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While i used the 19 as SRM (quad artemis srm4 or trio of artemis srm6) brawler with two large lasers (if you use lasers or missiles you will not melt your mech).. i used the Kintaro 18 as LRM boat.
I ran it like this:
KTO-18[mwo.smurfy-net.de]
and this:
KTO-18[mwo.smurfy-net.de]
The later one in Chainfire (Used to be better, but still can be done).
Important thing is... don't play the Kintaro, either version SRM or LRM, as brawler or Camper. The Kintaro is a support mech. That means you beeline it to your Assaults and you stick behind your the Assault that inspires you with the most confidence. And that is where you will end up. You wait until the guy engages, wait until his enemy unloads into him and then you step out and deliver your pay load... or when you do LRM, you lob them over your Assault buddies head.
Kintaro is not a front line mech and it will fall appart when it gets focused, doesn't matter if its a light mech or an assault mech. So you don't want to be alone.... ever.
I never liked the 18... i think its the worst of the lot, but its also the one people claim is the best. So take it with a grain of salt.
If you want MRMs I'd recommend that you put them both in the side torso then side peek. This, combined with the mech's good agility (medium mech, so its going to get around quick) means that you can peek out, fire 60 damage from dual MRM30s, and get back into cover without taking too much return fire once you get used to it.
https://mwo.smurfy-net.de/mechlab#i=95&l=2131c0cd028b9e363120845c03eb8d86c78220e7
You could also play like its 2013 again and put an STD275 in there with 5 SRM6s without artemis, then spread damage to all the side torsos to keep that CT alive. The CT hitbox is hard to hit and has that missile bay door giving you 25% more durability on the section when closed, so you can absorb MASSIVE amounts of damage if you play it right. Once the sides are down continue to shield with them for a hefty damage reduction.
Take all of the armour & structure nodes. No other mech of its class has as much armour.
You can enhance its toughness even further by not using any weapons in the center torso due to the bay door like Dakota said.
Everything is relative though. It has good armour for it's tonnage sure but it is massive. It is bigger than a lot of heavies.
answered my own question xP it can be a thing. but i dunno if it'd be as tonnage efficient as a dual LRM 15 with arty.
https://mwo.smurfy-net.de/mechlab#i=95&l=95b9e562b4283dbaa43d89fa5884d53178be5646
guess it'd be the middle ground between LRM 5 chain spam and burst fire LRM 15.
this would be for pirahnna hunting/assault guard build.
https://mwo.smurfy-net.de/mechlab#i=95&l=6da6a4a4ff4622ae0c23d58e0097d737380fb8bd
It has excellent speed as well, and is absolutely great in scouting where it outperforms the Bushwacker, especially when fighting streakboats.
But volumetric scaling means that its actually not bigger than any heavies. Instead it has those huge juicy shield arms to help out.
They're quite good in Scouting mode when someone good plays them. Usually Kintaros are known for people piloting with LRMs ineffectively.