MechWarrior Online

MechWarrior Online

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Beren Feb 23, 2018 @ 3:05pm
Marauder or Marauder IIC
By checking the stats of both variants it just seems that the IIC is better in every aspect. Am i missing something?

Bonus OT question: i'm a returning player and if i remember correctly i had some mechs but when i came back a few days ago after a couple of years i didn't have them anymore, even the achievements. Was there some sort of reset?
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Showing 1-15 of 34 comments
Ishan451 Feb 23, 2018 @ 3:30pm 
Originally posted by Zirlon:
By checking the stats of both variants it just seems that the IIC is better in every aspect. Am i missing something?

Marauder is a heavy Innersphere Machine
Marauder IIC is what the Clan's did with the machine after they overworked it, upgraded it and it turned into an Assault.

So yes, the Marauder IIC is better in every aspect, just like every other IIC machine. They are all captured machines, overhauled by the technolgically superior Clans.

Now how does this matter to MWO? It doesn't. Marauder drops as Heavy and gets qued like a Heavy... the IIC is dropped as an Assault and gets matchmade like one. Meaning it has to perform its duty as Assault, as it will take a spot from another Assault, given that the Matchmaker does its best to have 3 form every weight class per Quickplay match.

In terms of Faction play it of course matters in terms of who your allegiance is with and how much tonnage you have spare.

Originally posted by Zirlon:
Bonus OT question: i'm a returning player and if i remember correctly i had some mechs but when i came back a few days ago after a couple of years i didn't have them anymore, even the achievements. Was there some sort of reset?

You logged in with the wrong account, there was no reset and you should still have all your stuff at the proper account.
Imperialus Feb 23, 2018 @ 3:36pm 
Well one is a 75 ton Inner Sphere heavy, while the other is an 85 ton Clan Assault.

Ishan mentioned pretty much everything I would say.

Only thing I would add is that the Marauder (at least the 3R) has some pretty crazy structure quirks that give it amazing survivability.
Nightmare1 Feb 23, 2018 @ 4:02pm 
Originally posted by Zirlon:
By checking the stats of both variants it just seems that the IIC is better in every aspect. Am i missing something?

Bonus OT question: i'm a returning player and if i remember correctly i had some mechs but when i came back a few days ago after a couple of years i didn't have them anymore, even the achievements. Was there some sort of reset?

Check the filters. You might not have the right ones enabled, and so your Mechs might be hidden.
PocketYoda Feb 24, 2018 @ 3:14am 
To be honest after using both i prefer the IS one in this game.
Captain Worthy Feb 24, 2018 @ 5:47am 
The IS version is a lot tougher due to being smaller and having wonkier geometry & hit boxes. IIC has more firepower due to being an Assault mech.
As an Inner Sphere loyalist, i'd say the Marauder. That being said, the Marauder IIC is the only clan mech i'll play.

Both tend to focus around one big ballistic weapon (in the right torso) with smaller energy weapons as backup. The Marauder has better hitboxes than the IIC due to being smaller, but can't mount the sheer possible firepower of the IIC. It's a fair tradeoff in my opinion.

Do keep in mind that playing the IIC means you're playing an assault mech, meaning you may be called upon to spearhead a push. If you don't want that added responsibility, you're probably better off with the Marauder over the IIC.

Oh, also, be aware that when playing either of these mechs, you have to be very careful about protecting your big torso weapon. Anyone who has played this game for even a short amount of time will know that any marauder has it's main weapon(s) in the torso, so they will specifically target it.

PS: Don't be a clanner, buy the OG Marauder.
Beren Feb 25, 2018 @ 2:09am 
Thanks to you all guys for the answers :)

I bought the Mad-3r and i tried the basic build with ac/5 on torso, a ppc and a medium laser on each arm but i don't really like the ppcs that much (i'm pretty bad at landing the shots).
Then i tried a double uAc/5 on torso and a medium laser on each arm but i feel kinda 'underpowered'?
Any suggestions about the build and skill tree?


Oh and yes, apparently i had another account that i forgot about :steamfacepalm:
Last edited by Beren; Feb 25, 2018 @ 2:09am
tutzdes Feb 25, 2018 @ 3:04am 
Originally posted by Zirlon:
Then i tried a double uAc/5 on torso and a medium laser on each arm but i feel kinda 'underpowered'?
Any suggestions about the build and skill tree?
This build is weaker than my Bushwacker BSW-X2 2xUAC/5 + 2xMPL build. And Marauder should be able to carry much more. Which engine do you use? With Light Fusion Engine you should be able to fit at least 4 MPLs + double heatsinks needed to fire those effectively. You may also check the structure type, Endo Steel provides huge tonnage bonus (while decreasing the pod space).

