Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
b) can be excused, and at any rate, why care?
c) Now, why the ♥♥♥♥ would people be stomping around in a city being overrun by battlemechs? And further, why would PGI tank computer performance by rendering things at that level of detail? (it will happen with how PGI does things)
d) Now, the last bit I can agree with, old complaint I have with how the game operates, but I doubt that'll ever be fixed with this game. And really, this is a universal issue.
The detail level of it is worse than every other map by far.
They took everything out of the map to make the performance oaky-ish.
It looks like a flightsimulator city up close and reminds me a lot of duke nukem for the playstation 1.
It also turns LRMs into something completely pointless on the entire map, which is bad gamedesign in my book.
I mean it's fun to zoop around the buildings as a light mech and brawling is great, but I couldnt consider it a work of quality if I tried.
but the map layout and models are probably the best they've put out in awhile.
solaris city makes rivier city look like a dump with ONE path to follow.
it happens mostly as you approach the city then it goes away while your in there. its honestly not as bad as they were making it out to be. might be for even lower end cards but hey, thems lower end cards.
Also seismic sensors are pretty much a must here especially if you cant jump.
didnt have any issues in my king crab, the king of wide mechs.
In the beginning the graphics were better, but potato computer owners complained so inverse kinematics and other graphical optimizations went away.