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In addition to more variety of characters so you aren't see the same couple of faces over and over.
But overall, looks really exciting!
I would add that the AI voices (or weird text to speech?) NEED to be gone in the final product. It's inexcusably bad, and massively cheapens the entire thing. Given how much you can get a few lines of VO for on the likes of Fiverr, for a paid product, there's no excuse nowadays.
Other than these complaints, the concept is genuinely great! With more variety, and maybe some slight background running story (worsening of the zombie apocalypse, maybe raiders you need to identify and also keep out), and this will be really solid.
Question, how much AI went into making this? Not really happy about the AI voices but hopefully they are just a place holder.
Thank you,
We will add more voice variety and number of the voice lines for the full release of the game and we definitely try and step away from using AI voice as much as we possibly can, especially for the narrator.
That's one of the things we want to implement before the eventual release.
Given how solid everything else is, I genuinely have faith t hat you guys can pull off something really good here.
Though I do also understand that sometimes there just isn't ANY budget for things. So if you do fall into the situation where there is no budget for voice, I would suggest doing the voicing yourselves. Or get friends to do it!
Unpractised, unprofessional real human voiceover is always going to be better than any current AI voice.
However, I will agree that the AI voicelines need to be gone away with. I'd rather have 1 voice do the voicelines for everyone in the game than have AI voicelines, they seriously cheapen the experience.
Also, I assume you must know of "Contraband Police", another game heavily influenced from Paper's Please. Personally, I'd try to find that perfect balance that they had in combat vs. inspection. Inspection should be ultimately the most interesting part of the game, with combat as a flavor to break up the repetition.
Lastly, this is an issue Contraband Police had on release and didn't resolve for nearly a year. Please. Add. Endless mode. Games like this, it's a must. Some games just go straight into Endless after the main quests/story/tutorial is complete. If you're going for a story, please implement an endless mode. Either through a menu option or have it just go straight into endless after the story. This was the biggest thing that detracted from Contraband Police when it first came out (to me).
Excited to play!!!
We'll first have a new playtest then shortly after a demo in early April.
Thank you for an extensive comment, hopefully you will get an opportunity to explore the game in April.
Our main focus is in fact the screening/inspecting part of the game.
We'll see if it can be done right way before release of the full game, we already talked about endless mode internally.
This game have great potential. if you inspired from paper please,
you should know Paper Please is great because of the characteristics slowly building up in NPCs you inspected. Not the inspection mini game itself.
And there are many ending based on each NPC background story and your choice.
Your game added more about base management. it is interested as first, but you may need to add more juice into it to keep it fun.
For example, Survivor belong to Doom Cult want to destroy your base?
Mad scientist what you to give him a chance to study zombie or run crazy test on survivor?
or your ex-wife get into the camp. etc...