Mad Games Tycoon

Mad Games Tycoon

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swearbear Oct 21, 2015 @ 2:36pm
Games Removed from Market to early?
Just curious as to what dictates when a game comes off the market? I know as sales drop, they eventually get pulled. But late into the game, I had an mmo that was selling 300k copies per week. It got pulled while still around 100k per week. I know that 100k is only a third of what the game started at, but those are still pretty good numbers.

They need an option to let you keep a game on the market if you choose as it nears the end of the game determined lifespan, that way if it tries to pull it early, you can choose to keep it going until you choose to pull it. I was getting shafted on alot of income, and this happened 4 games in a row before I quit for the day.

Anyone else have this issue, and thoughts?
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Showing 1-6 of 6 comments
Eggcode Games  [developer] Oct 21, 2015 @ 3:10pm 
Was it a MMO-Addon?
Once all buyers of the main game have bought the addon, it is taken off the market.

We will change that might.

(sorry for my bad English) ;)
Pixus Oct 21, 2015 @ 4:16pm 
Originally posted by cbl.swearbear-:
They need an option to let you keep a game on the market if you choose as it nears the end of the game determined lifespan, that way if it tries to pull it early, you can choose to keep it going until you choose to pull it. I was getting shafted on alot of income, and this happened 4 games in a row before I quit for the day.

Anyone else have this issue, and thoughts?
An idea for that is that if you choose not to pull it until later, you'll have to bribe the company producing the copies for that, and/or the copies will cost more in the final run, meaning that if there are many unsold copies, you're going to lose some profit.
swearbear Oct 21, 2015 @ 11:44pm 
Yes, I believe they were all mmo addons.
Hallowedsoul08 Oct 23, 2015 @ 1:43pm 
When it comes down to mmo's, there should not really be a drop-off until we give the go-ahead to drop the game off the market, because realistically, we still have very old mmo's still being played till this very day, look at everquest, asheron's call, dark age of camalot, and anarchy online. Those games are still being played till this very day from changing from a subscription model payment system (some of the games), to a Free-to-Play system with microtransactions and optional subscription for higher benefits.

So really, once we find a way to make free-2-play games, we should be giving the choice that once the subscription numbers of a game goes below to an acceptable level for us, we should be able to convert it over to a Free-2-Play game, and offer optional subscription fee for higher benefits and microtransactions of our choices (coesmetic only, or pay 2 win, both has their concenqueses).
Shamus Oct 23, 2015 @ 8:41pm 
i would like it if we could choose ourselves when to stop supporting a game, even if its not selling well. maybe not viable early on but in the digital market age there is no reason to take a game off the market
DMN Oct 24, 2015 @ 7:25am 
Originally posted by Shamus727:
i would like it if we could choose ourselves when to stop supporting a game, even if its not selling well. maybe not viable early on but in the digital market age there is no reason to take a game off the market

yup, that's why MGT should really add digital stores in early 2000,

and make it that the stores curated what games they gonna sell,

and after 2010, there should be multiple digital stores, and the option to open our own digital store, and also the option to sell our games exclusively to which store or just our own digital stores.
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Date Posted: Oct 21, 2015 @ 2:36pm
Posts: 6