MechWarrior Online

MechWarrior Online

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HotSoup Jul 6, 2017 @ 10:49pm
what version of the "King crab" should i get?
suggestions?
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Showing 1-15 of 15 comments
Defektiv Jul 7, 2017 @ 12:49am 
They all are pretty similar if you're going ballistic, the 0000 being the only "limited" one in terms of ballistic hardpoints, only having 2 instead of the 4-6 on the others and fewer enhancements. I got the 000 because of the 6 hardpoints but I only ever use 4 with UAC5s.
HotSoup Jul 7, 2017 @ 1:00am 
ok thanks
Sleeper Jul 7, 2017 @ 3:27am 
I went for the 6 ballistics x AC2s. More fun than a 2xAC20 or 4xUAC5 builds if you're into long raneg dps. Have 2xSRM6 for close range.
Hussar Jul 7, 2017 @ 7:23am 
Yolo, King Crab is heavy support mech. His CT is too easy to isolate to make him effective.
Defektiv Jul 7, 2017 @ 7:57am 
Still fun to play and cool as hell looking.
JangoRedpaws Jul 7, 2017 @ 8:38am 
better servers for south america, or NA because im getting 400ms , need to improve that please
Hussar Jul 7, 2017 @ 8:40am 
Yeah i agree, you got excellently located energy hardpoints, ballistic arms and 100 tonnes to mess around - and for that reason i think most universal variant and most fun builds can be made on 000b. It has enough of everything. Keep in mind it will benefit little from incoming soon light fusion engine since its extremly hard to torso twist in this baby.
Xilo The Odd Jul 7, 2017 @ 6:02pm 
yeah the king crab wont be considered top tier by anyone, but its still fun and if you run em right can dish a lot of damage.

one thing i CONSTANTLY advise for people wondering about a potential mech purchase.

Civil War is coming, new tech that will change the face of how many mechs are run.
Funky T Jul 8, 2017 @ 6:17am 
I've been loving my King Crabs, actually got all of them (apart from the new hero) and mastered them long ago.

I'd suggest taking the variant with 4 ballistic hardpoints. Can't remember the variants name, they're all too similar.

If I'm not mistaken, this one still has some decent ballistic quirks (around 10% ballistic cooldown I think?), and with 4 ballistic mounts you will be able to do most of the things you'd like to try.

Right now the most common builds are either 4x UAC5 or 2x AC20 from what I can tell, so this variant can do both.

With the new tech coming shortly, you should still be well prepared with 4 hardpoints. Only thing this variant can't do would be 6x AC2 or 6x UAC2.


And yes, the King Crab does have some problems. Like every 100 ton assault, he's slow as all hell right now, making him an easy target. Additionally, this one's torso hitboxes are huge and his head is basically the biggest missile collection dish in the game.
But all variants recently got some nice armor quirks, which can be amplified by the skilltree to almost reach atlas-levels of armor. And with the new tech and light fusion engines, the speed issue will at least get somewhat better.
Really looking forward to playing my King Crabs more often again with the Civil War tech.
Last edited by Funky T; Jul 8, 2017 @ 6:17am
Xilo The Odd Jul 8, 2017 @ 8:41am 
the 4 ballistic HP one is the 000B, it works with the quad UAC 5 but in the hands of someone who doesnt do that kind of thing normally it'd foul up a lot. besides, the base one the 000 can do 6 UAC 2 in a couple weeks. saw a guy in PTS using a macro to run his firing chain and it was hillarious, like a quad MG for fire rate and AC 2 for damage.

the 0000 makes a good long range mech in any design, my current setup on mine is a twin gauss with 4 ER large, fire the lasers in pairs or individual and your good. before that as a joke i ran it with 4 LRM 15, a tag, 3 med pulse with lots of LRM ammo. it did a ton of damage regardless but got eaten as a result of being slow. i plan to bring MRM to it with LB5 and some energy of some kind, maybe ER small if it came down to it.
cmk7 Jul 10, 2017 @ 4:26pm 
I like the Kaiju
Xilo The Odd Jul 11, 2017 @ 11:39am 
im still on the fence about the kaiju, but i've been trying to figure out just how i wanna run one when new tech drops before i decide to buy one. lots of options, hard to tell which will be best.
cmk7 Jul 11, 2017 @ 1:58pm 
Originally posted by Xilo The Odd:
im still on the fence about the kaiju, but i've been trying to figure out just how i wanna run one when new tech drops before i decide to buy one. lots of options, hard to tell which will be best.

Right now I'm running 6 medium lasers and 2 lbx10s. Placed somewhere in the mid 30s in the leaderboard they ran when it was released.

I was wondering the same thing though, it's really the only assault I have that I'm not terrible in.
Eisen Jul 12, 2017 @ 3:56am 
2 Gauss 2-3 Large or ERLage Laser !
Mononc Jul 18, 2017 @ 11:56am 
As with everything else, it depends what kind of build you want. Each King Crab has its ups and downs.
The 2 ballistic hardpoints are for a dual AC20 build.
The 4 ballistics are for 4 UAC5 or AC5.
The 6 ballistics are for 6 AC2.
Roughly. Can play around, but its the 3 main builds for KG.
BTW, the KG is alot better now that it received armor bonus to its torsos and center.

But assaults in general were nerfed since the skill tree patch. Huge nerfs to their pitch angle, torso speed and climbing speed make them even less manoeuverable.

As with the nerf to the whole clan UAC weapon line, clan engines and so on, its another "fix" to mainly cover up the mess of the crappiest mech design ever(Kodiak-3). We will never see a mech that is even 50% OP as it was when it was released. Instead of changing the skin of Kodiak-3, PGI prefered to nerf the weapons it can use, nerf the engines for all clan mechs and nerf its mech class. Yes its also to balance IS and Clan, but the OPiness of Kodiak-3 is a big reason too behind it all. If you were not around the first week or two when the Kodiak was launched, you have no idea.
Last edited by Mononc; Jul 18, 2017 @ 12:05pm
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Date Posted: Jul 6, 2017 @ 10:49pm
Posts: 15