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Secondly, I believe your publisher relationships have an impact on this, because in one legendary play through I got lucky, self developed in the third year, but then no one made games for my console. But in another I got unlucky and had to have publishers until year 6, but when I made a console the smaller developers that published my games made a few for my console.
TLDR; Buy company with a game made recently. Get good publisher relationships.
On a note though... I've had two consoles come and go... First having 24 games, second having 28. I only created 10 of the 24 games on the first console and 9 of the 28 games on the second console. Early on I had to have publishers push out my games. I have two 3 hearts, one 2 heart, and two 1 hearts.
I also wonder if publishing other developer's games on your console when they offer a contract plays in part. I decline most but I've published 15 games from other developers. Is it possible taht in doing so and making them some money helps with their decision to purchase developer kits to make games on your console as well?
Even a 5 star company set to reject bad games still only publishes 70% games at best in my exprience. Add to that companies you own no longer pay for dev kits or licencess your game engines it seems to be a bad idea to buy out companies for the most part.
The only real advantage seems to be if you own them all and select to only make games for your console every one elses market share tend to be lower. If you manage to do that before the last gen of consoles your only competion will be the PC and maybe the Mac. Though it's suprising how high a MS systems can get with zero games on them. Even your own funny enough.
As it stands now pushing the market share on your console till the last generation is kind of pointless. You'll make millions just on the console no matter what profit setting you use, even with no games and less than 1% share. Since it resets to 0% every new console that you release working at the shares seems sort of pointless.
Also, if you always publish the games your subsidiaries make yourself, then it seems they don't get any money (it all goes to your company). So, I let them keep some of the games they make.
Yeah even when I do that they still make nothing. But I had companies that made a game right after and for a while then all of a sudden, nothing. I monitor the other companies and see if they are making games. Some companies pop up and make a plethora of games and then I buy them upgrade them and leave everything else, then I don't get a single game lol where also I buy a crap company and sometimes they sky rocket and make great games for me and a lot of them. Then they die out for years before making games again. It's pretty inconsitent honestly and what I feel need to be the next step in updates. Getting your compatitition right.
Once I saw how the value increased so much it became instantly appparent if you want to buy all devlopers undeer no circumstance publish games for anyone you do not already own.
If the company them selves publish the game it will make normally no more than a mil or so putting only 5 mil on the value of stock if you publish the same game and market it well and make 20 mil for them then the value will rise by 100 mi meaning it will now xost you an extra 100 mil to buy said companyl. So golden rule for sure if you want a monopoly is only publish for yourself NEVER a third party you don't own.
It definitely reaches a point where the only sensible option is to sell your holdings due to the now very silly 50 mil a month fees your paying out, or do like I did on one playthrough and pretend to be Gordon Gecko from Wallstreet and buy them out and close them all as soon as you buy them.
Also regards to the original topic I know its obvious but you have made sure in your console prodction settings you have ticked the box saying @Allow games from thrid party developers" I actually put my 2nd console on the market for 18 months with this option not ticked and was wondering why noone was putting my games out haha. On my current playthrough I think lmost all my companys have my console as one of its platforms once for some bizzare reason they actually chose to devlop the same game twice for my console lol, it was pc, my console, my console. master system. So lloking at that it would seem they have some kind of random platform generator at work.
I don't really think the amount of games on the console beyond a certain point matters. My current one has 86 games on it only the PC has more games and I only own a 4% market share even after selling the consolo for $99 losing $400 per console (roughly 180 mil a week loss haha)
Wow this post got long to anyone who got this far well done ^^
Have fun in game all.
Yeah I agree, they make no sense in the things they do. Definitely something I would like fixed. Getting them to behave normally and not so random.
Yeah that will difintely be a factor I only have 400k fans but market share on consoles really is not worth worrying about too much until like someone else mentioned the last generation is all that matters really. Your quite often best just price gouging the consoles before that point rather than go for market share and by the final generation you have millions of fans so you do get a much greater scale of sales and market share of course :)
"Yeah I agree, they make no sense in the things they do. Definitely something I would like fixed. Getting them to behave normally and not so random."
Being able to share pefect sttings you have found with them and actually choosing the platform they publish on would be great.
One of my subsidiaries gave me the game of the year once I was really happy and went and promptly printed a gazzilion of them without looking what platform they had released them for. This turned out to be my brand new console 0.1% market share and 3 other random crappy systems totalling about 7% of the market so the game of the year that year sold a massive 12,000 copies haha
damn hahahaha and you made a gazillion of them too lol ouch must have been painful lol