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Shanks Nov 22, 2017 @ 6:26am
Cyclops Sleipnir Build :), Suggestions
Hello, mates o7.

I like my Sleipnir build, but i see much other Sleipnir´s with the 4x UAC 5 build and they make more dmg, faster than me^^..

I have 2x ER Large laser / 2x Rotary AC5

When u have ideas , ur welcome.

I wanna test with 2x Rotary AC 5 / 2x Rotary ac2 , but i think its damage lost.
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Showing 1-9 of 9 comments
-=o\BUTCHER/o=- Nov 22, 2017 @ 6:42am 
The Cyclops is kind of a weird mech. I've experimented with all kids of builds, and have settled with a RAC5 a RAC2 and 4xSRM4+Artemis.

If you really think about it, the Cyclops isn't much more capable than a heavy mech in the firepower department. However, it's really good at close range and supporting a hearty push on the enemy. Honestly, I have more firepower in my Roughneck and have just about as much armor and structure. The clops needs a buff, IMO. They nerfed it into the ground.
Shanks Nov 22, 2017 @ 6:55am 
lol really ^^.. what Roughneck u have?
I play it since yesterday with normal build xD but ... my Thanatos was better so i thinking , Hmm need a better build.

and the RAC´s make good Dmg?

never have test it with 2x RAC5 and 2 RAC2 .. have on my Roughneck 3x RAC2 /1 PPC and 1 20 Rockets
Ishan451 Nov 22, 2017 @ 7:13am 
Originally posted by -Kakashi Hatake-:
and the RAC´s make good Dmg?

RACs need to long before they start doing damage. The wind-up means you will miss out on damage a lot of the time.

They do okay damage once they are firing, but the problem is that they take to long to start firing.
-=o\BUTCHER/o=- Nov 22, 2017 @ 7:13am 
I think I got the Roughneck-3M. I run it with 1rac2, 1 small laser, 2mg, and 3xSRM4. I got his speed up to 68kph, and he has 97 armor in the CT so far. I have a 1.37 heat management on it too, so my RAC2 never produces heat.

RACs (I think) are the best ballistic weapon out there. They make your enemy go "oh s***" and turn tail. On the otherhand going 4+LBX2, 2+UAC10, or loading up 2 gauss riles (for sniping) make for good ballistic combos. I love RACs, though. As long as you manage the heat on them and skill for them, then you can do A LOT of damage. Heat managment is really important too. Gotta make sure you're at least in the 1.1 range or better if you got other weapons on board. Even then, keep a coolshot handy.
Shanks Nov 22, 2017 @ 7:20am 
wow thank u , we still in contact? thanks for accept
dudewait Nov 22, 2017 @ 8:12am 
4x UAC-5, 1 ER MEDIUM laser, stripped arms and rears.
Super-XIX Nov 22, 2017 @ 12:54pm 
4 LB10Xs is scary and the Sleipnir is one of the mechs that can pull it off. Maybe not as well as a KDK-3, but it's doable.
Xilo The Odd Nov 22, 2017 @ 3:28pm 
4 light gauss.

no not trolling, its hillarious how well it does.
-=o\BUTCHER/o=- Nov 22, 2017 @ 5:29pm 
Originally posted by Ishan451:
Originally posted by -Kakashi Hatake-:
and the RAC´s make good Dmg?

RACs need to long before they start doing damage. The wind-up means you will miss out on damage a lot of the time.

They do okay damage once they are firing, but the problem is that they take to long to start firing.

Wrong.
You should always know what you're going into before you fire your weapons, which means you should always ramp your RACs up before popping around a corner. "ok damage" is an understatement. Being able to do 15-20 damage PER SECOND is devistating.

Originally posted by -Kakashi Hatake-:
wow thank u , we still in contact? thanks for accept

Yessiree. If you're ever looking for a Unit to join and you're not a sensitive puss puss (like a lot of the high society figures on this board), the 502nd Panzer Regiment is open.
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Date Posted: Nov 22, 2017 @ 6:26am
Posts: 9