Super Cyborg
Plagiarism of the Contra game
Tittle
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Showing 1-15 of 19 comments
fenderjaguar Mar 8, 2024 @ 2:23pm 
you can't plagiarize awesomeness
Plastik20xx Mar 10, 2024 @ 9:33am 
Yeah, nobody should ever make a game like Contra, the greatest game series ever. F' off
Tsuki Zero Mar 16, 2024 @ 7:35am 
Well, it is definitely a thinly-veiled Contra with a few original gimmicks (very few I must add) and worse projectile visibility. But during the drought of Contra people kind of took on themselves to make their own Contras....
Polly Mar 18, 2024 @ 2:08pm 
You shoulda seen the ORIGINAL download release of this game. The version on steam has been updated to eliminate the most egregious copies. It was even more wildly identifiable as Contra before. I'm pretty sure it just used Super C's sound effects, and a lot of graphics were at the very least recolored to not be QUITE as immediately identified as rips.
r.aiden.dav.i.d78.9 Mar 18, 2024 @ 2:28pm 
Originally posted by Polly:
You shoulda seen the ORIGINAL download release of this game. The version on steam has been updated to eliminate the most egregious copies. It was even more wildly identifiable as Contra before. I'm pretty sure it just used Super C's sound effects, and a lot of graphics were at the very least recolored to not be QUITE as immediately identified as rips.
ask for pokemon nintendo have autokill any clone
eypyeash Jul 24, 2024 @ 10:42pm 
Originally posted by r.aiden.dav.i.d78.9:
Tittle

Here's the thing...

Contra hasn't really been good in a long while. The Contra Legacy Collection wraps up most of the worthwhile titles. This game is definitely similar in style, but almost immediately I liked the bosses in this to any of the 8-bit era games. These were comparable in weirdness to 16-bit stuff, and that's pretty neat.

If anything, it reminds me of the bootleg Contras for the NES... Blood Falcon's Revenge and so on. Those level designs tend to force memorization and knowing when to be cautious, constantly forcing you to move but don't wander into death traps. Weapons here are rebalanced, so laser is more Super Contra in particular. But you can't kill a turret between weapon cycles cuz the bullets are faster and the cycles are faster, so you need to rely more on movement and knowing your angles.

So. Definitely feels like a worthy Contra title, without the baggage of being a Konami title. Solid classic difficulty.
Originally posted by eypyeash:
Originally posted by r.aiden.dav.i.d78.9:
Tittle

Here's the thing...

Contra hasn't really been good in a long while. The Contra Legacy Collection wraps up most of the worthwhile titles. This game is definitely similar in style, but almost immediately I liked the bosses in this to any of the 8-bit era games. These were comparable in weirdness to 16-bit stuff, and that's pretty neat.

If anything, it reminds me of the bootleg Contras for the NES... Blood Falcon's Revenge and so on. Those level designs tend to force memorization and knowing when to be cautious, constantly forcing you to move but don't wander into death traps. Weapons here are rebalanced, so laser is more Super Contra in particular. But you can't kill a turret between weapon cycles cuz the bullets are faster and the cycles are faster, so you need to rely more on movement and knowing your angles.

So. Definitely feels like a worthy Contra title, without the baggage of being a Konami title. Solid classic difficulty.
and?
eypyeash Jul 25, 2024 @ 6:22pm 
Originally posted by r.aiden.dav.i.d78.9:
Originally posted by eypyeash:

Here's the thing...

Contra hasn't really been good in a long while. The Contra Legacy Collection wraps up most of the worthwhile titles. This game is definitely similar in style, but almost immediately I liked the bosses in this to any of the 8-bit era games. These were comparable in weirdness to 16-bit stuff, and that's pretty neat.

If anything, it reminds me of the bootleg Contras for the NES... Blood Falcon's Revenge and so on. Those level designs tend to force memorization and knowing when to be cautious, constantly forcing you to move but don't wander into death traps. Weapons here are rebalanced, so laser is more Super Contra in particular. But you can't kill a turret between weapon cycles cuz the bullets are faster and the cycles are faster, so you need to rely more on movement and knowing your angles.

So. Definitely feels like a worthy Contra title, without the baggage of being a Konami title. Solid classic difficulty.
and?

