Bongo Cat

Bongo Cat

View Stats:
How can one person get all the new april fools items?
Feels like a rigged event to incentive buying skins on the market for crafting.

the chance of getting a april fools item seems incredibly low for how many drops ive claimed today. How is one person expected to craft 4 legendary's within a month? it takes 10^4 (10,000) items to craft a legendary starting from basic whites. There isnt enough time in a month with the current 30min per drop to actually get one, let alone 4.

Lets say you have items saved up for the event, you are going to craft them all hoping to get a event item. Thats just it. Theres no guarantees. I did over 10 crafts today, not a single was a april fools item.

I understand the developers may not want to make all drops during the event april fools only items like how other games handle event based drops (tf2, maple story ect). With making it april fools only drops, the value of those items in the market will go down, and im guessing thats how this game is planning on making money is through making false rare items with high prices and getting a cut when ever there sold.

This game was something i saw as adorable and fun, but this just seems skummy and cash grabby.
< >
Showing 1-9 of 9 comments
Spiced Pigeon  [developer] Apr 1 @ 11:03am 
hey, i agree that you probably can't just get them all by just getting drops
my initial idea were a few things:
- give people something they can "save" on (their spare duplicates)
- an event like feeling
- to create some kind of limited/being a part of it feeling (like a cool concert you show of your wristband to your friends f.e.)

and for sure i want to keep this game alive and going, because it's free to play i need to get the funding from the steam transactions as you already mentioned

The event is more of a goodie and not a requirement (like all items and the game itself) i want people to collect things and show off their cats

an idea i'm playing with is by increasing the chance for the event items in their respective drop pools so if you get a rare item the chance is significantly higher to get an event item

what are your thoughts on it?

and thanks for the open feedback btw!
Foozo Apr 1 @ 12:01pm 
"an event like feeling" - i would say you achieved that with making the cat a doggo, changing the banner art and adding limited time items. Its a awesome event idea! along with having a hat reference valve is just adorable.

"to create some kind of limited/being a part of it feeling" - By doing a craft or opening a drop and its not a event item, its like, am i playing this event? is it installed right? why did i just craft all my duplicates for a non event item? i feel like im on the outside looking in when i see how many event items are on the market. I think if its a event, all the drops should be swapped over to event drops. This makes getting them more obtainable. People can save up there duplicates for events and craft them for event items, chests will have event items. people who are willing to spend money in the market for them with the pricing being low during the event, then sky rocketing once the event is over and they can no longer be crafted / obtained and now there is a limited number of them, but that comes with time and new players looking back on old events to see what they missed and then going back and buying it via market.

with the event being a goodie not requirement, the update says "can you collect them all?" implying it might be possible, my mistake i took it literally. It is a fun event that i do enjoy and wish more games took advantage of, for a day or a month, it brings a breath of fresh air in to games, old and new.

Thanks for taking the time to read my feedback, i appreciate it. Hopefully during events its just event items. I look foward to seeing what solution is found / implemented.
Spiced Pigeon  [developer] Apr 1 @ 12:20pm 
Originally posted by Foozo:
"an event like feeling" - i would say you achieved that with making the cat a doggo, changing the banner art and adding limited time items. Its a awesome event idea! along with having a hat reference valve is just adorable.

"to create some kind of limited/being a part of it feeling" - By doing a craft or opening a drop and its not a event item, its like, am i playing this event? is it installed right? why did i just craft all my duplicates for a non event item? i feel like im on the outside looking in when i see how many event items are on the market. I think if its a event, all the drops should be swapped over to event drops. This makes getting them more obtainable. People can save up there duplicates for events and craft them for event items, chests will have event items. people who are willing to spend money in the market for them with the pricing being low during the event, then sky rocketing once the event is over and they can no longer be crafted / obtained and now there is a limited number of them, but that comes with time and new players looking back on old events to see what they missed and then going back and buying it via market.

with the event being a goodie not requirement, the update says "can you collect them all?" implying it might be possible, my mistake i took it literally. It is a fun event that i do enjoy and wish more games took advantage of, for a day or a month, it brings a breath of fresh air in to games, old and new.

Thanks for taking the time to read my feedback, i appreciate it. Hopefully during events its just event items. I look foward to seeing what solution is found / implemented.
hmm so maybe making the event shorter and then swapping out all the items? tried it with just 20, so i will need more i'm guessing

but i fully understand you and thank you for sharing your feelings about it!

