Mad Games Tycoon

Mad Games Tycoon

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yutterh Apr 29, 2015 @ 11:30am
Production units are not fast enough
I finally got the final building and finished making my entire offices. I made some new games and went to go put them on the market. i thought having 21 per production room would suffice. but unfortunatly my games were selling at 1m a week, so i put both on making one game and expanded them to have a total of 66. Still cant reach anywhere near 1 mil a week. got to about 600 before the next shipment arrives and i get pushed back even further. I guess i can use this area for companies i take over but everything is designed to run two development rooms. I wanted to have the fun of producing my own games. I could have sworn i was able to do this in older builds, maybe i just never made games this great before and the quality assurance does it's job a lot better then i thought.

Can you guys upgrade the production units, make better ones or make a even bigger office. because in order to keep up with production it seems im gonna need 100units just to keep up with one game and that severely limits the amount of space i can use. sorry if i seem frustrated i jsut put hours into designing my offices and space. I put up pictues...unfortunatly i put up every single one and have no idea how to fix it after they are already uploaded.
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frenchy128 Apr 29, 2015 @ 1:14pm 
I couldn't agree more, one of the reasons why I stopped producing my own games.. I couldn't keep up with production. I hope they add bigger production machines. :)
therulez Apr 29, 2015 @ 1:42pm 
well damn those are insane numbers... I never had a problem with production with at most 20x machines, but I never managed to sell games for 1m @ WEEK either XD.

My only complaint about production is the fact that there should be a thing that you can check, and it automatically starts stocking the number of units that you had set. It's a bit boring to constantly keep track of when your game stocks are over, especially when you're selling many games with subsidiaries
Last edited by therulez; Apr 29, 2015 @ 1:45pm
nerdistmonk Apr 29, 2015 @ 1:54pm 
Originally posted by frenchy128:
I couldn't agree more, one of the reasons why I stopped producing my own games.. I couldn't keep up with production. I hope they add bigger production machines. :)

back in the day, back when games were on disc exclusively, or cartridge it was not that unusual for a major company to not be able to keep up with demand and there would be waiting to play the latest games

A typical playthrough for MGT i make games that push 4 million copies a week, with a huge warehouse i do not have a problem, because the demand will wane and fall into more reasonable levels (let me mind you, i was used to playing without the double-size building too)

The presses are not mean't to keep up, thats why you delay the game and give time to build up as many copies as possible, its called using good judgement, if you have a shortage, just do what you can, its a game mechanic, and yes the game needs digital distribution which is oddly still absent in the game
Last edited by nerdistmonk; Apr 29, 2015 @ 1:55pm
[Q]uik Apr 30, 2015 @ 4:08am 
Originally posted by nerdistmonk:
Originally posted by frenchy128:
I couldn't agree more, one of the reasons why I stopped producing my own games.. I couldn't keep up with production. I hope they add bigger production machines. :)

back in the day, back when games were on disc exclusively, or cartridge it was not that unusual for a major company to not be able to keep up with demand and there would be waiting to play the latest games
Well yeah; For the first month maybe.
Meckus Apr 30, 2015 @ 5:43am 
Originally posted by nerdistmonk:
The presses are not mean't to keep up, thats why you delay the game and give time to build up as many copies as possible, its called using good judgement, if you have a shortage, just do what you can, its a game mechanic, and yes the game needs digital distribution which is oddly still absent in the game

Nothing else to add up. Nothing in real life is sold in its physical version the day after its release, because they're too busy getting stock.
nerdistmonk Apr 30, 2015 @ 6:07am 
Originally posted by MrMeckus:
Originally posted by nerdistmonk:
The presses are not mean't to keep up, thats why you delay the game and give time to build up as many copies as possible, its called using good judgement, if you have a shortage, just do what you can, its a game mechanic, and yes the game needs digital distribution which is oddly still absent in the game

Nothing else to add up. Nothing in real life is sold in its physical version the day after its release, because they're too busy getting stock.

no point in discussing this now, eggcode buffed everything (as i expected), im getting ready to play myself here in a little while, i fully expect to cause some sort of code overflow/crash because of the new found super-powers given to me with the addition of bigger shelves and faster presses :D

(I've caused this game to go haywire before, ive made games that sold so well that they became a negative number.)
Last edited by nerdistmonk; Apr 30, 2015 @ 6:08am
Meckus Apr 30, 2015 @ 6:15am 
It doesn't change the fact that you're supposed to stock up. I'm actually "sad" those "buffs" as it takes a way some realism.
yutterh Apr 30, 2015 @ 8:55am 
The problem was you need a lot of room to stock up. half of your studio had to be production or a cargo hold. I udnerstand the realism but we don't have the room in the game for it is the problem.
Meckus Apr 30, 2015 @ 9:23am 
Then the issue would be lack of space, and not the storage items being big enough, unless you have not noticed the size of production facilities? ;)
yutterh Apr 30, 2015 @ 8:24pm 
I did put that in a idea for a fix lol exactly the problem, we need it to be a seperate intity (but i think it defeats the fun of the game) a much greater office or the fix they used. Besides you can still do the planning thing. if you have a much smaller production area which can still give you a good amount of space. This way you dont have to take up the whole half of the office jsut on production.
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Date Posted: Apr 29, 2015 @ 11:30am
Posts: 10