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My only complaint about production is the fact that there should be a thing that you can check, and it automatically starts stocking the number of units that you had set. It's a bit boring to constantly keep track of when your game stocks are over, especially when you're selling many games with subsidiaries
back in the day, back when games were on disc exclusively, or cartridge it was not that unusual for a major company to not be able to keep up with demand and there would be waiting to play the latest games
A typical playthrough for MGT i make games that push 4 million copies a week, with a huge warehouse i do not have a problem, because the demand will wane and fall into more reasonable levels (let me mind you, i was used to playing without the double-size building too)
The presses are not mean't to keep up, thats why you delay the game and give time to build up as many copies as possible, its called using good judgement, if you have a shortage, just do what you can, its a game mechanic, and yes the game needs digital distribution which is oddly still absent in the game
Nothing else to add up. Nothing in real life is sold in its physical version the day after its release, because they're too busy getting stock.
no point in discussing this now, eggcode buffed everything (as i expected), im getting ready to play myself here in a little while, i fully expect to cause some sort of code overflow/crash because of the new found super-powers given to me with the addition of bigger shelves and faster presses :D
(I've caused this game to go haywire before, ive made games that sold so well that they became a negative number.)