Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
so Victor you said you wanted a challange in the game... Start with legendary and slow speed if you actually rule that easily you can start increasing the game speed
Another Strategy is to design your Avatar exactly for the first game you develope (most cases the game start with the genre beeing IN is arcade) ( i also give him 30/30 points in programming and game design and the remaining in speed)
so your Avatar should be good with arcade games and if you start in 1980 you can give him the basic sound or ascii text feature
hire all possible staff for the current genre and develop your first game. Depending on a little luck that game should score between 70-85 %. after that build the research room research the topic that is currently in and by that time you should have gotten the sequel unlocked ---> make your 2nd game you develope a sequel for the first (meaning it should have around 25% hype )
on the sequel change the theme to the one that is in and there you go... A little luck again and you score around 80% again but this time the game should bring you about 500k. You than repeat doing the sequel aslong the genre is in or the first feature comes out for you to research and make the own engine
only care that max 4 games from you with the same genre are on the market if you alrdy got 3 games out make contract work or contract games ;)
At 100% reliability rating you'll get AAA contracts that should be easy to fulfill even without all the features - I made one with 12 points engine - and those will put you way over the top for money to train people for a long time. Train a core team (about 10-20 devs) up to 100% in programming and game design, and at least 50-70 in sound and graphics. Release 2 - 3 really good games that you publish yourself, and then you can afford a console around 1993-4. After that, its just biding your time until you get MMO's ~1999 and then the game is beat.
well than you havent managed to beat the game the slightest....
if you play on slow speed make it your goal to develop the gen 1 console before 1982 6M
before you get the marketing having the gen 1 console out is a goal on legendary you need to accomplish and one thing i can assure you contract wont do that trick ;)
until you reach that goal there is no real need to use the option to randomize genre and concept cause before that you havend scoped the actual design.
Beat the game with managing to design every Gen console and make profit out of it.
And just for your example ;) you can do around up to 30 Mill profit with a simple B+ game if you produce it yourself (90-100%) with 70-90 you should make around 10 Mill income
B+ games are developed until 1986-7 when you reach the phase where you have to switch to A games cause of feature ....
a contract work for a B+ game gives you (1-2 Mill with 600-700k production cost if you have enabled graphic, sound , quality ) making max 1 Mill income usually you only get 400-500k profit on the contract game
produce it yourself well as listet above atleast 10 times
Awesome, that's my goal too. It is ridiculously hard even in slow. It is at the perfect difficulty.