MechWarrior Online

MechWarrior Online

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edwin gibson May 19, 2017 @ 11:52am
All Sensor related Stat Modifiers:
All Sensor related Stat Modifiers:
Speaking about Cyclops sensor boost and other Sensor Boosting Things. What do they all do now. I mean, how much do they do for you and in what way now?
1) Cyclops Sensor Boost
2) Beagle Active Probe
3) Tag
4) Narc
5) Artimes
6) Command Console
7) Targeting Comp, MK I ,to MK VII
If I missed any thing. Please let me know.

What about the differences Between "IS" and "Clan" Versions of this topic?

Keep in mind the Nerfs to ECMs and Sensors in General. That came out with the new patch. But maybe we don't need to take them in to account for this topic.

Does the Skill Tree effect the above things in any way?

Does this Video still hold true?
https://youtu.be/AFHwOUP7Yow

For those who haven't looked at the new Changes, in the newest patch. Look here;
https://mwomercs.com/news/2017/05/1821-patch-notes-14115-16may2017
It's a bit of a read, though. Fair warring.

Last edited by edwin gibson; May 19, 2017 @ 11:53am
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edwin gibson May 24, 2017 @ 1:21pm 
Does any one think they can answer possible some of my questions?
Last edited by edwin gibson; May 24, 2017 @ 1:22pm
Johnny B. Good May 24, 2017 @ 2:14pm 
Afaik the base range for sensors is 800m.
Nightmare1 May 24, 2017 @ 7:07pm 
Regarding TAG, BAP, CAP, and Artemis, there are these two posts:

http://steamcommunity.com/app/342200/discussions/0/1291816569118249827/?ctp=2#c1291817208484594752

http://steamcommunity.com/app/342200/discussions/0/1291816569118249827/?ctp=2#c1291817208484600081

Now, as for the rest:

1) This provides a team-wide buff to your max sensor range. Instead of 800 meters being your range, now you can pick up enemies farther out. I forget how much of a modifier the buff is though. I want to say that it boosts you out to 1,000 meters, but I can't recall exactly. Think of it like a passive, max-sensor-range buff for the whole team until the Mech is killed.

6) Command Consoles are IS only and aren't worth much on the battle field despite their high cost and tonnage. They basically only boost your sensor range by a small amount (similar effect as the Cyclops buff), while also boosting your zoom range and your Target Info Gathering. I had stated that it also buffs your lock-on speed, but after double-checking the stats, realized that this statement is incorrect. Command Consoles do not buff your lock on speed whatsoever.

7) Targeting Computers are basically the Clan version of the Command Console, except that they come in different sizes and with better, added effects. In addition to doing all the things that the IS Command Console does, they also boost the velocity of projectile weapons (including PPCs), boost the max and long ranges of your energy weapons, and also boost the crit chance of your weapons (except for crit chances on Gauss and LBX, if memory serves correctly).

You can read more about them from PGI's official release post on the official MWO forums here: https://mwomercs.com/forums/topic/160514-targeting-computers-and-command-console-feedback/

**************


*Clan and IS is generally similar, with Clan Tech being better overall at the cost of health.

*That video is pretty good. The module parts no longer apply since all modules have been removed from the game, but I would say that everything else in it is fairly useful and sound. I would add in that switching to "Counter" on your ECM is a good way to sneak up on an enemy Mech when you need to cover that last 100 meters. Since ECM affects enemies at 90 meters by jamming their sensors, you can tip your enemy off that you're stalking him by getting too close. You have to weigh whether the risk of being detected by switching it to Counter is worth countering the risk of getting too close and having your enemy detect it while it's switching to Jam.

*Yes, the Skill Tree has a Sensor tree in it that contains a lot of skills derived from the old sensor modules. You can get Target Decay which increases the amount of time you can keep a target locked after you lose Line of Sight (LoS) on it, Target Info Gathering, which speeds up the information-gathering process from scanning Mechs, Sensor Range which boosts the maximum range at which you can scan Mechs, and Target Retention which lets you maintain your targeting information on a Mech that has slipped behind you, as well as other unique skills.

Enhanced Zoom behaves the same way that the Enhanced Zoom module did, and grants you a 4x Zoom scope (this can be buffed by Zoom enhancing items like the Targeting Computers).

Radar Deprivation decreases the amount of time that an enemy can keep you locked after you break his LoS.

Radar Deprivation and Target Decay counter each other.

Under the old Skill Tree as modules, Radar Deprivation would be worth three seconds of lock time (basically, instantly killing your enemy's lock when you broke LoS) while Advanced Target Decay would extend the enemy's lock to 3.5 seconds. They would cancel out and leave your enemy with a 0.5 second lock on time after you broke LoS with him.

Under the new Skill Tree, they behave as follows:

If your lock on time is 3 seconds, and you purchase 3 Target Decays at 0.7 seconds each, then it would boost your lock on time after losing LoS up to 5.1 seconds. If your enemy has Radar Deprivation 1 unlocked, then he counters that with a 20% reduction to your lock on time after breaking LoS with him. This is what happens:

Time Locked After Breaking LoS = (Base Lock Time + Target Decay x3) - [(Base Lock Time + Target Decay x3) * Radar Deprivation Percentage]

Time Locked After Breaking LoS = [3 + (0.7*3)] - ([(3 + (0.7*3)] *0.20)

Time Locked After Breaking LoS = 4.08 seconds

Radar Deprivation can be unlocked up to 100%, which would mean that it acts as a full counter to whatever lock buffs your enemy has as soon as you break LoS with him. The only exceptions would be if you are under the effects of a Narc Beacon or a UAV.

Keep in mind that if another enemy has you locked, that the enemy with which you broke LoS can still lock onto you indirectly.

At 1:07:50 we begin discussing the Sensor Tree:

https://www.youtube.com/watch?v=Pc0Hk1ro7g4

Discussion continued from the start of the second video:

https://www.youtube.com/watch?v=UhSrV1P_pyo&t=1133s

*See the information written in the video description for details from the missing audio segment.

Hope this helps! :)
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Date Posted: May 19, 2017 @ 11:52am
Posts: 3