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Where are the Missile Hardpoints compared to the mech If you are using something like a Kintaro with 4 MRM10s then damage is spread a lot, because hardpoints are spread. While if it is like a Archer and if you can place it in 1 Side Torso, it can almost be equivilant to a MRM40.
A MRM 40 will probably be the most condenced because it is placed in one slot, the weight is equivilant to 4 MRM10s but has less heat build up. Though there is always drawbacks such as Cooldown and face time can lower down DPS and Survivability..
I ussually found MRM20s the better choice. They are 1 ton more then 2 MRM10s but has better heat management at the same rate of fire and face time. If you can sacrifice 2 tons it far better then 4 MRM10s. In my opinion.
MRM30 is probably the wost one to me, they are several tons heavier then 3 MRM 10s, they used to be the same rate of fire as a MRM 10 or 20, but with recent patch they increased the cooldown. THe only good thing with it, is that it is slightly cooler and makes it easy to know each ton of ammo is 10 shots.
MRM40 is generally the one to never use, as it has the most spread of all launchers and longest cooldowns. MRM10s are also generally one of the worst, as they have the lowest damage per heat of all the launchers.
Please refer to the weapon stats found here:
https://mwo.smurfy-net.de/equipment
Fixed it in my post now, always manage to do typos where I write the opposite of what I was thinking. I also mentioned MRM10s being the hottest launchers in the second paragraph, but ye.
Why stop there when you could easily fit MRM60?
https://mwo.smurfy-net.de/mechlab#i=95&l=10c55b1549b819a67761b4a932340cc1e39558d0
(alternative since you said you have an LFE300 already)
https://mwo.smurfy-net.de/mechlab#i=95&l=26424620f343d850daf74a77af800c5e177cc0d6
I work with what I have, already had the LE 300. Cant justify spending £££ on a new LE 280 for a bad mech.
Good thing I included the one for LFE300s then.
only time i would use 10's is for a troll build where i just want a fire hose of mrms (really fun by the way)
10s can be more ammo efficient in this way, you can send 10 rounds down range and maybe miss with 3 of em to magic armpit and crotch shots, or you can dump 40 and miss with much more of it because you have no control over how much your putting out.
my rule of thumb on the MRMs is, the larger the rack size the closer i tend to be to my targets. tis why my oxide with 2 MRM 10 and 2 SRM 4 runs so well.
being able to adjust fire midstream is one of the things that makes "firehosing" so fun. it takes too long to rack up damage to be a competitive tactic, but it sure is fun. it's easy as spraying a garden hose and you have instant feedback as to the placement with respect to a moving target. so you quickly adjust and your back to spraying missiles onto a mech. totally a troll build, but I imagine it must be frustrating as hell to be on the recieving end.
Why even bother piloting the mech if you think its bad?