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Thougha difference is that ECM by itself has a Range Limit, and with the Range Limit if anyone gets to close, surprise they see you, and so can the entire enemy team.
But with Stealth Armor, it gives you no Range Limit and can be up close to a mech face and still can't be targeted. At the price of a lot of Slots and Heat when Stealth Armor is on.
Could also be good for Mechs with TAG and NARC.
The mech must first have ECM to be able to equip Stealth Armor.
With a proper heat profile, you will disapate heat slowly on cold maps.
Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry.
Yeah, gauss weapons or LB-X AC's work best with stealth armor. It is quite common to see those stealth armored Ravens eventually blow themselves up when they seek the rear of the enemy in brawls.
Laser or missile mechs with stealth armor should use it tactically and not as an additional layer of protection when brawling. If it is kept activated during your attack run on someones rear, be ready to just run away when the heat gets high. On a hot map, disable the armor before retreating too so you don't shut down with your rear towards the enemy.
Of course if you prepare to fight on hot maps you take low heat weapons as mentioned and can then maybe retreat even with the armor active.
Benefits:
you cannot be targeted while stealth armor is powered on.
in thermal you dont glow or display any kind of heat. you can do fun things with this fact in pug drops.
Costs:
your heat dissipation rate is reduced greatly, anything you do that generates heat will not dissipate while armor is on. this means moving, shooting, or jump jets and laser AMS. you get the idea. if the action gets you hot, you'll stay hot.
stealth can still get turned off or disabled by normal ECM countering methods like BAP, PPC shot, ECM on counter, and narc, tag is exempt from this and will not disable stealth outright.
pending on the mech and how its built stealth can be a decent tactical choice. in pug drops i've seen a sneaky atlas D-DC running stealth and getting behind people. granted he was on river city and had lots of buildings to play with but, size does not matter for if stealth can be useful to you or not. its all about your tactical use of it.
TAG's dont work just the narc's.
I believe they meant making a tag/narc mech using stealth armor. Ninja Spotter
1. TAG?
2. BAP?
3. NARC?
4. ECM in counter mode?
Just to make it clearer, I not so sure what is used to counter still?
Countered by PPC.
Countered by NARC
Countered by ECM.
Not sure about CAP or BAP though. Probably not, but worth a check.
I think this thread clears it up. Apparently ECM in counter mode does not counter the Stealth Armor, but probably helps in preventing enemy ECM from taking effect even though the IS mech is still Stealthed.