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Marauder is a heavy Innersphere Machine
Marauder IIC is what the Clan's did with the machine after they overworked it, upgraded it and it turned into an Assault.
So yes, the Marauder IIC is better in every aspect, just like every other IIC machine. They are all captured machines, overhauled by the technolgically superior Clans.
Now how does this matter to MWO? It doesn't. Marauder drops as Heavy and gets qued like a Heavy... the IIC is dropped as an Assault and gets matchmade like one. Meaning it has to perform its duty as Assault, as it will take a spot from another Assault, given that the Matchmaker does its best to have 3 form every weight class per Quickplay match.
In terms of Faction play it of course matters in terms of who your allegiance is with and how much tonnage you have spare.
You logged in with the wrong account, there was no reset and you should still have all your stuff at the proper account.
Ishan mentioned pretty much everything I would say.
Only thing I would add is that the Marauder (at least the 3R) has some pretty crazy structure quirks that give it amazing survivability.
Check the filters. You might not have the right ones enabled, and so your Mechs might be hidden.
Both tend to focus around one big ballistic weapon (in the right torso) with smaller energy weapons as backup. The Marauder has better hitboxes than the IIC due to being smaller, but can't mount the sheer possible firepower of the IIC. It's a fair tradeoff in my opinion.
Do keep in mind that playing the IIC means you're playing an assault mech, meaning you may be called upon to spearhead a push. If you don't want that added responsibility, you're probably better off with the Marauder over the IIC.
Oh, also, be aware that when playing either of these mechs, you have to be very careful about protecting your big torso weapon. Anyone who has played this game for even a short amount of time will know that any marauder has it's main weapon(s) in the torso, so they will specifically target it.
PS: Don't be a clanner, buy the OG Marauder.
I bought the Mad-3r and i tried the basic build with ac/5 on torso, a ppc and a medium laser on each arm but i don't really like the ppcs that much (i'm pretty bad at landing the shots).
Then i tried a double uAc/5 on torso and a medium laser on each arm but i feel kinda 'underpowered'?
Any suggestions about the build and skill tree?
Oh and yes, apparently i had another account that i forgot about
MAD-3R is certainly able to carry formidable armaments while being fast enough (~75kph) and super-durable.
You should rebuild your mech in Smurfy's mechlab: https://mwo.smurfy-net.de/mechlab#i=345&l=stock
- and post a link to your build here - so we can see what you did to your mech and what can you change to make it a powerhouse it deserves to be.
Triple AC2 with medium or er small lasers has more firepower than the double UAC5 loadout. You have to learn how to tweak the firing groups though; two groups for the AC2's where one fires all of them at the same time and one which fires all of them in chainfire. Then you start the chainfire by holding it down and a moment later start clicking the other group button, this will produce a devastating rate of fire. You should figure it out in the test mode.
But this kind of loadout makes you more vulnerable as a target as you will face enemies a lot longer, enabling them to target your center torso with greater ease.
Oh and never put an XL engine into the Marauders. They are at their best with a standard engine.
This is my Mad:
https://mwo.smurfy-net.de/mechlab#i=345&l=5e41357ed738ea0314e650009d875a67562956bb
Chain fire the LBX
My second -3R uses a HGauss and 4 MPLs, but it's more for messing around and practicing HGauss than actually effective.
Try the triple AC/5 in the torso with quad ERMLs in the arms. It's a beast!
https://www.youtube.com/watch?v=IV_3ronPkCA
How does he do it?
MAD-3R[mwo.smurfy-net.de]
MAD-3R[mwo.smurfy-net.de]