MAD-3R is certainly able to carry formidable armaments while being fast enough (~75kph) and super-durable.

You should rebuild your mech in Smurfy's mechlab: https://mwo.smurfy-net.de/mechlab#i=345&l=stock
- and post a link to your build here - so we can see what you did to your mech and what can you change to make it a powerhouse it deserves to be.
Captain Worthy Feb 25, 2018 @ 3:14am 
If you want a decent close range punch, you could try an LB20 and four medium pulse lasers, but this build has to torso twist a lot in order to beat opponents.

Triple AC2 with medium or er small lasers has more firepower than the double UAC5 loadout. You have to learn how to tweak the firing groups though; two groups for the AC2's where one fires all of them at the same time and one which fires all of them in chainfire. Then you start the chainfire by holding it down and a moment later start clicking the other group button, this will produce a devastating rate of fire. You should figure it out in the test mode.

But this kind of loadout makes you more vulnerable as a target as you will face enemies a lot longer, enabling them to target your center torso with greater ease.

Oh and never put an XL engine into the Marauders. They are at their best with a standard engine.

Beren Feb 25, 2018 @ 3:16am 
I made a mistake: Large laser each arm not medium

This is my Mad:
https://mwo.smurfy-net.de/mechlab#i=345&l=5e41357ed738ea0314e650009d875a67562956bb


PocketYoda Feb 25, 2018 @ 3:45am 
Originally posted by Zirlon:
Thanks to you all guys for the answers :)

I bought the Mad-3r and i tried the basic build with ac/5 on torso, a ppc and a medium laser on each arm but i don't really like the ppcs that much (i'm pretty bad at landing the shots).
Then i tried a double uAc/5 on torso and a medium laser on each arm but i feel kinda 'underpowered'?
Any suggestions about the build and skill tree?


Oh and yes, apparently i had another account that i forgot about :steamfacepalm:
Twin LBX 5 and 4 medium pulse.

Chain fire the LBX
Last edited by PocketYoda; Feb 25, 2018 @ 4:34am
Super-XIX Feb 25, 2018 @ 4:36am 
I still swear by the 2 LB10X + 4 ML build with a STD300 engine and the rest of the weight in DHS and ammo for the -3R. That build never lets me down.

My second -3R uses a HGauss and 4 MPLs, but it's more for messing around and practicing HGauss than actually effective.
Nightmare1 Feb 25, 2018 @ 6:14am 
Originally posted by Zirlon:
Thanks to you all guys for the answers :)

I bought the Mad-3r and i tried the basic build with ac/5 on torso, a ppc and a medium laser on each arm but i don't really like the ppcs that much (i'm pretty bad at landing the shots).
Then i tried a double uAc/5 on torso and a medium laser on each arm but i feel kinda 'underpowered'?
Any suggestions about the build and skill tree?


Oh and yes, apparently i had another account that i forgot about :steamfacepalm:


Try the triple AC/5 in the torso with quad ERMLs in the arms. It's a beast!

https://www.youtube.com/watch?v=IV_3ronPkCA
Helfdane Feb 25, 2018 @ 10:09am 
In that movie he packs 4 ML's and 3 AC/5's. I tried that on my MAD-3R, but I got the weapons on but no space for ammo and heat sinks. Tried fiddling with ferro light and endo-steel, but still no tonnage left to properly stack ammo/heat.

How does he do it?
Ishan451 Feb 25, 2018 @ 11:01am 
I run mine like this:

MAD-3R[mwo.smurfy-net.de]

Originally posted by Helfdane:
In that movie he packs 4 ML's and 3 AC/5's. I tried that on my MAD-3R, but I got the weapons on but no space for ammo and heat sinks. Tried fiddling with ferro light and endo-steel, but still no tonnage left to properly stack ammo/heat.

How does he do it?

MAD-3R[mwo.smurfy-net.de]
Last edited by Ishan451; Feb 25, 2018 @ 11:04am
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Date Posted: Feb 23, 2018 @ 3:05pm
Posts: 34