.
ERPPC and Snubnose PPC do not have a minimum range.
I prefer PPC over LLaser because they do pinpoint and I can twist my torso more often to spread my incoming damage.
I only dropped the ERPPC from my Gauss/PPC builds, because they now generate ghostheat and so I switched them with LPulse, because their beamtime is shorter than LLaser.
But just to make sure the message really gets through: You have to aim where the enemy is going with PPC not where he is, otherwise you'll miss and all that sweet damage misses. With lasers you can aim directly at the target but it takes time and the damage may spread over multiple parts.
If needed I'll draw you a diagram and a schematic and I think I can maybe make a 3D model and animate it or make a video with playmobil.
Wow, you're really a funny troll
I am looking forward to that playmobil animatronic!
PPC is a projectile while lasers are a beam! one needs to lead the target the other is direct fire!
but in all seriousness, the other factors to think about are weight between the weapons and what you can afford to bring. if you got 10 tons of space, a couple large lasers might be better than a single PPC or heavy PPC in some cases.
the heat between the weapon types is vastly different as well, i can fire a pair of large lasers, sometimes 3 of em and not overheat, fire 3 PPC and thats your only shot. till your mech cools off. Light PPC excluded.
PPC also has the bonus of temporarily negating enemy ECM, the bigger the PPC the longer the duration. snub nose and normal PPC share the same amount of ECM jam time.
for hitting stand still and slow moving targets, PPC can be very useful for hit and run tactics, for hitting a target in general be it a fast mover or average target, Beams and pulses work well too.
it all boils down to your skill, what you find yourself doing better with, and then quirks the mech might have for those weapon types.
http://brickmechs.com/wp-content/uploads/2011/06/Atlas_MW4-40.jpg
Manifold playmobil!
that said though the only drawback to PPC is leading targets (minor) and minimum distance on some models. the minimum distance isnt so bad but butt hugging lights will ruin your whole layout if your loaded down to not be able to damage things within 90m.