Mad Games Tycoon

Mad Games Tycoon

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CondorDrake May 19, 2015 @ 12:40pm
Legendary impossible now?
Tried multiple times now with the new update, and I like that it got much harder, but it seems impossible now on 'Legendary' - almost no engine sales are coming in, there is almost no contract work available and games don't get over 45% rating even with the best and top notch techs.

There's simply no way at all to make a profit.

Maybe you've overdone the difficulty here a bit now.
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Showing 1-15 of 15 comments
55 May 19, 2015 @ 8:50pm 
Anyone had advice for legendary.
Last edited by 55; May 19, 2015 @ 8:52pm
Donnergott May 20, 2015 @ 1:38pm 
yeah its really hard. only games with no engine and score between 8 - 14% make some money. first 10k and later game around 200k each game.
im in the year 2007 or 08 now (only with crap games!) and have spend all my money for biggest engine and all +++ and so on and so on.

gamescore something around 50% and not even close to any amount of profit...
Jimbolini May 21, 2015 @ 8:38am 
It is brutal....no idea how to succeed now at legendary.
Noble Gamer May 27, 2015 @ 6:17am 
I've tried Legendary a couple of times myself, and although I've been able to survive for nearly 10 years on slowly increasing bank loans, my company inevitably maxes out its debt and then its game over.

So I'd really like to hear some more Legendary specific tips.

I've tried various combinations of: Only having one employee, only developing against genres I know the ideal stats for (e.g. Arcade), making engines periodically which brings in some money (even after the last hotfix) but not enough for me to pay off a good chunk of debt, holding off on researching other or game types (B+, A, etc.), starting with a small office. I'm not sure I've ever had a game that made more than $50K profit, if that.
Eggcode Games  [developer] May 27, 2015 @ 8:47am 
Should I make "Legendary" difficulty a little easier?
Noble Gamer May 27, 2015 @ 9:00am 
Maybe a little easier, but maybe not if another player has a tip that I'm missing?
Riker May 27, 2015 @ 10:35am 
i was able to make it. i didn't make any games until like year 2000.
only made engines and contract work, but most importantly never took a loan.

took me like 7-8 tries to figure it out. it is also a bit luck based.
Trentscousin May 27, 2015 @ 3:55pm 
Do a DEV Sponsered "POLL" on it.

Majority should provide the direction it should move.
Noble Gamer May 27, 2015 @ 4:23pm 
Originally posted by vacu:
i was able to make it. i didn't make any games until like year 2000.
only made engines and contract work, but most importantly never took a loan.
took me like 7-8 tries to figure it out. it is also a bit luck based.

Wow, that literally takes 20 years of patience!

Would you say that the luck varies more with how much cash your engines bring in, or how much contract work you get?
Jimbolini May 28, 2015 @ 7:31am 
I noticed the new patch shows a slight nerf...I will try a few times and see if its easier.
soerno1 May 28, 2015 @ 10:05am 
Same like vacu...the mechanic is to be always on the best future techs.
You can build many engines every time you research a new tech.
Just sell low with progressive profitsharing(I always go like: 1. engine:sell price:2222;profitsharing:2%....and so on.
If you have a good year with offers and so on you can spend ypur money to get bigger or produce a game. And its always important to have at least 1 current tech.
I made many games with bad crtics,but with low cost and staying in trend.

Engines are the key and researching.Dont increase your weekly costs too much.Dont take loans!!!

Cheers!

p.s.

As someone said in the current patch comments:"Dont make legendary easier...", because if you want it more soft, you can choose from a lot of other difficulties!

And thanx for great game!!!!!!!!!!
Big developer and publisher could learn a lot of you!

Sörno1
Noble Gamer Jun 1, 2015 @ 12:44pm 
Originally posted by soerno1:
Same like vacu...the mechanic is to be always on the best future techs.
You can build many engines every time you research a new tech.
Just sell low with progressive profitsharing(I always go like: 1. engine:sell price:2222;profitsharing:2%....and so on.
If you have a good year with offers and so on you can spend ypur money to get bigger or produce a game. And its always important to have at least 1 current tech.

