MechWarrior Online

MechWarrior Online

View Stats:
gspotchef Nov 24, 2017 @ 9:37am
How is this game scored?
hay guys
Just having a small gripe about how the game exp and mach score is worked out...
Me with 2 fellow mechwariors just caped an opponents base in very short time in faction play and got next to nothing in exp or match score....
Being a taction at heart I would have thought such tactics would be rewarded....
having the ability to out think and out manuver your opponents is a very crititcal skill one I've seen on the field many times.....
In this case we capped the base so fast they didn't have time to get back to defend it...
It's not like we were using light mechs I myself was in an assault and my freinds for the match were in heavies... so why did we get little to no reward?
< >
Showing 1-15 of 20 comments
The scoring is heavily weighted towards damage and kills.
-=o\BUTCHER/o=- Nov 24, 2017 @ 1:04pm 
It's a way to keep players from rushing objectives, especially on Assault and Incursion. Sometimes it can be fun to go ahead and rush a base to troll your enemy, but most of the time the fun lies in the heat of battle. If you really want to be a tactician, then get into a light mech and do spotting for your team and play ECM mommy for the assaults. They'll love you for it.
Xilo The Odd Nov 24, 2017 @ 1:05pm 
Damage, Kills, Assist, UAV spotting.

if your not playing the game modes like they are all skirmish then your wrong. if you want to make any money that is.
Nightmare1 Nov 24, 2017 @ 9:18pm 
Originally posted by The Fifth Horseman:
The scoring is heavily weighted towards damage and kills.

Actually, not really. How you deal damage (flanking, hit and run, etc) and team support actions earn as much or more than just raw damage and kills.

@OP: Look up Rewards 2.0 on the official MWO forums for a breakdown of how scoring works.
Captain Worthy Nov 24, 2017 @ 10:12pm 
You should also realise that every game mode is basically team deathmatch with an alternative way to win if the fight starts to go poorly for one of the teams.

This way the remnants of the team can still pull off a heroic victory, which would otherwise be almost impossible in normal skirmish mode. But it's not the point of any of the game modes to avoid the fight completely, because that would be incredibly stupid in a 12vs12 pvp arena shooter like MWO.







NauticalSoup Nov 25, 2017 @ 4:24am 
Damage and kills. If you do damage and/or get kills your match score will always bury anyone who plays the objective. Try playing scouting without getitng into a brawl - even if you win, you'll end with less than 100 match score.

Match score is a joke.
Podobo Nov 25, 2017 @ 4:41am 
Match score = AMS missile destroyed
Nightmare1 Nov 26, 2017 @ 9:03pm 
Originally posted by Nightmare1:
Originally posted by The Fifth Horseman:
The scoring is heavily weighted towards damage and kills.

Actually, not really. How you deal damage (flanking, hit and run, etc) and team support actions earn as much or more than just raw damage and kills.

@OP: Look up Rewards 2.0 on the official MWO forums for a breakdown of how scoring works.

Here, I have access to my PC now, so I pulled the info for the OP:

https://mwomercs.com/forums/topic/203873-rewards-20-what-you-need-to-do-to-get-xp-and-cb/

Bottomline: Don't get hung up on kills and damage. Yes, they are effective at generating rewards, but focusing only on them will not actually benefit you as much as focusing on your positioning and HOW you deal damage. Case in point, two Hit and Runs are worth a single kill, and they are very easy to acquire, especially with a Medium Mech. You just pop out from cover, nail an enemy, and pop back into cover before you take a hit. If you do it to an enemy's flank, then you can stack a Flanking with the Hit and Run. You'll actually earn more from either or both of those than you will from acquiring Killing Blows in most games.

Getting Component Destructions is also another great way to earn C-bills. They are worth a little over half of a Killing Blow and are much easier to get in most cases. Just lock your target with "R" and then shoot the most damaged part until it falls off.

Two examples to consider:

https://www.youtube.com/watch?v=VcIsiQlrl2o&t=9s

https://www.youtube.com/watch?v=m-H556FYAN8&t=48s

The first video is of a KDK I piloted on Rubellite. I earned 213,951 C-bills and 3,090 XP after accounting for the effects of Premium Time and my Tournament Supporter Pack. The second video is of a BJ match on the same map. I earned 255,071 C-bills and 3,790 XP after accounting for the effects of Premium Time and my Tournament Supporter Pack. In each match, I scored two kills. However, I made more money and XP with the BJ than with the KDK despite accruing 249 more damage, 1 more Solo Kill, and 3 more KMDDs with the KDK.

The simple reason, is that I played more to the Rewards 2.0 system with the BJ than I did with the KDK. I scored more with my utilities (UAVs) as a BJ than as a KDK, and I also earned a lot more from my Kill Assists. However, the big wind falls came from my Scouting, Flanking, Hit and Run, Protected Medium, Brawling, and Protection Proximity Scores. Those contributed a lot to my earnings that, when coupled with my UAV utilities I provided to my team, boosted my earnings much higher than what I made with the bigger Mech. This contrast between the two could be considered as fairly typical in-game in my experience.

