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Where this is a answer to my topic?
As far as I know, no other game does this.
Pulsen comparison to Osu! from your list of 9:
- Pulsen costs money. Personally, I see this as a plus. I almost always prefer paid games to free ones.
- Pulsen's got a few game modes in development; although, in terms of what's available to players, it has 4-panel dance-style gameplay. I think it does this really well.
- Custom music made for the game.
- I don't know enough about Osu!'s multiplayer to make an informed comparison.
- Got an editor for Pulsen as well, it's just not public right now.
- I personally go through every single chart in the game and say exactly what goes in the game. Based on what I've heard so far, I make sure everything's really fun and unified.
- You can make your own tournaments when the game's out. I'd love to attend! :)
- Plenty of noteskins in Pulsen handcrafted for the game.
- Tons of new updates always happening. The Early Access release is just the beginning. Still got two gamemodes to put in and I've gotta make replays work now with the new system I've designed for them.
Based on the list, I see strong reasons why you'd like Pulsen. If you don't like it, you can always use the Steam refund system.I took a look at the FAQ for Osu! (http://osu.ppy.sh/wiki/FAQ), and I see they have a Taiko mode. That's awesome! I loved playing that game when I was in Japan, but it's hard to find in the US.
Looks like they have something called "osu!mania" which includes a 4-column mode. Never knew this mode existed. I don't know enough about this mode to make an informed comparison. Skimmed through a bunch of YouTube vids, but I couldn't find any explanation of it.
How does the multiplayer work? Is it local or online only? What about score saving?
Ranking system in solo
In osu! you have a ranking system called PP (Performance points) you obtain pp after finnishing a beatmap (you can´t get multi pp per beatmap) and your pp is accumulate if I have done 50 beatmaps I will have 500pp per exemple. the amount of pp that you receive per beatmap are influenced by the beatmap diff., the used mods (Hr, dt...) and your final mark in the beatmap, D,C,B,A,S,SS.
The players with more pp are in the top of the ranking. You can see your ranking in the game beatmap selection menu or in your profile in the website. http://i.gyazo.com/8d230d6fcdb2b1cb106cdd362153d9c2.jpg
In this image you can see the beatmap selection menu. Where you can see a beatmap selected, the leaderboards of this beatmap, beatmap info in the top (like name, bpm,diff stars, time...), at bottom you can see my level, amount of pp, my overall ranking, mode selection,mods,Random beatmap and options. This is my osu! profile https://osu.ppy.sh/u/3239828.
Every mode like standart, taiko... have separate pp, level and leaderboards.
About multiplayer
In multiplayer menu http://i.gyazo.com/8f4a49b1a8aff4dc4c4149be5a338e97.png you can join a game, or create a new one (with password or not).
In multiplayer room http://i.gyazo.com/fd3e9999fd386fbbd260504a612a1395.png normal player can select the mods that are going to use (Hr, Dt, easy...) and talk in the chat with the others players in the room. The host can select a beatmap, and kick players.
Victory: The winner of the match in the multiplayer is the player with the bigger score.
During multiplayer you can win pp and reach the top 50 leaderboards too.
About social
If you press F8 (open just chat) or F9 (open chat and social panel) in any menu you can use the social zone of the game. http://i.gyazo.com/cf4b103931a956757f41eb8156517285.png You can filter the panel to appear your friends, your country online players or all online players. Clicking in any player you can : See the player profile or start private start, add friend-remove friend and the best of all SPECTATE the other player in real time^-^.
I hope this can help you improving your game with new ideas. : )
Pulsen looks more like a paid Stepmania. Osu! is pretty different. In both cases, they are music games, that's the only thing they have in common. And Pulsen seems to be good, I'm looking forward the early access.
But while you bring up good points, they are, once again, not quite comparable. One thing to remember is Osu! is a very community-driven game with players making what they wish, however they wish. Pulsen is an upcoming commercial release with only a dev team who actually go through the effort to get permission to use songs and (I assume) pay those involved.
Oh god, a taiko mode would be awesome, but please not now. Regarding the editor, it would be great if I could use my old SM assets with it. Which would make it themable like osu!.