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For quality assurance (improve gameplay etc) it's game design and programming skills you need. So it needs both of these skills.
Goodluck.
Edit: Disregard the above, I misunderstood your question.
I assumed it would be Game Design for gameplay improvement and Programming for bug fixing.
http://steamcommunity.com/app/341000/discussions/0/350542145702758480/
Someone else had the same problem: Everything geared towards gameplay, yet the review score still s*cked.
Perhaps you can gain some pointers from that discussion.
But my question is clear.
What skill is needed for the gameplay improvements? Is it game design or programming, or a combination?
I know I have optimal settings (according to game report) and was working on a sequel. Im in year 2001, and most of my devs in developing and QA have 100 game design. My engine just had new improvements and it is state of the art when compared to competition.
So I just want to know, which skills are most important for gameplay improvements in QA? I have had 90%+ before in gameplay and this was all before they were fully trained and in other saves I had the same. All the time I thought it was just game design for adding gameplay improvements and now I begin to wonder.
I just want to be sure.
And you've got a perfectly correct answer for that. (see kaleraven's post)
I redirected you because of the following which was not connected to your original question.
Gameplay is a special stat: Only a truly perfect game, with less than 1 percentage points deductions can reach the 90+% review score.