So, the TL:DR is that raw damage and kills alone do not guarantee you a good earnings rate. You are better off learning the Rewards 2.0 System, building Mechs that fit well with it, and then playing them to meet the system. If you do that, then you can earn quit a lot of C-bills and XP very easily without having to rely only on your damage and kills.

Edit: Also, as a point of interest, PGI announced a while back that Match Score is calculated using the markers in the Rewards 2.0 System, so understanding it can also help you boost your Match Score a bit.
Last edited by Nightmare1; Nov 26, 2017 @ 9:04pm
Xilo The Odd Nov 26, 2017 @ 10:37pm 
yeah its sad when you got 1 last mech in the game and it cant fight back, you want to tear it completley apart and then shoot it in the head, but your allies just core it out. you can get soo much more in Cbills! but they just scrap em as fast as possible.
Nightmare1 Nov 27, 2017 @ 4:59am 
Originally posted by Xilo The Odd:
yeah its sad when you got 1 last mech in the game and it cant fight back, you want to tear it completley apart and then shoot it in the head, but your allies just core it out. you can get soo much more in Cbills! but they just scrap em as fast as possible.

Yeah, but it's not as much as you think, actually. You only get 21 C-bills per point of damage compared to 4,000 C-bills for the killing blow, so it makes more sense to kill steal the Mech rather than to let someone farm it.
Xilo The Odd Nov 27, 2017 @ 9:51am 
Originally posted by Nightmare1:
Originally posted by Xilo The Odd:
yeah its sad when you got 1 last mech in the game and it cant fight back, you want to tear it completley apart and then shoot it in the head, but your allies just core it out. you can get soo much more in Cbills! but they just scrap em as fast as possible.

Yeah, but it's not as much as you think, actually. You only get 21 C-bills per point of damage compared to 4,000 C-bills for the killing blow, so it makes more sense to kill steal the Mech rather than to let someone farm it.
well im talkin blown off components and usch as well, and doesnt a headshot award a bonus as well?
Nightmare1 Nov 27, 2017 @ 11:12am 
Originally posted by Xilo The Odd:
Originally posted by Nightmare1:

Yeah, but it's not as much as you think, actually. You only get 21 C-bills per point of damage compared to 4,000 C-bills for the killing blow, so it makes more sense to kill steal the Mech rather than to let someone farm it.
well im talkin blown off components and usch as well, and doesnt a headshot award a bonus as well?

Not enough to matter when you have multiple Mechs shooting at that last guy. You would have to get lucky in order to get any of those, unless everyone agreed to part the guy out in a specific manner. Someone could just sit back and cherry pick the crippled parts, taking the bulk of the C-bills and leaving you with a pittance for the damage you generated.
Veritas Nov 27, 2017 @ 12:20pm 
Damage, flanking shots, component destructions, kills most damage dealt/solo kills, assists/killing blows contribute the most. If you're in a light or medium, shooting a target that has recently damaged one of your heavier teammates (heavy/assault) will award you the "Protected X" award, which boosts their match score to make up for the lower damage output (in theory).


Objective wins with basically no fighting is really just bland and deserves the "**** you" to everyone involved. You didn't do anything special so you shouldn't get a fat reward for it. There are other games that do objectives so much better. Like single player games. I mean, really, if you just want to shoot stationary buildings, why bother with a mech fighting simulator?
Last edited by Veritas; Nov 27, 2017 @ 12:21pm
Alrik Nov 27, 2017 @ 1:07pm 
Originally posted by gspotchef:
....
Being a taction at heart I would have thought such tactics would be rewarded....
having the ability to out think and out manuver your opponents is a very crititcal skill one I've seen on the field many times.....
MWO is the wrong game for you.

...so why did we get little to no reward?
Because you ruined the fun for all the players who want to shoot up big stompy robots.
No kills = no fun.
Xilo The Odd Nov 27, 2017 @ 3:28pm 
Originally posted by Alrik:
Originally posted by gspotchef:
....
Being a taction at heart I would have thought such tactics would be rewarded....
having the ability to out think and out manuver your opponents is a very crititcal skill one I've seen on the field many times.....
MWO is the wrong game for you.

...so why did we get little to no reward?
Because you ruined the fun for all the players who want to shoot up big stompy robots.
No kills = no fun.
some people like the tactical strategy though. base capping in assault is like a game of chicken which team is gonna flinch first? they want to kill and get damage in but if their base goes, the game ends. so they will often flinch and abandon the frontline to stop the base cap. then a big push happens and everyone dies very quickly.

as opposed to skrimish where on HPG, one team could score a kill and hide underneath and sit there. theres no other objectives and if the other team wants to win they gotta get em.

MWO became an arena shooter because a loud vocal part of the community basically voted on it being that way. the rest of us enjoyed having the extra game modes but now, beyond incursion and escort, assault and conquest has 0 point because everyone wants scrap metal over tactical superiority. for that matter, skirmish could jsut leave the rotation since everyone plays every game mode like it is skirmish.
Last edited by Xilo The Odd; Nov 27, 2017 @ 3:29pm
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Nov 24, 2017 @ 9:37am
Posts: 20