MechWarrior Online

MechWarrior Online

View Stats:
Helfdane Sep 25, 2017 @ 3:37pm
Tips for a hunchback IIC
Smurfy-link: http://mwo.smurfy-net.de/mechlab#i=370&l=1ff8d4fd84da919eccadba23485a9d06a2a26310

This mech is running extremely hot I noticed. On tourmaline or caustic vally I can fire 1 salvo, and I'm out for like one minute. Any tips for this one? I would've liked to keep the ultra-20's, but not sure if that's an option heat wise.
< >
Showing 1-15 of 22 comments
Deckire Sep 25, 2017 @ 4:22pm 
Are you shooting both of them at the same time? If you are, I would highly recommend not to do that. Have both of them set your your left and right click and the lasers on the 3 Key and try double tapping them one at a time.

I would definitly not shoot both at the same time.
Ishan451 Sep 25, 2017 @ 9:48pm 
Don't do dual Ultra 20s... if you insist on keeping with one of the 20tis.. try this:

HBK-IIC[mwo.smurfy-net.de]


But if you are not married to the Uac20s...

Try this one... Dual Gauss (with minimal Cbill investment):

HBK-IIC[mwo.smurfy-net.de]


But either of these are usually the highly recommended ones, they do however will need new reactors:

Dual Lbx10/Uac10 version (they weight the same so are interchangable):
HBK-IIC[mwo.smurfy-net.de]

Or Dual Uac5s:
HBK-IIC[mwo.smurfy-net.de]
Super-XIX Sep 26, 2017 @ 3:17am 
Double UAC20s is doable, but requires a lot of facetime because you need to shoot each individually. Works great on my MCII-DS, and it'd probably be terrifying on a HBK-IIC. Just gotta try and let other people keep your target distracted.
Last edited by Super-XIX; Sep 26, 2017 @ 3:17am
Ishan451 Sep 26, 2017 @ 5:51am 
Originally posted by The Superjew:
Double UAC20s is doable, but requires a lot of facetime because you need to shoot each individually. Works great on my MCII-DS, and it'd probably be terrifying on a HBK-IIC. Just gotta try and let other people keep your target distracted.

Problem is.. you only have 16 shots or 320 damage. It might be 320 pin point damage, but i do not think its enough to carry an entire match, and once it is gone you are in a 64kph medium with 2 medium lasers.
Dakota Sep 26, 2017 @ 5:52am 
I generally run mine like this: http://mwo.smurfy-net.de/mechlab#i=370&l=df9f3474c90ed4fdc184a6e65b800ee175abeb4e

Sometimes I'll swap the UAC20s out for LBX20s or dual gauss. Whatever you do make sure you don't fire both UAC20s at once or you get ghost heat which makes you run super hot.

My build there comes with 5 tons of ammo, can go up to 6 if you take the jump jets out, so 700 damage to 840 damage possible.
Last edited by Dakota; Sep 26, 2017 @ 5:53am
Patty Sep 26, 2017 @ 5:01pm 
Just poke with high alpha loadouts utilising the high mounts. I wouldnt suggest brawling.
Over 9000 Sep 26, 2017 @ 6:59pm 
You need to pay attention to the warnings in your mechbay. It warns you shooting both at the same time will generate abnormally high heat. As people mentioned above this is called Ghost Heat. Check it out on the wiki and stuff. I recommend to run dual UAC-10 instead, more ammo efficient and no ghost heat, it may support the playstyle you are looking for better. You can get something like 1200, 1400,or up to 1600 points of potential damage on UAC10-'s.

Check out this guide:
https://www.youtube.com/watch?v=eNaI6e03tys
Veritas Sep 27, 2017 @ 9:31am 
Leave brawling to the missile variant. Try something mid to long range.

Popular builds are dual gauss with backup lasers on an XL 200

dual uAC10s + dual ER medium lasers on an XL 255

triple uAC5s + 2 ER Medium lasers on an XL 225 (gets toasty, but has the best overall balance between DPS, burst, and jamming length)

4 uAC2s on an XL225 or XL200 depending on if you want backup lasers or not.
Helfdane Sep 27, 2017 @ 12:42pm 
Thanks for the information folks! I've swapped the 20's for 10's, and it works! Heat is not that much an issue anymore.
Captain Worthy Sep 28, 2017 @ 3:37am 
Originally posted by Helfdane:
Thanks for the information folks! I've swapped the 20's for 10's, and it works! Heat is not that much an issue anymore.

You should learn the heat system anyways as others have recommended, because then you can use double UAC20 and not have heat issues. That skill will be quite essential in higher tier games.

With double UAC20 you need to use one of the cannons at a time. Otherwise there is an additional heat penalty.

So you fire one UAC20, double tapping it, and then fire the other one double tapping it as well. Now you have done 80 points of damage to the enemy mech while with two UAC10's you do only 40 points.

For a beginner two UAC10's is good enough but over time you should master other weapon types and roles of play.
Helfdane Sep 28, 2017 @ 1:32pm 
Aye, this is true, but for me the hunchback feels very fragile to be honest, so I really have to time things and run from cover to cover. But learning still, and in a few months or something I should have more feeling with it I hope.

I don't understand the double tapping though, isn't there a cooldown involved?
Last edited by Helfdane; Sep 28, 2017 @ 1:33pm
Dakota Sep 28, 2017 @ 1:33pm 
Originally posted by Helfdane:
Aye, this is true, but for me the hunchback feels very fragile to be honest, so I really have to time things and run from cover to cover. But learning still, and in a few months or something I should have more feeling with it I hope.

Hentsman would be a better brawler, it can pack on more SRMs and its hitboxes are great for it instead of boxy.
Ulfgar III Sep 28, 2017 @ 2:21pm 
Originally posted by Helfdane:
Aye, this is true, but for me the hunchback feels very fragile to be honest, so I really have to time things and run from cover to cover. But learning still, and in a few months or something I should have more feeling with it I hope.

I don't understand the double tapping though, isn't there a cooldown involved?

With UACs if you shoot while on cooldown, you can shoot again with a chance that the weapons jams and it cannot be used for a few seconds
Dakota Sep 28, 2017 @ 2:50pm 
Originally posted by Helfdane:
I don't understand the double tapping though, isn't there a cooldown involved?

Basically for each time you reload you get to fire twice instead of once. Firing the second time has a chance to jam the gun though. Its generally better to always just double tap for the sake of effective DPS.
-=o\BUTCHER/o=- Sep 28, 2017 @ 4:35pm 
Speaking of 2xUAC/20's....

So I got the KGC-000 and I love the 20's on it, but using them puts a HUGE target on my face (other than the obvious "assault mech with a huge @$$! kill it!"). Are KGC's meant to hang more toward the back and clean up the battlefield, or what? It doesn't matter where I position myself, once those UAC20s go off, I literally have every enemy pushing past my team just to blow my @$$ up. It's starting to get frustrating.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Sep 25, 2017 @ 3:37pm
Posts: 22