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The difficulty I see, however, would be that the game would have to treat each room as a separate instance to keep track of the level of each room. I'm not a Dev, so I couldn't say whether it'd be possible or practical to implement.
What I could see happening, however, is to limit acquisition through cash on-hand, current year or, as Firewiz said, based on the success of a game produced, as all of those methods are already used by the game to reward the player in various ways.
I haven't got far enough to see if 4 or 5 star items even exist, but if not, that would be cool to add those in as well for higher end rewards.