Quarantine Zone: The Last Check

Quarantine Zone: The Last Check

Fuel disappearing overnight?
I see that the generators need three fuel, I put three fuel in the bin, eveything looks good. I go to bed. Wake up, there's a blackout because the generators are out of fuel. I carry more fuel over, reconnect every single tent manually, and figure that to prevent this from happening again I need to put in enough fuel for the next day too. I need three fuel, I put seven cans in just to be safe, I go to bed, I wake up and there's another blackout. I check the generators and there's only a single fuel can there. Is it supposed to double the consumption if you put in more than the minimum or something?

The "minigame" of personally moving every single unit of supplies from place to place yourself on the janky little cart thing was already a whole lot of complexity that adds nothing to the game, but the fact that it's apparently glitching out too makes me a lot less enthusiastic about the whole experience.

(I like the core inspection gameplay, some mild jank aside, but it seems like 70% of my time is spent messing around doing things in first-person that could have been handled with two clicks in a menu without losing anything.)
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The entire base management, especially the tablet UI is completely FUBAR. I understand most of us just game and play on vibes, but every time I look at the tablet UI, I can't be bothered to find out how many resources I have because it's so much easier just to go look. I don't understand how or why they made it so GD complicated just to figure out 'what I have' and 'what I need' with so many meaningless numbers and icons. Tons of games have done this kind of thing for decades and they made it so mind-blowingly convoluted and unclear. Dare anyone to read any of the actual text, then read the tooltips, they make zero sense, in many cases they're straight up contradictory. Then that puts you into the problem of, ok what DID they mean with that text line anyway? None of the numbers will ever match. I have 4 survivors, but I have 3 healthy survivors and 2 sick ones. Also, having two generators, one was outputting -8 energy and using -2 fuel. 9 Medkits on the pallet and zero registered in the hologram display or the tablet UI. Explain all that guys. Whoever designed that fundamentally lacks respect for the concept of written language as a form of conveyance of information. If you think I'm exaggerating I shared my screenshots. So the text is meaningless, the icons have no legend, and all the numbers are wrong anyway. So even if the broken math was fixed or treated as bugs, the entire tablet layout for base management is anti UX and needs to be axed and redesigned from the ground up. Plenty of games created for the last 50 years to pull ideas from. No need for this absurd mess trying to reinvent a horrifically worse wheel. Absolutely @%%$ that UI. Whoever made that needs some serious direction and guidance. Great game otherwise. One of the best demos on steam in years.
Last edited by TrashPandacoot; May 30 @ 10:22pm
G_Gene  [developer] 8 hours ago 
Originally posted by sindri42:
I see that the generators need three fuel, I put three fuel in the bin, eveything looks good. I go to bed. Wake up, there's a blackout because the generators are out of fuel. I carry more fuel over, reconnect every single tent manually, and figure that to prevent this from happening again I need to put in enough fuel for the next day too. I need three fuel, I put seven cans in just to be safe, I go to bed, I wake up and there's another blackout. I check the generators and there's only a single fuel can there. Is it supposed to double the consumption if you put in more than the minimum or something?

Hello!

I've forward this issue to the rest of the dev team to take a closer look at. Thank you for reporting it
G_Gene  [developer] 8 hours ago 
Originally posted by sindri42:
The "minigame" of personally moving every single unit of supplies from place to place yourself on the janky little cart thing was already a whole lot of complexity that adds nothing to the game, but the fact that it's apparently glitching out too makes me a lot less enthusiastic about the whole experience.

(I like the core inspection gameplay, some mild jank aside, but it seems like 70% of my time is spent messing around doing things in first-person that could have been handled with two clicks in a menu without losing anything.)

Originally posted by TrashPandacoot:
The entire base management, especially the tablet UI is completely FUBAR. I understand most of us just game and play on vibes, but every time I look at the tablet UI, I can't be bothered to find out how many resources I have because it's so much easier just to go look. I don't understand how or why they made it so GD complicated just to figure out 'what I have' and 'what I need' with so many meaningless numbers and icons. Tons of games have done this kind of thing for decades and they made it so mind-blowingly convoluted and unclear. Dare anyone to read any of the actual text, then read the tooltips, they make zero sense, in many cases they're straight up contradictory. Then that puts you into the problem of, ok what DID they mean with that text line anyway? None of the numbers will ever match. I have 4 survivors, but I have 3 healthy survivors and 2 sick ones. Also, having two generators, one was outputting -8 energy and using -2 fuel. 9 Medkits on the pallet and zero registered in the hologram display or the tablet UI. Explain all that guys. Whoever designed that fundamentally lacks respect for the concept of written language as a form of conveyance of information. If you think I'm exaggerating I shared my screenshots. So the text is meaningless, the icons have no legend, and all the numbers are wrong anyway. So even if the broken math was fixed or treated as bugs, the entire tablet layout for base management is anti UX and needs to be axed and redesigned from the ground up. Plenty of games created for the last 50 years to pull ideas from. No need for this absurd mess trying to reinvent a horrifically worse wheel. Absolutely @%%$ that UI. Whoever made that needs some serious direction and guidance. Great game otherwise. One of the best demos on steam in years.

Hello!

Thank you both for the extended feedback.

We are already looking into improvements and updates for the base management as a whole for the release. Same goes for the Tablet UI. So extra feedback on the matter is appreciated.
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