And calling it plagiarism is all kinds of jacked when there are noticeable differences, no direct sequence rips. It's just a good Contra-like, a great homage, and better than probably half the official titles at least. Like, what was even the point of trying to claim plagiarism in the first place?
Tsuki Zero Jul 25, 2024 @ 8:38pm 
Originally posted by eypyeash:
And calling it plagiarism is all kinds of jacked when there are noticeable differences, no direct sequence rips. It's just a good Contra-like, a great homage, and better than probably half the official titles at least. Like, what was even the point of trying to claim plagiarism in the first place?
Well, plagiarism has been 99% of the game industry since forever, but that's besides the point...
I think it's a good homage to Contra, but is DEFINITELY not better than half of the official titles, and definitely not better than a quarter of them either, specially with the problem of projectile visibility.
As for why they are calling plagiarism... Probably a salty Contra fan.
Also this game has a bit of Turrican too, I think?
eypyeash Jul 28, 2024 @ 10:27pm 
Originally posted by Tsuki Zero:
Originally posted by eypyeash:
And calling it plagiarism is all kinds of jacked when there are noticeable differences, no direct sequence rips. It's just a good Contra-like, a great homage, and better than probably half the official titles at least. Like, what was even the point of trying to claim plagiarism in the first place?
Well, plagiarism has been 99% of the game industry since forever, but that's besides the point...
I think it's a good homage to Contra, but is DEFINITELY not better than half of the official titles, and definitely not better than a quarter of them either, specially with the problem of projectile visibility.
As for why they are calling plagiarism... Probably a salty Contra fan.
Also this game has a bit of Turrican too, I think?

Well... I had more fun than both arcade variants of Contra/Super C(ontra), Operation C, certainly more than both PS1 titles. Hard Corps is still my top, Contra 3 next, then probably Contra 4, Super C, and Contra NES versions. I like Shattered Soldier well enough, Neo Contra got a bit wild and I would swing back and forth on whether it was something I really liked. ReBirth was fine but super short and easy. Hard Corps Uprising felt slow and I didn't dig it much. Galuga... super meh. Rogue Corps is trash. Contra Force is somewhere in the middle.

I would probably put this one solidly around the originals, above Neo Contra at least, which does put it in at least my top half. It gets bonus points for the relentlessness of enemy spawns and cool bosses (up there with the weirdo turtle of 3 and the reveal of the other side in Shattered Soldier). Probably more than most of these I felt like I had to actually keep my eyes open.
Tsuki Zero Jul 29, 2024 @ 6:28am 
Originally posted by eypyeash:
arcade variants of Contra/Super C(ontra)
Well, theeeeeeeeeeere's your problem.
Last edited by Tsuki Zero; Dec 3, 2024 @ 9:20am
eypyeash Jul 29, 2024 @ 5:02pm 
Originally posted by Tsuki Zero:
Originally posted by eypyeash:
Well, theeeeeeeeeeere's your problem.
Why? Considering them separate? Not liking the floatiness, the washed out graphics?
Tsuki Zero Jul 29, 2024 @ 5:09pm 
Originally posted by eypyeash:
Why? Considering them separate? Not liking the floatiness, the washed out graphics?
The arcade ones are not only washed out, but they also have a Credit Feeding Limit, which really sucks.
Last edited by Tsuki Zero; Dec 3, 2024 @ 9:20am
eypyeash Aug 13, 2024 @ 6:40pm 
Originally posted by Tsuki Zero:
Originally posted by eypyeash:
The arcade ones are not only washed out, but they also have a Credit Feeding Limit, which really sucks.
Oh, well, sure, I don't like them and they're slow/clumsy. I don't mind the credit feed limit... or at least a dipswitch setting to enable it (slowly earned or bought credit limit in shmups is something I actually enjoy). But even not counting those, I prefer this over 50% of legit contra games.
Tsuki Zero Aug 14, 2024 @ 7:14am 
Originally posted by eypyeash:
Oh, well, sure, I don't like them and they're slow/clumsy. I don't mind the credit feed limit... or at least a dipswitch setting to enable it (slowly earned or bought credit limit in shmups is something I actually enjoy). But even not counting those, I prefer this over 50% of legit contra games.
We broke the quotes, FOI (for our information).

Now... Where were we?
I agree in terms of Contra 3 (the difficulty was too high and there were the Mode 7 stages) and Arcade Contras. In terms of all else, I prefer Contra (specially Hard Corps, Rebirth Operation Galuga).

Super Cyborg has problems in terms of difficulty (as evidenced by level 3) and projectile visibility, if those were to be fixed (particularly the later) it would definitely be a good Contra clone.
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