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I usually play with maxed AI and FoW, and my trick is always the same: kick Tanzania with all you got on turn 1, conquer the Kagera salient, play the related card, and farm fast VP before Tanzania bulds strength enough to push all of your units out of the salient.
Here's how it works in pictures:
https://imgur.com/a/6HGfgvg
There may be small differences between one play and the next, but I played this strategy to success several times.
You can see my review of Uganda if you want. I am thinking I will do a review for Rhodesia after I get owned in that battle as the weak rebels.
https://steamcommunity.com/sharedfiles/filedetails/?id=2604867607
https://steamcommunity.com/sharedfiles/filedetails/?id=2604861913
Here you can see I got a ZINLA army group all the way into Fort Victoria but the provinces stay Rhodesian with their supply still in tact and I got no victory points. Is there a way to flag the provinces for our side? I have a follow-up Zippa infantry group on the way too but might not continue if they can't re-flag provinces.
You can also move while invisbile and then turn visible to capture, but if you do it like this, you'll be easily spotted and destroyed (as you can't revert back to invisible).
Basically it is a game of infiltration. Also remember you can move through enemy occupied areas while invisible. You have a chance to get caught, but isn't that much of a chance and it's definitely worth the risk (guerrillas are cheap). You can also recruit replacements in the green areas within Rodhesia once you conquer them.
Military strength had to be used seldom and carefully, just to conquer and hold cities when they're unprotected. Confrontation had to be escaped most other times (unless stumbling on a weak Rhodesian stack).
Last but not least: the acronyms are ZIPRA and ZANLA, repectively the fighting arms of ZAPU and ZANU.
Step 1: infiltrate.
Push the concealed rebels past the enemy lines. Conquest provices, make Rhodesian morale fall, gain victory, cut supply lines and accumulate reinforcements.
https://steamcommunity.com/sharedfiles/filedetails/?id=2605212407
Step 2: attack the cities.
When the rebels have 1 (or 2) strong stacks they can dare attack cities when those are not defended. Here's the fall of Salisbury early in the game, taking out an airbase and supply centre for the enemy.
https://steamcommunity.com/sharedfiles/filedetails/?id=2605216411
Step 3: rinse and repeat.
Attack when ready, hide at the other times, keeping the rebels on the move. The whole country will fall, eventually.
https://steamcommunity.com/sharedfiles/filedetails/?id=2605216888
I love this scenario, is so asymmetrical and different to play depending on which side a player takes. Extra fun played both ways!
I guess you also used the cards that give -VP to the enemy when their morale goes down cause the South Africans are getting on planes to leave.
I think your main weapon is cutting off all the supply which must be catastrophic for the bamboozled enemy. Did you know this scenario is over 8 years of time? I wonder how this turned out historically. I guess they finally left. I will try again this evening. Very unusual battle with guerrilla tactics.
Although really I'm not like Sun Tzu, just trying to use what I have to the max effect. As a rule of thumb I play all the cards that can favor me, so definitely the Whites leaving is in the bunch. However it wasn't in my hand in this particular playthrough if I recall right.
If you're interested to know more about this conflict, besides of the standard wikipedia path there is a good Osprey book (focusing on the military aspect) and you can also play a solitaire board game called the White Tribe (that's on Rhodesia side only, but shows a lot about the underlying political and diplomatic aspects which led to the final outcome).
I need to restart this scenario. I screwed up very badly by revealing my infiltrated group in Fort Victoria and was only allowed 1 round of combat to try and take the province. We damaged the defending unit but our leader was wounded and then our group dispersed I think cause we were supposed to retreat but had no flagged province to move back into so the troops defected and escaped into the shrubbery. Next time I need to create a line of flagged provinces leading into Fort Victoria so we can fade back out of there again and still remain on the board. And I will do a more effective move next time.
https://steamcommunity.com/sharedfiles/filedetails/?id=2606795348
Side note: in the instructions it says ZIPRA and ZANLA units cannot mingle together in one group but it seems they can. To keep it real, I deliberately kept the two teams seperate. I wonder if the scenario needs a tweak to prevent mingling of the rival groups. We don't want a squabble between Chinese and Russian backed rebels to spark a war between the two strongest armies in the world.
A really complex and hard scenario for me was Franches-Comte cause I tried it as the Franches side but the French were overwhelmingly strong. I talked to the creator about this and he says the scenario is balanced. He spent months making this and was very proud of it.