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No. While there can be an event that gives you a reward for a number of Missiles destroyed, during the match itself AMS only gives score, no xp or cbills.
How about you take the official answer then:
https://mwomercs.com/news/2014/10/980-patch-notes-13345
That are all the actions that give XP and Cbills.. you will find AMS absent. You can confirm it for yourself by checking the Cbill and XP window in your end screen.. those are the left and right windows, and you will find AMS missiles destroyed absent from both Cbill and XP rewards... they are however listed in the center tally which informs you of your match Score.
Destoryed Missiles does not give you XP or Cbills, only score. And while that is relevant for your overall leaderboard standing (if you give a damn about those), or Player Skill rating, but it doesn't result in you getting more cash in the bank or xp to unlock skills.
Not sure if i should feel insulted from being included in that.. i hope some veteran shows up.. or not
Yup. I almost never used AMS until few days ago when I equipped three on a Nova and noticed higher match score than expected. No extra c-bills or experience.
https://steamcommunity.com/sharedfiles/filedetails/?id=1727451205
Players with similar performance scored lower. I did alright and shot down a good number of missiles.
There hasn't been, to my knowledge an actual chart given in a further patchnotes. There went some tweaks into it, but that doesn't mean the chart itself and the actions you get cbills for got expanded upon.
However, if you have a newer patchnote and i simply overlooked it when i looked for it a few months ago, i'll be more than glad for that link.
Edit: here you go
https://steamcommunity.com/sharedfiles/filedetails/?id=1728871880
From an Altruistic perspective.. sure. You can feel good about yourself that you got a pittance, potentially wasted your x2 daily win multiplier on the mech, for the knowledge that your teammates did better in a match they might or might not have won.
For you personally? There is 0 benefit, which is why it should never make up the majority of your loadout tonnage.
Thank you
the win is more than just a C-bill reward or anything gained in game. its a win. it feels good.
To have fun. Winning is more fun than loosing for sure, so you should try to win.. but is it really fun to stand around for 10 minutes and get nothing for your troubles? I don't think so.
I feel good when i am having fun while playing... doesn't matter if we win or loose, because a hallow victory is as meaningless as one of those games where you play Assault on Canyons and both teams circle past each other and just stand into the Cap zone... and 4 minutes later it says "you win" without having even fired a shot.
I am sorry, but i don't enjoy those matches any more as i enjoy standing around in a 3AMS Kitfox looking pretty for 10 minutes as my AMS does all the work and at the end i get greeted with a payout that is akin to a loss with a proper mech, if i am lucky.
I am having fun if it tells me i made 300k-500k cbills and 2,5k xp... that is when i am having fun, because it tells me it was a good match. The "Victory" above the score card usually doesn't cature in. When i have a 300k match, with 2 solo kills and 3KMDDs... it doesn't really matter if it says "Defeat".. sure Victory would be better and even more fun.. but hey... at the end of the day i had my fun.
but losing because no one brings defenses against missile locks and everyone is pinned down or eaten when they try to make a move isnt fun anymore. its waiting for your death as you get out positioned because no one wants to move from their safety walls. or no one wants to close the distance because the damage they take will be too great. an AMS moving forward ahead of your lines into a safe spot can make or break your teams will to actually move forward and do something. im not saying everyone should have an AMS, but those typically going to the front line anyway probably should to protect the very visible back line as they move up to support you.
in a game where everyone is pretty much set in the mentality of, this game is about me, its still a team based game, no one person without hack assistance is able to whipe out an entire team on their own. AMS is the understanding of this. not to mention with the missile health nerf it makes fighting a brawler missile vomit setup a bit easier.