Mad Games Tycoon

Mad Games Tycoon

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Obiwan Jun 24, 2015 @ 4:33pm
Improving the late game challenge.
I wanna start this thread to discuss FEASIBLE and sensible ways to increase the late game challenge because for above average tycoon players there really isn't any.

Legendary mode makes it hard to get on your feet but once you break the barrier - it's a constant snowball to victory.

One way i think is very simple is to punish the player for churning out the same genre and or sub genre with no change to the engine.

The reason i say this is because i often find after repeatedly hammering out Arcade titles and noting the fan letters and suggestion markers - i can churn out repeated titles on the SAME engine using nothing but a different topic and make equally big hits.

Now i was the one that had originally suggested recording Fan letters and i am REALLY glad Egg listned but the bi-product is that using all the information i have on hand i can set sliders enough to really nail it when it comes to the production of the product.

The problem is i am not punished for repeating this method over and over.

This need not necessarily be a new difficulty level, it could be a modifier u could add or something like the ones you pick at the start.

Difficulty Settings.

But that and some examples.


*Stop increasing credit limit when my profits are marginal or once again increase interest rates.

*Punish me for using the same genre/engine or simply for consecutive games.

*Hardware maintenance - it exists for servers but what about all the other electronic devices?


The main reason that stemmed this thread is that Legendary mode as hard as it is can be "broken" by simply building rooms as money permits and micro managing a single developer.

Once you snowball into profit - provided you are careful it's hard to mess up.

*Propery maintenance should be extended ATLEAST to the desk computers because the only expenditure comes from salaries and servers in terms of monthly "ticks" this is very easily manipulated - delete server when u dont need them, fire staff and micro one ... but computers are essential you cannot not have them - make me pay for the priveledge :)

Basically i am just asking for some more negatives to counter the positives when i start snowballing, i also think that the desks that give more stars and make people work faster should carry higher running costs.
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Showing 1-11 of 11 comments
Obiwan Jun 24, 2015 @ 4:35pm 
Egg i LOVE your game ... i am just making suggestions as somoene who has played tycoon games for 25 years and knows what keeps me coming back to them.

Right now there is nothing to keep me playing or challenged after all the features and learned and i can repeatedly use the same genre/engine combo over and over with guaranteed success.
Rheyner Jun 24, 2015 @ 9:03pm 
They mainly need to unlock the rest of the games features.. I had everything unlocked around year 2010 and was just pumping out World of Warcraft all day with my RPG's xD... Year 2072 and I made $11972 Mill and I just make the exact same game.. Just changing the name... T.T So boring!
Varnhagen Jun 25, 2015 @ 12:08am 
All good points, OP, and definetely something to work on. My take on the issue:
Introduce a real market model. Currently, the game market isnt in any way restricted in-game. You dont have to compete with your rivals for market share. You just churn out great games, increase your prestige (fans) and market everything to death. In theory, that's how it's supposed to work. But things are never that straight a line in real life.

Beste Grüße
jonathanTIE Jun 25, 2015 @ 2:13am 
I agree, at the end It's too easy.
I think we should have building maintenance but only for the big offices, Tax from government, more competition(new studios at the end game) and random event(fire, production machine are damaged,...)
Eggcode Games  [developer] Jun 25, 2015 @ 3:48am 
That's true. The balance is not good. Once all features have been included in the game, we will improve.

@random event:
Is already on the TODO list. ;)
therulez Jun 25, 2015 @ 10:04am 
"Punish me for using the same genre/engine or simply for consecutive games. "

Watch out, I do not agree with this. I mean, EA releases a FIFA game every year and so does Activision with Call of Duty. However, I agree that this could be applied If your game does not have a new engine (or, actually, new features)
Obiwan Jun 25, 2015 @ 10:13am 
I was talking from a developer perspective and not Publisher rulez.

EA and Activision publish both the games you refer to.

EA release several other games inbetween FiFA so my rule stands

Activision release other games inbetween CoD so again the rule stands

CoD alternates development between IW and Treyarch once again my rules stands.


With the greatest respect what you do not agree with has nothing to do with the issue i have presented.
therulez Jun 25, 2015 @ 5:21pm 
EA and Activision are enormous publishers with multiple development studios, that was obvious. I can make other examples, such as Sport Interactive.
They make only Football Manager for SEGA, and that's because this studio pretty much exists to make Football Manager (one every year) and they wouldn't even have the human resources to make other games. It's perfectly normal, especially if you develop with licenses.

Besides, in Mad Game Tycoon you can also have multiple internal development studios, however you can't name them, so it'd be even more problematic to program the game to recognize "which studio made what" and punish accordingly.

Again, you can not like a developer but in the real world there is absolutely nothing that "punishes" them. Every year Football Manager is upgraded with the new features, and every year reception is different.
The only thing that makes sense would be, as we said, a developer making the same game with the same engine (for example EA did that with FIFA on PSvita I think) which will obviously get a bad review reception.
Last edited by therulez; Jun 25, 2015 @ 5:23pm
Obiwan Jun 25, 2015 @ 5:52pm 
the rule you quoted was a shorter reference to a more elaborate statement in the post.

I am explicitly referring to a case where the player churns out the same genre/topic combo with the same engine repeatedly with no changes.

Sport Interactive IMPROVE the game every year, the add new features and mechanics.

I am talking about a situation where genre/topic/engine combo remains IDENTICAL from previous release.

There is nothing wrong with what i have suggested and you have repeatedly agreed with me it's just somewhere my msg has got lost and you think i am talking about something i am not. I apologize.
Last edited by Obiwan; Jun 25, 2015 @ 5:55pm
Rheyner Jun 25, 2015 @ 8:22pm 
Technically wouldn't just updating your game with new content be what you mean? yeah you can pump out the same game every year but you can also just update it with new story modes etc.. Same game, just more DLC... (Personally the updates should increase games price if it's a form of DLC)
Fenix Jun 26, 2015 @ 8:15am 
Originally posted by Legacy3D:
Technically wouldn't just updating your game with new content be what you mean? yeah you can pump out the same game every year but you can also just update it with new story modes etc.. Same game, just more DLC... (Personally the updates should increase games price if it's a form of DLC)

Yes, that is what Obiwan is talking about but right now the game does not FORCE you to update your game in any way. What he is saying is that he can literally re-release the EXACT same game with no changes to it other than the topic and it will get the same response. Concerning therulez argument, it would be akin to EA releasing FIFA 2014 and then re-releasing the exact same game with no additional features or changes to the game and just rebranding it FIFA 2015 and then again doing the same thing with FIFA 2016 and so on and so forth.

So what he is suggesting is that the game needs to force you to update your game with new content (such as DLC like you were talking about, or changes to engines that include new or improved features) in order for it to continue to be well received otherwise face diminishing returns.
Last edited by Fenix; Jun 26, 2015 @ 8:21am
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Date Posted: Jun 24, 2015 @ 4:33pm
Posts: 11