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I read that on legendary or difficult difficulty you shouldn take loans because the interest are really high, i.e. I don't know how to play correctly in those difficulties but you needed help for normal:)
Maybe you should start with easy to get a grasp of the game? Don't know.
Then make sure to use that engine to make your games, too!
Reduce bugs with the QA office, later on.
And create game reports from the QA office too to make better games :)
I would probably recommend starting on easy and playing through to get a grip of the game and then move onto harder levels.
1-abuse the bank loaning system but beware there is always a limit.
2-start in a company building not the garage...this will make things way easier.
3-reasearch is your friend. The moment you start build a research department even if it's a one guy department.
4-make engines as soon as you can and make them available for sale with a low price but a 50% profit sharing.
5-this point is needless to say but I will say it any way, Contracts are great so do them. Do them...do them hard!
6-as soon as you hit a million in your balance...build a production room and buy 3 or 4 machines, buy the best machines so that they will be fast and start doing production contracts.
7-for some reason the first game you should do is arcade and would be helpful to sales if it is a pet game.
Here you go kid. the secret to (the beginning of) my success, if you want more advice just ask.
This should give you a pretty good head start. After this, hire people and keep up on research and engines. Make games that involve only your engines. Research other genres for games that you can make an engine for that doesn't currently have an engine.
Lol. Yes. Not production.
Just checking because i thought the rest was extremely good advice.
It is fascinating how those of us that are a bit more at ease with the game all have our differing starting methods for hard/leg etc. I really liked yours.
Thanks. Obviously production is when you physically produce the games. I was so wrong. Lol. Thanks for correcting. :)
There really needs to be some limit or stat that impacts the quality of an engine, or perhaps the need for a seperate dev area just for engines. It's a great mechanic but is pretty much a win button at present.