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Patty Feb 26, 2018 @ 7:44am
MRM Spread question.
Is there any difference on spread / dps between the following?

1x MRM 40
2x MRM 20
4x MRM 10
1x MRM 30 + 1x MRM10
etc etc...

The way I see it the smaller the MRM the tighter the group, so a larger number of small MRM's would do better than 1 large. However the one large would be firing from the same spot of your mech, wheras lots of smaller tubes would be firing from different sides so would have to converge.
Originally posted by Deckire:
Damage wise they will all be the same though it all depends on few factors.

Where are the Missile Hardpoints compared to the mech If you are using something like a Kintaro with 4 MRM10s then damage is spread a lot, because hardpoints are spread. While if it is like a Archer and if you can place it in 1 Side Torso, it can almost be equivilant to a MRM40.

A MRM 40 will probably be the most condenced because it is placed in one slot, the weight is equivilant to 4 MRM10s but has less heat build up. Though there is always drawbacks such as Cooldown and face time can lower down DPS and Survivability..


I ussually found MRM20s the better choice. They are 1 ton more then 2 MRM10s but has better heat management at the same rate of fire and face time. If you can sacrifice 2 tons it far better then 4 MRM10s. In my opinion.

MRM30 is probably the wost one to me, they are several tons heavier then 3 MRM 10s, they used to be the same rate of fire as a MRM 10 or 20, but with recent patch they increased the cooldown. THe only good thing with it, is that it is slightly cooler and makes it easy to know each ton of ammo is 10 shots.
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Deckire Feb 26, 2018 @ 8:18am 
Damage wise they will all be the same though it all depends on few factors.

Where are the Missile Hardpoints compared to the mech If you are using something like a Kintaro with 4 MRM10s then damage is spread a lot, because hardpoints are spread. While if it is like a Archer and if you can place it in 1 Side Torso, it can almost be equivilant to a MRM40.

A MRM 40 will probably be the most condenced because it is placed in one slot, the weight is equivilant to 4 MRM10s but has less heat build up. Though there is always drawbacks such as Cooldown and face time can lower down DPS and Survivability..


I ussually found MRM20s the better choice. They are 1 ton more then 2 MRM10s but has better heat management at the same rate of fire and face time. If you can sacrifice 2 tons it far better then 4 MRM10s. In my opinion.

MRM30 is probably the wost one to me, they are several tons heavier then 3 MRM 10s, they used to be the same rate of fire as a MRM 10 or 20, but with recent patch they increased the cooldown. THe only good thing with it, is that it is slightly cooler and makes it easy to know each ton of ammo is 10 shots.
Last edited by Deckire; Feb 26, 2018 @ 8:19am
Dakota Feb 26, 2018 @ 10:01am 
They didn't increase the cooldown on MRM30s, they increased the heat by 0.5 since the MRM30s were the best. Also the MRM30 is a single ton heavier than 3 MRM10s while taking a slot less and only one missile hardpoint of course.

MRM40 is generally the one to never use, as it has the most spread of all launchers and longest cooldowns. MRM10s are also generally one of the worst, as they have the lowest damage per heat of all the launchers.

Please refer to the weapon stats found here:
https://mwo.smurfy-net.de/equipment
Last edited by Dakota; Feb 26, 2018 @ 11:28am
The Fifth Horseman Feb 26, 2018 @ 11:26am 
Originally posted by Dakota:
Also the MRM30 is a single ton lighter than 3 MRM10s while taking a slot less and only one missile hardpoint of course.
Actually, it's a ton heavier (and, something you missed, runs 20% cooler than 3x10)
Dakota Feb 26, 2018 @ 11:29am 
Originally posted by The Fifth Horseman:
Originally posted by Dakota:
Also the MRM30 is a single ton lighter than 3 MRM10s while taking a slot less and only one missile hardpoint of course.
Actually, it's a ton heavier (and, something you missed, runs 20% cooler than 3x10)

Fixed it in my post now, always manage to do typos where I write the opposite of what I was thinking. I also mentioned MRM10s being the hottest launchers in the second paragraph, but ye.
Patty Feb 26, 2018 @ 11:31am 
So lets say I want MRM 50 overall in my Kintaro , the best combo would be a 30+20?
Last edited by Patty; Feb 26, 2018 @ 11:31am
Dakota Feb 26, 2018 @ 11:44am 
Originally posted by Patty:
So lets say I want MRM 50 overall in my Kintaro , the best combo would be a 30+20?