Anything less than 20% would've chopped my decade-long survival of Legendary in half or less, as I'd do a 40% share minimum. Would your engine buyers generate millions in sales or something? The most I have ever gotten from profit sharing (even after the Legendary nerf) was a couple hundred thousand.

Since the Legendary nerf in a patch, it SEEMS like contract work or the engine profit sharing has increased, as I've only had to take out two loans of <=$750K, which made for penny pinching first 5 years but not so much in the few years past that so far.
Narsiph Jun 1, 2015 @ 4:06pm 
Hey.

So, someone told me someone needs a few tips on this game in Legendary-Mode because for me its super-easy (or sometimes just easy) and this is how i do it:

Start the Game in Legendary (No Pre-Build something, just the Gamemode nothing else.) and (this is the important starting-technique for me) use your guy "Programming 5" and rest of the Points in Speed.

Why? Because you have so less money that your first game will fail automaticly (Its normal, you will barely reach 10% with your guy) and you should NOT hire anyone! Because you need a bit time. Wait for Contracts and do them, thats the trick. Do them until you have at least 100k + any Research you can possibly do (I do research and contract work just with my guy) till you start your first game(s) with your own engine (Just sprites and maybe sound, otherwise youll need more then 100k)

Your first game will be crap. Really. The second absolutely too. Its just for to train your guy a few tricks (I make mostly Pet-Arcade/Skill Games) untill you start to remember which slider goes where (Or you use the cheat-sheet).

And here comes the repetive part (Yes, contract work ist also absolutely repetive): Spam Games, do what you like and do it cheap. Its for training and getting at least some money out of it (After a few games you go mostly near to the green numbers) and as soon youre around -25/-30% of Income (If you pay 25k for your game, around 10 - 5k in the minus) for your games do contracts untill you have a puffer of 150k and hire 2 Guys.

Now do the same and you will see you go green with every game from now on you know where to put the sliders (Even with wrong sliders you can go green) but i just keep spamming Pet-Arcade/Skill Games untill i have 2 - 3 Millions (Takes around 30 - 45 Minutes). After then youre free to do whatever you want. Make other Games, Research, Build better engines and so on. You cant go into the red numbers if you make here and then games you already know how theyll be done.

Thats everything. Works for me fine, i just do what i want at the start of the Legendary-Game.


Stay crunchy.


Edit:
My first games reach 40% + really soon, its just i know nearly everything through playing it repetive. And after then i have normally around 75 - 95% but never reached 100% so far... Tricky ^^ But i drown in Money everytime ^^
Last edited by Narsiph; Jun 1, 2015 @ 4:09pm
Narsiph Jun 1, 2015 @ 4:12pm 
Originally posted by vacu:
i was able to make it. i didn't make any games until like year 2000.
only made engines and contract work, but most importantly never took a loan.

took me like 7-8 tries to figure it out. it is also a bit luck based.

There is no luck involved.
Noble Gamer Jun 1, 2015 @ 10:19pm 
Originally posted by FiesesAlien:
Your first game will be crap. Really. The second absolutely too. Its just for to train your guy a few tricks (I make mostly Pet-Arcade/Skill Games) untill you start to remember which slider goes where (Or you use the cheat-sheet).

And here comes the repetive part (Yes, contract work ist also absolutely repetive): Spam Games, do what you like and do it cheap. Its for training and getting at least some money out of it (After a few games you go mostly near to the green numbers) and as soon youre around -25/-30% of Income (If you pay 25k for your game, around 10 - 5k in the minus) for your games do contracts untill you have a puffer of 150k and hire 2 Guys.[/quote]

Right on, thanks for the tips!
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Date Posted: May 19, 2015 @ 12:40pm
Posts: 15