Mad Games Tycoon

Mad Games Tycoon

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Staff Training
Hello Guys.

I have recently bought the game and enjoying it. I couldnt understand one point though.

I group my staff in two ways from time to time.

If i am in a production season i group them according what they do. For example Group 1 Development Team, Group 2 Quality Improvement etc.

If i am in a training season i try to group them according to what i will want them to be trained on. But this takes a long time and gets complicated if you have 200+ employees.

Now i tried something different, thought that might be an easy solution. I just took all my staff to one big training room just for fun with a capacity of 200+ students and wanted to train them but only a little of them shows improvement. The rest doesnt. It is the same if a group is full of too many people. So i guess there's a max limit for training rooms to be effective. Does anyone know how to maximize the training ?
Last edited by Gardrop Fuat; Jan 4, 2019 @ 3:39pm
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Some made tiny training rooms for 1 student to maximize training. Maximum I made was like 8 student rooms. Although the less, the more effective training will be.
Training is strange in this game. There is a literal limit for how much training your employees can do each year.
Here's how it works:

[Short answer: There's a quota that limits the skills each class can teach to a group. Each class teaches only so many points. Small groups learn more points from a class - but larger groups will learn fewer points. Long answer is below.]

You can train in five different skills. For each of these skills, three classes can be taught to increase them, three times a year each. This much you probably knew.

The problem you're running into, however, is that there is a "quota" system that limits how much training you can do. Each class has limited points they can offer when training. When students work that class, each time they increase their skill, they take a point. The class has a percentage bar that increases every time students learn. Once it reaches 100%, that class is finished and teaches no more.

What all this means is your students will be taking skill points and dividing those between themselves. If you're teaching a few students at a time, there's plenty of skill points to learn, and they'll improve heavily. But try to train 200 at a time, the class will quickly end, giving only a few points to each student each session. Once all the classes are finished, you wait until next year for more training.

Think of it as slices of a pie - when there's a few sharing the pie, they get big and filling slices, when there's a larger crowd, they get thinner slices with less sustenance.

I'm not sure why the game does training like this, it feels a little arbitrary. My guess is that it's to represent limited resources for learning, (or it's to stop you from getting level 10 employees too fast, and then you would be making perfect games all the time and destroy the challenge.)

Instead of trying to train 200 students at a time, you're better off training up to 10 at a time. You have to think of it as a long-term game - training a few experts each year, and then training a new group next year. [Note: Students will still continue to take points from the class even when they reach 100 in skill, so take them out immediately afterwards]
Last edited by V-Bro - The Titan's Driver; Jan 5, 2019 @ 2:10pm
Here's my technique for training.
Instead of one large class, I have five small classes.

https://steamcommunity.com/sharedfiles/filedetails/?id=1615961475

Each classroom teaches a specific skill for up to six students. That's usually how many I can teach that can maximize skills without hitting the quota too early. Once employees hit a skill rating of 100, I often put them in one of the other classrooms to start learning a new skill immediately, that way I don't have to wait or cancel an ongoing class. It does involve some time and micromanaging, however.
Gardrop Fuat Jan 5, 2019 @ 2:52pm 
Thanks for the info :)
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