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Also 2xrac5=10 dps. Front armor 130. You need 13 sec of frontal atack to kill enemy.
I think it is fun, but useless.
When i will mount 2xrac20 - that will be really fun weapon.
Not suicide, but you severely limit your options. The wind up prevents you from taking potshots at people that peek and retreat, but you can punish anyone that stays in the open for to long.
Its a fun weapon, but not really useful overall against people that aren't static. I imagine they are a lot more OP in lower tiers tho, when people still don't use cover and think they are invincible.
I have had my marauder set up with one for a while, but i went back to an uAC10. Much better for punishing people that break cover. My Cyclops still uses rACs, but it has an ECM and i can 'ambush' people.
so only 6 seconds
with some skill you can keep RAC 'ready to fire' tapping the mouse button.
Still takes longer to get started firing as when you just fired 2 uAC5s.
This makes your jam bar go up, and therefore likely isn't even worth the effort.
Furthermore, that damage is only if they sit still and let you focus a specific component. The counter to RACs is to just torso twist and spread the damage all over your mech, where it will be mostly neglible.
Also, only certain mechs actually can run RACs well. Ones with armor quirks, like the Orion or Atlas.
I think he hopes for an AC20 version of it... (only 2 and 5 were ever developed in the background to my knowledge so there won't be a rAC10 or a rAC20)
In general RACs aren't that great for killing things, and are more of a support weapon. You won't really win any trades with them, but you can blind your target and often cause a retreat. Its a decent weapon during a push to support your team. It may be best to put on assaults compared to heavies since many assaults tend to be pushers while heavies tend to be traders. Heavier assaults have slow torso twist speeds, making the inability to torso twist when firing RACs not as bad of a loss, as you wouldn't have spread much anyway.
rAC5 is only 3 points higher than uAC5*, but uAC5 will deliver all its damage to one point, where the rAC5 will need the full duration doing minuscule damage.
If you factor in the windup time of the rAC5, i wouldn't be surprised if the uAC5 came out to the same DPS in a 5 second window. If you fire the rAC5 that long you should be close to overheating too.
*without accounting for its ability to fire twice, its DPS is 3,x with a 1,6s reload. If you use its ability to double fire, you will double the DPS, which would mean 6something (thus about 3 points below the rAC dps of 10). And since both weapons can Jam, you can't even say that the rAC is better in that regard.
I think over all the rACs DPS is deceptive. It doesn't factor the wind up and the heat build up. And uAC5s are even better in terms of slots and tonnage.
That said, positioning is everything. I can right side peek with that build and I try not to expose to more than 2 enemy targets at once.