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I personally believe that Artemis is worth it on IS Mechs. It helps boost your lock-on speed when you have line of sight (as any good LRM boat should) and it helps cluster the warheads a little more tightly. For IS Mechs, I consider it a must-have. For Clan Mechs, it's not really necessary since you'll really only benefit from the lock-on speed since the Clan LRMs are already pretty tightly clustered with their stream fire.
If I had to choose between a 15 with Artemis and a 20 without Artemis, then I would have to say that it depends on the Mech. If we're talking a Catapult with two launchers, then I would take the 20s and somehow cram Artemis into it. If we're talking Medium Mechs, then I would take 10s with Artemis so that I could have fast lock on and improved clustering while carrying enough ammo. It's situational, so you'll have to be the judge or whether or not you'll use Artemis.
That being said, a good LRM boat, imo, will run Artemis and TAG since they stack, and will stay close to the front line to get its own locks and help roll armor.
Artemis is generally worth it on anything above a LRM5, since Artemis will have the LRM fly in a tighter cluster and thus spread their damage less. Used to be that it reduced the spread by 66%, i know this was changed recently and i don't have the new number in my head, but i believe its still reduces it by almost half.
Do i use it on all my Missiles? No, but it helps. Its a decision to weight number of additional slots, to tonnage to usefulness. There is no general statement to be made if or if not Artemis is a must have for any given mech. It depends on the mech and the rest of its equipment.
If you can choose... its better to have than not.
As for LRM15 or LRM20... As rule of thumb each enemy AMS will shoot down about 3 missiles. That means a LRM20 shot at someone with AMS will only land 17 damage. A LRM15 will only land 12 damage. (LRM10 will only land 7 and LRM5 will only land 2)
If you plan to boat LRM... you either overwhelm your enemy by volume of fire.... or by quantity of Missiles.
My loyality Kitfox is still configured for 6 LRM5 tubes, for example. The purpose of the mech is a support mech with constant LRM rain. If the enemy was foolish enough to bring laser AMS i will overheat them... if they brought regular AMS i try to drain their AMS ammo with the constant rain of LRM5 fire, so people with larger LRMs can land their shots.
But i also have 3 LRM tied into a group. So i fire 3 LRM5 for a single LRM15 like effect, with the Cool down of a LRM5, for when i need to actually do damage. This allows me to alternate between firing 2 clusters of LRM15... or a constant stream of LRM5s (until i over heat :) ).
So if you only have 1 LRM launcher or only 2 lrm launchers... its better to have larger amounts of LRM tubes. If you have multiple LRM launchers its better to chainfire and go for the quicker cooldowns of the smaller launchers, with the option to send one big cluster of missiles when you need to.
Artemis 15, hands down.
Nice!
I don't think Artemis has an effect on MRMs. I would have to look PGI's release notes back up, but I thought that they announced that Artemis would not impact them at all.
I'm not sure. I didn't get to participate in that specific PTS due to RL stuff I had going on at the time.