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My first suggestion is the Jaegermech/Rifleman I put them both together since the only real difference 5 tons more for the jaeger. Both are great ballistics platforms with high mounts and decent speed, neither have JJ's however but are pretty cheap options.
My second suggestion would be the Night Gyr for clans, while I hate to say it this mech is a good choice simply because you can do pretty much any ballistics with it. wanna do dual UAC 20's you can do that, 4 UAC 5's can do that too 6 UAC 2's enitrely possible. This one is 75 tons with JJ's.
My third and final suggestion for you would be the Shadowhawk and Hunchback again I put these two together since the differences are really only tonnage and the fact the Shadowhawk gets JJ's. I know you said you want a heavy but these are 55 and 50 ton mediums respectively, which means they are pretty tanky. Again you can do pretty much anything with these mechs anything from AC/20 builds down to multiple AC/2's or 5's.
And you do not need to buy three different variants any more they changed the skill system so you only need one variant to "master" it now.
4) This is irrelevant now, The new SKill Tree allows you to have a Single Mech and can master it without having 3 Mechs.
5) Clan Mechs are in most cases superior to the Inner Sphere. Clans have lighter and smaller weaponry, that Shoot Farther but with the drawback on Increased Heat. Also their XL Engines makes it that they can outrun most IS Mechs, without being in fear of Losing a Side Torso (IS Mechs get destroyed if a Side Torso is Destroyed when equpped a XL)
They are also a lot of Omnimechs, which are incredibly expensive ones, due to the fact that you can buy 1 Mech and it unlocks every other Variant. They may lose a bit of bonuses, and a lot of things like Engines, Heat Sinks, and Thrusters, are Locked onto the mechs but they are still powerful.
In general I'd recommend the Hellbringer for clans as they are very versatile due to the omnipod system. They can't run IS tech however, so if you want to use IS stuff I'd recommend a Warhammer, there is a variant that focuses on ballistics mixed with energy, one focused on missiles mixed with energy, and one that goes full energy, so pick based on which weapon types you prefer, I favor the ballistic one running 2 AC10s with 4 medium lasers myself.
I'd say Clan mechs are probably more versatile thanks to the omnipods, but if you like IS just go for it. To the suggestions above, I'd add the Timberwolf and Ebon Jaguar (it's in the trial mech rotation, with a Gauss vomit build) in Clan, and the Warhammer (also a trial, but with a laser vomit build) in IS.
IS mechs look cheaper, but to fully equip them with a decent build they'll cost you just as much as an equivalent Clan, so be careful with the "cheap" mechs.
Omnimech wise I would recommend the timber wolf, ebon jaguar, hellbringer, or night gyr. I've always found the summoner to be strangely tanky but that might just be me. With the hellbringer you're going to want to make sure you have the pod that has ECM since that's really the main advantage it has over the other heavy omnimechs I listed. IS mechs are a trap in a way since there's only a handful of good ones that can stand up to clan mechs in faction warfare or clan meta cheese builds.
The IS mech will end up costing you the same amount as a clan mech when you finish with all the upgrades it'll need including double heat sinks which clan mechs come with. If you want an IS mech I would say get either a marauder, warhammer, or battlemaster (1G and 2C are the best variants). Actually with the event going on now if you completely 5 challenges during the 4th week you'll get a battlemaster 1G for free so don't buy that one if you're planning on doing the event.
https://www.youtube.com/watch?v=-3IvYbEfxg8
TL;DW: Pick a heavy or medium. Enforcer, Huntsman or Shadowhawk for mediums; Hellbringer, Thunderbolt or Timberwolf for heavies.
This is not what you want to hear but do not buy any mech for now, when new weapons and engines arrive there may be some changes in the Mech "tier ranking", or just how useful they are compared to others.
New tech is in july so over a month away anyway. A newbie should easily be able to grab a mech and master it and learn the game by then. Save all those wonderful C-bills for a while. Buy some weapons, open some supply crates (boost your weapon inventory) and just have fun.
Not a bad way to spend the next month right? :)
Clan mechs are (most of them) more restricted when it comes to how you build them, except very few ones, you can`t even change the engine so you are indeed restricted to same speed and free ton. Because of how the game mechanics work and the clan mechs highly brawling capability I do think as well that playing an IS mech for new players will help them start aiming at part with less armor faster.
Yes there is a long way for new tech still but those new engines and weapons will be expensive.
But i've found that this mech (5 LPLs XL350) is able to carry and pwn quite well
https://steamcommunity.com/sharedfiles/filedetails/?id=941108241
https://steamcommunity.com/sharedfiles/filedetails/?id=941108980
https://steamcommunity.com/sharedfiles/filedetails/?id=941108990
It just rips STs off targets with surgical precision (hence the name)
Also the BLR Hellslinger can carry as well
It uses STD340 eng with 4 LPLs (Thinking of naming it "Hot Tamale")
https://steamcommunity.com/sharedfiles/filedetails/?id=941109158
https://steamcommunity.com/sharedfiles/filedetails/?id=946801919
https://steamcommunity.com/sharedfiles/filedetails/?id=946801935
But of the BLR's the 2C retained the best quirks (Structure, with all the Structure nodes it has tons of it, making it super tanky)
And the 3M and 1G still suffer from being unable to 90* torso twist to 90* (even with all the twist yaw* nodes taken) and mastery of reverse pivot skill a must to last in any brawl...
I am carefully thinking about my first Mech. After having quite understood the difference between Clan and IS Mechs, and after having tried almost every heavy and assault trial Mech, I have to say that the single-shot ballistic weapons are just feeling so damn satisfying to me for some reason!
But of course, I'm taking into consideration every Mech you kindly adviced me on this post.
Especially, I am considering Hellbringer, Timberwolf, Rifleman, Warhammer, Night Gyr.
Bonus consideration, assault version of the Marauder as suggested on the thread (feels actually very interesting).
After playing more and more matches, I am still convinced to have some ballistic weapons, supported by lasers or other, so a ballistic-oriented Mech is definitely confirmed as my first choice (aside from the "shot satisfaction" ballistic weapons provide me, I feel more comfortable not having to think too much about overheating).
I'd also have a quick bonus question about the rifleman: would it be a difficult Mech to play with, considering his main weapons are on the arms (which tend to be easily destroyed)?
EDIT: also this question...is the Catapult a bad idea? Always liked it's aesthetic since Mechcommander