<3 thank you so much for the open conversation, means a lot to me!
will take notes on all of this!

i'm also just learning haha :D
I know a few players, including myself have already gained 1-2 drops of the April Fools items within 1 day, so it's definitely not impossible. I do agree the new drops could have been swapped in, because to obtain all is definitely hard, but at least a new drop is still able to be obtained. Just wish it had a list of the new items lol
Foozo Apr 1 @ 6:36pm 
Theres a steam guide that has a list of all items, in there is a sub list for april fools day items. there is 4 added for each tier including legendary for a total of 20. I think only 3 or 4 are cat skins, the rest are hats.

https://steamcommunity.com/sharedfiles/filedetails/?id=3448634269

Nice work with getting 2 of them :cuphead:

I kinda cheated and sold some tf2 items and bought all the white / green tier skins and a blue one. (along with a bunch of cheap blues for a purple craft and some cheap greens)

So far ive found 1 april fools day item, nothing from crafting.
rapunzette Apr 2 @ 1:11am 
Originally posted by ShyGeoWolf:
I know a few players, including myself have already gained 1-2 drops of the April Fools items within 1 day, so it's definitely not impossible. I do agree the new drops could have been swapped in, because to obtain all is definitely hard, but at least a new drop is still able to be obtained. Just wish it had a list of the new items lol
Hard disagree.
Getting all the common and uncommon drops, even all the rares is definitely possible, but it's insanely unlikely you'll score even a single one of the legendary drops.
As OP said, it takes 10,000 whites to craft your way to a legendary. Since 1 in 10 drops are green or higher, let's be generous and say it'll take closer to 7,000 drops to craft a legendary. If you were diligently claiming your drops every half hour around the clock without sleeping, that's still over 20 weeks! And then only a 25% chance that legendary will even be one from the event!
Grandma Apr 10 @ 4:21pm 
Originally posted by Spiced Pigeon:
hey, i agree that you probably can't just get them all by just getting drops
my initial idea were a few things:
- give people something they can "save" on (their spare duplicates)
- an event like feeling
- to create some kind of limited/being a part of it feeling (like a cool concert you show of your wristband to your friends f.e.)

and for sure i want to keep this game alive and going, because it's free to play i need to get the funding from the steam transactions as you already mentioned

The event is more of a goodie and not a requirement (like all items and the game itself) i want people to collect things and show off their cats

an idea i'm playing with is by increasing the chance for the event items in their respective drop pools so if you get a rare item the chance is significantly higher to get an event item

what are your thoughts on it?

and thanks for the open feedback btw!

"an idea i'm playing with is by increasing the chance for the event items in their respective drop pools so if you get a rare item the chance is significantly higher to get an event item"

I think this would be a great idea! I also suggest making the limited time drops seasonal, so they come back the next year during the same time-frame. I just made a separate discussion about this before finding this thread.

Or if you really want something that's available one time only, maybe just make one single exclusive item each year, but have the rest come back seasonally.
Spiced Pigeon  [developer] Apr 11 @ 2:12am 
Originally posted by Grandma:
Originally posted by Spiced Pigeon:
hey, i agree that you probably can't just get them all by just getting drops
my initial idea were a few things:
- give people something they can "save" on (their spare duplicates)
- an event like feeling
- to create some kind of limited/being a part of it feeling (like a cool concert you show of your wristband to your friends f.e.)

and for sure i want to keep this game alive and going, because it's free to play i need to get the funding from the steam transactions as you already mentioned

The event is more of a goodie and not a requirement (like all items and the game itself) i want people to collect things and show off their cats

an idea i'm playing with is by increasing the chance for the event items in their respective drop pools so if you get a rare item the chance is significantly higher to get an event item

what are your thoughts on it?

and thanks for the open feedback btw!

"an idea i'm playing with is by increasing the chance for the event items in their respective drop pools so if you get a rare item the chance is significantly higher to get an event item"

I think this would be a great idea! I also suggest making the limited time drops seasonal, so they come back the next year during the same time-frame. I just made a separate discussion about this before finding this thread.

Or if you really want something that's available one time only, maybe just make one single exclusive item each year, but have the rest come back seasonally.
i'm also playing with a "legacy" shop where you can buy old items (with item scraps) and it rotates each week or something

but nothing fully decided yet
Grandma Apr 11 @ 3:47pm 
Originally posted by Spiced Pigeon:
Originally posted by Grandma:

"an idea i'm playing with is by increasing the chance for the event items in their respective drop pools so if you get a rare item the chance is significantly higher to get an event item"

I think this would be a great idea! I also suggest making the limited time drops seasonal, so they come back the next year during the same time-frame. I just made a separate discussion about this before finding this thread.

Or if you really want something that's available one time only, maybe just make one single exclusive item each year, but have the rest come back seasonally.
i'm also playing with a "legacy" shop where you can buy old items (with item scraps) and it rotates each week or something

but nothing fully decided yet

I like that idea too!
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Apr 1 @ 10:29am
Posts: 9