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C-LBXes fire a single burst of pellets as opposed to C-ACs and C-UACs firing a salvo. This means they will have a shorter cycle time than C-ACs and C-LBXes of the same caliber.
(and no, Smurfy's Mechlab doesn't show that in their DPS formula)
And if you're building a Mad Cat Mk II B... the typical builds use 2xUAC10+2xUAC5 or 2xUAC10+2xLB10 . Personally I prefer the latter
On Paper, as Fifth Horseman explained the Clan Lbx is superior... personally i prefer the normal AC, it feels like less spread and more damage. The normal Clan AC feels more satisfying to use to me, even if the Lbx technically has a smidge (a couple 100ms) less cycle time.
In actual play i don't think there is much of a difference.
Also, let me correct myself: I just re-checked and it seems I confused C-ACs with IS-UACs there. C-ACs fire the same number of projectiles as C-UACs.
The number of projectiles doesn't equal the amount of salvos - C-AC5 fires two bullets per salvo, so you get an effective 35 shots per ton.
Clan Lbx5 fires 5 projectiles at once, coming out of one shell (each projectile doing 1 damage). Clan-AC5 fires 2 projectiles (each projectile doing 2,5 damage), one after the other, counting each projectile separately.
And yes, Clan Lbx 2 and 5 have less heat than the regular AC.... heat is the same on the 10 and 20 version. The 10 version shoots 4 (i think) rounds on the regular AC10 and of course 10 projectiles on the Lbx. And 5 rounds on the AC20 to 20 projectiles on the LBx.
The point of impact... or cone of damage is much larger with the LBx version compared to the AC versions, even though the regular AC comes out in more of a 'stream' than a cluster. Both have their advantages and disadvantages.
Also LBxs have a longer damage fall off, but you'll likely spread all over the mech at this distance.
So in summary, it's a matter of what kind of build you're using. UAC's can rack up the heat, while potentially doubling the damage of the weapon. AC's are constant and stable. LBX's are also stable, but may spread to different components, although have a good crit chance if they get through the armor.
Why anyone would want to rock LBX10 or 20 is beyond me, it spreads its damage all over. Its like going for SRM instead of Artemis SRM.
Due to balancing reason the Lbx has the lower heat, IIRC its to make up for the spread damage.
Ghostheat. Dual lbx 20 does not get ghostheat...
So thats how they make it viable, oh well learn something new every now and then.
I want to say since ever? But it goes to show how the Devs rank the Lbx. They do not allow dual uAC20 or regular AC20 without punishment but are fine with dual LBx20.
Before they started with the whole mess of adding heatsink limit quirks dual lbx20 was the only way to get a 40 point Alpha without Ghostheat and mixing multiple weapon types.