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Right now there is nothing to keep me playing or challenged after all the features and learned and i can repeatedly use the same genre/engine combo over and over with guaranteed success.
Introduce a real market model. Currently, the game market isnt in any way restricted in-game. You dont have to compete with your rivals for market share. You just churn out great games, increase your prestige (fans) and market everything to death. In theory, that's how it's supposed to work. But things are never that straight a line in real life.
Beste Grüße
I think we should have building maintenance but only for the big offices, Tax from government, more competition(new studios at the end game) and random event(fire, production machine are damaged,...)
@random event:
Is already on the TODO list. ;)
Watch out, I do not agree with this. I mean, EA releases a FIFA game every year and so does Activision with Call of Duty. However, I agree that this could be applied If your game does not have a new engine (or, actually, new features)
EA and Activision publish both the games you refer to.
EA release several other games inbetween FiFA so my rule stands
Activision release other games inbetween CoD so again the rule stands
CoD alternates development between IW and Treyarch once again my rules stands.
With the greatest respect what you do not agree with has nothing to do with the issue i have presented.
They make only Football Manager for SEGA, and that's because this studio pretty much exists to make Football Manager (one every year) and they wouldn't even have the human resources to make other games. It's perfectly normal, especially if you develop with licenses.
Besides, in Mad Game Tycoon you can also have multiple internal development studios, however you can't name them, so it'd be even more problematic to program the game to recognize "which studio made what" and punish accordingly.
Again, you can not like a developer but in the real world there is absolutely nothing that "punishes" them. Every year Football Manager is upgraded with the new features, and every year reception is different.
The only thing that makes sense would be, as we said, a developer making the same game with the same engine (for example EA did that with FIFA on PSvita I think) which will obviously get a bad review reception.
I am explicitly referring to a case where the player churns out the same genre/topic combo with the same engine repeatedly with no changes.
Sport Interactive IMPROVE the game every year, the add new features and mechanics.
I am talking about a situation where genre/topic/engine combo remains IDENTICAL from previous release.
There is nothing wrong with what i have suggested and you have repeatedly agreed with me it's just somewhere my msg has got lost and you think i am talking about something i am not. I apologize.
Yes, that is what Obiwan is talking about but right now the game does not FORCE you to update your game in any way. What he is saying is that he can literally re-release the EXACT same game with no changes to it other than the topic and it will get the same response. Concerning therulez argument, it would be akin to EA releasing FIFA 2014 and then re-releasing the exact same game with no additional features or changes to the game and just rebranding it FIFA 2015 and then again doing the same thing with FIFA 2016 and so on and so forth.
So what he is suggesting is that the game needs to force you to update your game with new content (such as DLC like you were talking about, or changes to engines that include new or improved features) in order for it to continue to be well received otherwise face diminishing returns.