Why stop there when you could easily fit MRM60?
https://mwo.smurfy-net.de/mechlab#i=95&l=10c55b1549b819a67761b4a932340cc1e39558d0

(alternative since you said you have an LFE300 already)
https://mwo.smurfy-net.de/mechlab#i=95&l=26424620f343d850daf74a77af800c5e177cc0d6
Last edited by Dakota; Feb 26, 2018 @ 11:45am
Patty Feb 26, 2018 @ 11:46am 
Originally posted by Dakota:
Originally posted by Patty:
So lets say I want MRM 50 overall in my Kintaro , the best combo would be a 30+20?

Why stop there when you could easily fit MRM60?
https://mwo.smurfy-net.de/mechlab#i=95&l=10c55b1549b819a67761b4a932340cc1e39558d0


I work with what I have, already had the LE 300. Cant justify spending £££ on a new LE 280 for a bad mech.
The Fifth Horseman Feb 26, 2018 @ 11:57am 
MRM60 works great on a Trebuchet 7M, if you don't mind only being able to fit a LFE 250
Dakota Feb 26, 2018 @ 12:04pm 
Originally posted by Patty:
Originally posted by Dakota:

Why stop there when you could easily fit MRM60?
https://mwo.smurfy-net.de/mechlab#i=95&l=10c55b1549b819a67761b4a932340cc1e39558d0


I work with what I have, already had the LE 300. Cant justify spending £££ on a new LE 280 for a bad mech.

Good thing I included the one for LFE300s then.
BaneBlackGuard Feb 26, 2018 @ 12:29pm 
i love the mrm40, seems like a sweet spot in terms of tonnage/heat/damage. I would much rather have a 40 than 4 10's or 2 20's.

only time i would use 10's is for a troll build where i just want a fire hose of mrms (really fun by the way)
Xilo The Odd Feb 26, 2018 @ 2:58pm 
Originally posted by Dakota:
They didn't increase the cooldown on MRM30s, they increased the heat by 0.5 since the MRM30s were the best. Also the MRM30 is a single ton heavier than 3 MRM10s while taking a slot less and only one missile hardpoint of course.

MRM40 is generally the one to never use, as it has the most spread of all launchers and longest cooldowns. MRM10s are also generally one of the worst, as they have the lowest damage per heat of all the launchers.

Please refer to the weapon stats found here:
https://mwo.smurfy-net.de/equipment
i use the 40 for very specific chassis, the loyalty victor with its 20% cooldown makes it a nice brawlin weapon. but on anything else with no real cooldown bonus or multiple missile hardpoints i'd go 30s,
BaneBlackGuard Feb 26, 2018 @ 4:48pm 
for the record. just tested firing 8 mrm10's spread across torso and arms and two mrm40's in the side torsos. i see no difference in spread. they converge towards circular area around where you are aiming. that circular area seems the same regardless which mech location its firing from
Xilo The Odd Feb 26, 2018 @ 5:15pm 
yeah, at shorter ranges rack size is irrelevant, location can matter if you hit your target or the ground though. at mid range i've noticed accuracy lost is more or less on the players ability to lead a target while draggin a blanket of missiles across the target.

10s can be more ammo efficient in this way, you can send 10 rounds down range and maybe miss with 3 of em to magic armpit and crotch shots, or you can dump 40 and miss with much more of it because you have no control over how much your putting out.

my rule of thumb on the MRMs is, the larger the rack size the closer i tend to be to my targets. tis why my oxide with 2 MRM 10 and 2 SRM 4 runs so well.
BaneBlackGuard Feb 26, 2018 @ 6:01pm 
Originally posted by Xilo The Odd:
yeah, at shorter ranges rack size is irrelevant, location can matter if you hit your target or the ground though. at mid range i've noticed accuracy lost is more or less on the players ability to lead a target while draggin a blanket of missiles across the target.

10s can be more ammo efficient in this way, you can send 10 rounds down range and maybe miss with 3 of em to magic armpit and crotch shots, or you can dump 40 and miss with much more of it because you have no control over how much your putting out.

my rule of thumb on the MRMs is, the larger the rack size the closer i tend to be to my targets. tis why my oxide with 2 MRM 10 and 2 SRM 4 runs so well.

being able to adjust fire midstream is one of the things that makes "firehosing" so fun. it takes too long to rack up damage to be a competitive tactic, but it sure is fun. it's easy as spraying a garden hose and you have instant feedback as to the placement with respect to a moving target. so you quickly adjust and your back to spraying missiles onto a mech. totally a troll build, but I imagine it must be frustrating as hell to be on the recieving end.
Ishan451 Feb 26, 2018 @ 7:06pm 
Originally posted by Patty:
I work with what I have, already had the LE 300. Cant justify spending £££ on a new LE 280 for a bad mech.

Why even bother piloting the mech if you think its bad?
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Date Posted: Feb 26, 2018 @ 7:44am
Posts: 23