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if your not playing the game modes like they are all skirmish then your wrong. if you want to make any money that is.
Actually, not really. How you deal damage (flanking, hit and run, etc) and team support actions earn as much or more than just raw damage and kills.
@OP: Look up Rewards 2.0 on the official MWO forums for a breakdown of how scoring works.
This way the remnants of the team can still pull off a heroic victory, which would otherwise be almost impossible in normal skirmish mode. But it's not the point of any of the game modes to avoid the fight completely, because that would be incredibly stupid in a 12vs12 pvp arena shooter like MWO.
Match score is a joke.
Here, I have access to my PC now, so I pulled the info for the OP:
https://mwomercs.com/forums/topic/203873-rewards-20-what-you-need-to-do-to-get-xp-and-cb/
Bottomline: Don't get hung up on kills and damage. Yes, they are effective at generating rewards, but focusing only on them will not actually benefit you as much as focusing on your positioning and HOW you deal damage. Case in point, two Hit and Runs are worth a single kill, and they are very easy to acquire, especially with a Medium Mech. You just pop out from cover, nail an enemy, and pop back into cover before you take a hit. If you do it to an enemy's flank, then you can stack a Flanking with the Hit and Run. You'll actually earn more from either or both of those than you will from acquiring Killing Blows in most games.
Getting Component Destructions is also another great way to earn C-bills. They are worth a little over half of a Killing Blow and are much easier to get in most cases. Just lock your target with "R" and then shoot the most damaged part until it falls off.
Two examples to consider:
https://www.youtube.com/watch?v=VcIsiQlrl2o&t=9s
https://www.youtube.com/watch?v=m-H556FYAN8&t=48s
The first video is of a KDK I piloted on Rubellite. I earned 213,951 C-bills and 3,090 XP after accounting for the effects of Premium Time and my Tournament Supporter Pack. The second video is of a BJ match on the same map. I earned 255,071 C-bills and 3,790 XP after accounting for the effects of Premium Time and my Tournament Supporter Pack. In each match, I scored two kills. However, I made more money and XP with the BJ than with the KDK despite accruing 249 more damage, 1 more Solo Kill, and 3 more KMDDs with the KDK.
The simple reason, is that I played more to the Rewards 2.0 system with the BJ than I did with the KDK. I scored more with my utilities (UAVs) as a BJ than as a KDK, and I also earned a lot more from my Kill Assists. However, the big wind falls came from my Scouting, Flanking, Hit and Run, Protected Medium, Brawling, and Protection Proximity Scores. Those contributed a lot to my earnings that, when coupled with my UAV utilities I provided to my team, boosted my earnings much higher than what I made with the bigger Mech. This contrast between the two could be considered as fairly typical in-game in my experience.
So, the TL:DR is that raw damage and kills alone do not guarantee you a good earnings rate. You are better off learning the Rewards 2.0 System, building Mechs that fit well with it, and then playing them to meet the system. If you do that, then you can earn quit a lot of C-bills and XP very easily without having to rely only on your damage and kills.
Edit: Also, as a point of interest, PGI announced a while back that Match Score is calculated using the markers in the Rewards 2.0 System, so understanding it can also help you boost your Match Score a bit.
Yeah, but it's not as much as you think, actually. You only get 21 C-bills per point of damage compared to 4,000 C-bills for the killing blow, so it makes more sense to kill steal the Mech rather than to let someone farm it.
Not enough to matter when you have multiple Mechs shooting at that last guy. You would have to get lucky in order to get any of those, unless everyone agreed to part the guy out in a specific manner. Someone could just sit back and cherry pick the crippled parts, taking the bulk of the C-bills and leaving you with a pittance for the damage you generated.
Objective wins with basically no fighting is really just bland and deserves the "**** you" to everyone involved. You didn't do anything special so you shouldn't get a fat reward for it. There are other games that do objectives so much better. Like single player games. I mean, really, if you just want to shoot stationary buildings, why bother with a mech fighting simulator?
Because you ruined the fun for all the players who want to shoot up big stompy robots.
No kills = no fun.
as opposed to skrimish where on HPG, one team could score a kill and hide underneath and sit there. theres no other objectives and if the other team wants to win they gotta get em.
MWO became an arena shooter because a loud vocal part of the community basically voted on it being that way. the rest of us enjoyed having the extra game modes but now, beyond incursion and escort, assault and conquest has 0 point because everyone wants scrap metal over tactical superiority. for that matter, skirmish could jsut leave the rotation since everyone plays every game mode like it is skirmish.