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https://steamcommunity.com/sharedfiles/filedetails/?id=1377074909
You should much rather remove a Large Laser instead of that SRM6. With your entire build... the Large Lasers are where your heat is. The Large laser produces 7 heat to generate 9 damage, which will be delivered via the entire beam duration... meaning to do full 9 damage to a location the enemy needs to not move and you to have the beam on the location for the entire time. If they move, twist or your aim is off, less than full damage will be delivered... and you generate 7 heat regardless of you hitting or not.
What you removed for it was the SRM6... which generates 5 heat for nearly 13 damage...
Personally, if heat was your primary concern... i would do this:
AS7-S[mwo.smurfy-net.de]
The ER lasers are your back up and to use until you get in range... to plink away at the enemy. The higher speed will most likely be a market improvement given you have to get close for the bulk of your weapons anyway.
Changing to the Ultra AC20 gives you the Oomph you lose from the Large Lasers at a bit of a risk. If you don't want that, you can keep the regular AC20.
Take off all the lasers, you want to be great at one thing, not mediocre at many. That jack of all ranges thing works in tabletop and Battletech, but not Mechwarrior.
The uac20 will be fed from the torso first.. And people will aim for that torso.. Putting the half ton in there means the ammo will be gone before you lose that torso.. This not taking damage from an ammo explosion
Game uses a fixed way how ammo is fed.. I am not home and only have my tablet, but you can Google it.. You'll find an img that shows you how ammo is fed.
Legs is one of the last spots ammo is fed from.